{"text_format":"2","workbook":"xls","n_sheets":1,"sheets":["report2"],"not_rendered":{"charts":0,"images":0,"macros":0,"external_links":1,"defined_names":2,"comments":0,"pivot_tables":0},"unopened":[],"bounds":{"document_bytes":16777216,"sheet_cells":100000,"run_cost":"one","rows_first":2000,"rows_last":500,"rows_between":2000,"halvings":0,"cell_chars":16384,"cell_head_chars":4096},"cells_cut":0,"cells_raw":0,"read":"whole","date_system":"1900","formulas":"cached_only"}

{"sheet":"report2","index":0,"n_rows":45,"n_cols":5,"rows_kept":45,"cut":false,"hidden":false,"merged":[[0,2,0,3],[0,4,0,5],[1,2,1,3],[1,4,1,5],[2,2,2,3],[2,4,2,5],[3,2,3,3],[5,2,5,3],[6,2,6,3],[7,2,7,3],[8,2,8,3],[9,2,9,3],[11,2,11,3],[12,2,12,3],[15,2,15,3],[23,2,23,3],[23,4,23,5],[24,2,24,3],[24,4,24,5],[25,2,25,3],[26,2,26,3],[31,2,31,3],[32,2,32,3],[33,2,33,3],[35,2,35,3],[37,2,37,3],[38,2,38,3],[42,2,42,3]],"flags":["formulas_cached_only"]}
[null,"1.","Record Nr.",null,"UNINA9910453836103321"]
[null,null,"Autore",null,"Bernardoff Charles"]
[null,null,"Titolo",null,"NGUI for unity / / Charles Bernardoff"]
[null,null,"Pubbl/distr/stampa",null,"Birmingham, England : , : Packt Publishing, , 2014"]
[{"$nulls":4},"©2014"]
[null,null,"ISBN",null,"1-78355-867-9"]
[null,null,"Descrizione fisica",null,"1 online resource (182 p.)"]
[null,null,"Collana",null,"Community experience distilled"]
[null,null,"Disciplina",null,"005.437"]
[null,null,"Soggetti",null,"User interfaces (Computer systems)"]
[{"$nulls":4},"Electronic books."]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Includes index."]
[null,null,"Nota di contenuto",null,"Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with NGUI; What is NGUI?; Unity GUI versus NGUI; Atlases; Events; Localization; Shaders; Importing NGUI; Creating your UI; UI Wizard; Window; Parameters; Separate UI Layer; Your UI structure; UI Root (2D); Parameters; Camera; Parameters; Anchor; Parameters; Panel; Parameters; Summary; Chapter 2: Creating Widgets; Creating our first widget; Widget Wizard; Selecting an atlas; Creating a widget from a template; Transforming widgets; Moving widgets"]
[{"$nulls":4},"Rotating widgets Scaling widgets; Common widget parameters; Sprites; Sliced sprites; Tiled sprites; Filled sprites; Labels; Parameters; Creating the title bar; Buttons; Parameters; The play and exit buttons; Text input; Parameters; Creating a nickname box; Slider; Parameters; Creating a volume slider; Toggle; Parameters; Creating a sound toggle; Popup list; Parameters; Creating a difficulty selector; Summary; Chapter 3: Enhancing Your UI; NGUI components; The draggable panel; Parameters; Dragging the main menu; The drag-and-drop system; Powers selection; Draggable items container"]
[{"$nulls":4},"Draggable items The drop surface; Prefab instantiated on drop; Handling an invalid drop; Replacing the current item; Removing the current item; Animations with NGUI; Smooth powers apparition; Clipping to hide options; Scrollable text; Localization system; Localization files; Localization component; Language selection box; Localizing a Label; Summary; Chapter 4: C# with NGUI; Events methods; Creating a tool tip; The tool tip reference; Showing the tool tip; Tween "]
[{"$nulls":4},"methods; Main menu apparition; Simple Tween; Smooth Tween; Using keys for navigation; Error notification; Saving the nickname"]
[{"$nulls":4},"Sending messages Event forwarding; Summary; Chapter 5: Building a Scrollable Viewport; Preparing the Game scene; The scrollable viewport; Draggable background; Linking scroll bars; Keyboard scrolling; Creating draggable barriers; The BarrierObject prefab; Dropping a barrier on Viewport; Creating an ActiveBarrier prefab; The ActiveBarrier prefab; Instantiating the ActiveBarrier prefab; Barrier's building process; Forwarding events to viewport; BarrierObject cooldown; Cooldown implementation; BarrierObject smooth apparition; The barrier availability tool tip; Summary"]
[{"$nulls":4},"Chapter 6: Atlas and Font Customization The Atlas prefab; Creating a new Atlas; Adding sprites to Atlas; Simple sprites; Adding sprites to Atlas; Available powers icons; Selected powers icons; Sliced sprites; Adding a sprite to Atlas; Configuring a sliced sprite; The Main Menu window; Tiled sprites; Adding a font; Exporting a font using BMFont; Creating a font in Unity; Assigning a new font to Label; Customizing the Main Menu; Summary; Chapter 7: Creating a Game with NGUI; Enemy spawning; Creating the enemies container; Creating the Enemy prefab; Creating the enemy spawn controller"]
[{"$nulls":4},"Forwarding events to viewport"]
[null,null,null,"Sommario/riassunto","An easy-to-follow, step-by-step tutorial focusing on practical situations and manipulations, guiding you to create a concrete Graphical User Interface and a simple 2D game.If you are a Unity 3D developer looking forward to learn NGUI for Unity, then this book is for you. Prior knowledge of C# scripting is expected. Additional knowledge of Unity 3D Editor, Game Object and creating/adding scripts to Game Object would be beneficial; however, no prior knowledge of NGUI is required."]
[null,"2.","Record Nr.",null,"UNINA9910958358503321"]
