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[null,"1.","Record Nr.",null,"UNISA996492066803316"]
[null,null,"Autore",null,"Breuer Henning"]
[null,null,"Titolo",null,"Gamification for Innovators and Entrepreneurs : Using Games to Drive Innovation and Facilitate Learning / / John Bessant, Henning Breuer, Sune Gudiksen"]
[null,null,"Pubbl/distr/stampa",null,"Berlin ; ; Boston : , : De Gruyter, , [2022]"]
[{"$nulls":4},"©2022"]
[null,null,"ISBN",null,"3-11-072558-4"]
[null,null,"Descrizione fisica",null,"1 online resource (219 p.)"]
[null,null,"Disciplina",null,"658.514"]
[null,null,"Soggetti",null,"BUSINESS & ECONOMICS / Entrepreneurship"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,"Nota di contenuto",null,"Frontmatter -- About the authors -- Preface -- Contents -- Part I Gamification, games and play as drivers of innovation and entrepreneurship -- Introduction -- Chapter 1 Challenges: Gamification and games to tackle grand challenges -- Chapter 2 Play: Playing games to develop ourselves -- Chapter 3 Innovation and entrepreneurship: Gamification and games in the innovation and entrepreneurship space -- Part II Using, adapting and creating games -- Introduction -- Chapter 4 Patterns: A pattern approach to gamification for innovation and entrepreneurship -- Chapter 5 Games: Using and adapting games for innovation and entrepreneurship -- Chapter 6 Gamification: Creating new gamified formats and games for unique challenges -- Part III Games tackling grand challenges in innovation and entrepreneurship -- Introduction -- Chapter 7 Games: Corporate sustainability innovation -- Chapter 8 Games: Customer first change -- Chapter 9 Games: Business model branching -- Chapter 10 Games: Shift innovation barriers -- Chapter 11 Games: Proximity seeker -- Chapter 12 Games: Ecosystem Canvas -- Chapter 13 Games: Lego serious play -- Part IV Our future with games for innovation and entrepreneurship -- Introduction -- Chapter 14 Education: Games for learning and training and teaching gamification -- Chapter 15 What’s next? Future challenges and chances for gamification -- Chapter 16 Outlook: What’s your future with games? -- Appendix 1 Gamification design patterns -- Appendix 2 Overview of games discussed in the book -- Appendix 3 Overview of games to facilitate values-based innovation -- Appendix 4 Overview of games to facilitate "]
[{"$nulls":4},"sustainability-oriented innovation -- References -- List of figures -- Index"]
[null,null,null,"Sommario/riassunto","Gamification for Innovators and Entrepreneurs is about an exciting, still emerging superpower. One that empowers you to use, repurpose and create games that will help solve the great societal and organisational challenges that companies, startups and nonprofits are facing today – games that are explicitly designed and can be iteratively improved to engage stakeholders, facilitate experimentation and actually drive innovation. What makes gamification a superpower is its use of powerful methods and techniques from diverse disciplines and traditions – like futures studies, user experience, agile management, design thinking or business design – in a new, action-oriented and engaging framework. Each game world is a safe, playful space, where groups are free to experiment in innovative and inclusive forms of collaboration. Gamification for Innovators and Entrepreneurs builds on insights and knowledge from over 150 leading experts in the field. It provides a rich collection of materials for innovators, entrepreneurs and game designers that allows you to dive deep into innovation and entrepreneurship, into games and gamification. You can build on 36 gamification design patterns – like dilemma solving, experiential learning, innovation markets and storytelling – and use a game design canvas to create your own innovation games. Or you can customize some of the 70+ games featured in the book that are already in use by innovators, entrepreneurs and professional trainers. Additional resources are provided for teachers and game facilitators. The superpower of gamification does not yield simplistic solutions – but the resources from Gamification for Innovators and Entrepreneurs will provide you with the means and the confidence to tackle some of the great challenges we are all facing today. An easily accessible and comprehensive overview on gamification and games in the context of innovation and entrepreneurship Draws on several collaborative research projects involving partners such as Lego, Deutsche Telekom, Lufthansa Systems, 3M, Danske Bank, and Nokia Systems. Extensive experience of the authors in the facilitation of games, their role as an enabler of learning and their potential to facilitate transformation. 36 reusable gamification design patterns, a five-step process and a game design canvas to create one’s own innovation games Summaries and references of more than 70+ customizable games that are already in use by innovators, entrepreneurs and professional trainers Educational materials for teachers, trainers and game facilitators"]
[null,"2.","Record Nr.",null,"UNINA9910969154203321"]
[null,null,"Titolo",null,"Researching black communities : a methodological guide / / edited by James S. Jackson, Cleopatra Howard Caldwell, and Sherrill L. Sellers"]
[null,null,"Pubbl/distr/stampa",null,"Ann Arbor : , : University of Michigan Press, , c2012"]
[null,null,"ISBN",null,"9786613933294"]
[{"$nulls":4},"9780472117505"]
[{"$nulls":4},"0472117505"]
[{"$nulls":4},"9781283620840"]
[{"$nulls":4},"1283620847"]
[{"$nulls":4},"9780472026180"]
[{"$nulls":4},"0472026186"]
[null,null,"Edizione",null,"[1st ed.]"]
[null,null,"Descrizione fisica",null,"1 online resource (334 p.)"]
[null,null,"Disciplina",null,"305.896/073"]
[null,null,"Soggetti",null,"Black people - Social conditions - Research"]
[{"$nulls":4},"Black people - Research"]
[{"$nulls":4},"Ethnology - Methodology"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Bibliographic Level Mode of Issuance: Monograph"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references."]
[null,null,"Nota di contenuto",null,"Intro -- Contents -- Part I: Theoretical Issues: Race, Ethnicity, Culture, Gender, Class, and Intersectionality -- 1. Conceptual and Methodological Challenges in Studies of Black Populations - James S. Jackson, Cleopatra Howard Caldwell, and Sherrill L. Sellers -- 2. Researching \"Black\" Educational Experiences and Outcomes: Theoretical and Methodological Considerations - Carla O'Connor, Amanda Lewis, and Jennifer Mueller -- 3. Crowded Out? The Racial Composition of American Occupations - Darrick Hamilton and William A. Darity Jr. -- 4. Aging, Physical Health, and Work and Family Role Changes among African American Women: Strategies for Conducting Life-Course Research with African American Women - Letha A. Chadiha and Jewell F. Brazelton -- Part II: Research with U.S. and International Populations Involving Children, Couples, and Women -- 5. Research with High-Risk African American Infants and Children: Insights from a Longitudinal Study - Dolores G. Norton, Jacquelyn Vincson, and Melissa Wilhelm -- 6. Studying Marital Relationships - Joseph Veroff and Terri L. Orbuch -- 7. Conducting Stress Research in Black Communities Abroad: "]
[{"$nulls":4},"Suggestions and Methodological Strategies for South African Studies - Nikeea Copeland-Linder -- 8. Methodological Considerations in the Study of Work and Occupations: The Case of Domestic Workers in New York City - Sherrill L. Sellers, Colwick M.Wilson, and Michelle Harris -- Part III: Strategies for Obtaining National Data with African Americans, Caribbean Blacks, and Black Churches -- 9. The National Survey of American Life: Innovations in Research with Ethnically Diverse Black Samples - James S. Jackson, Cleopatra Howard Caldwell, Myriam Torres, and Julie Sweetman."]
[{"$nulls":4},"10. Conducting Quantitative Research with African American and Caribbean Black Adult and Adolescent Populations: Strategies for Training Interviewers from Experiences with the National Survey of American Life - Julia F. Hastings, Heidi Kromrei, and Cleopatra Howard Caldwell -- 11. Adjusting for and Predicting Nonresponse in a Panel Survey of African Americans - Monica L.Wolford and Myriam Torres -- 12. Research with Black Churches: Lessons Learned from the Black Church Family Project - Cleopatra Howard Caldwell -- Part IV | Research Involving Structural Issues Focused on Families, the Mental Health System, and the Media -- 13. A Certain Kind of Vision: Revealing Structure, Process, and Meaning in African American Families - Andrea G. Hunter and Deborah J. Johnson -- 14. Methods for the Study of Mental Health in African American Populations - Lonnie R. Snowden -- 15. Using Quantitative Methods to Study the Impact of Television Exposure on the Social and Emotional Development of African American Children and Adolescents - L.Monique Ward -- 16. Regarding Black Audiences: Qualitative Approaches to Studying Black Media Consumption - Catherine Squires and Bambi Haggins -- Contributors -- Index."]
[null,null,null,"Sommario/riassunto","Practical advice for conducting social science research in racial and ethnic minority populations."]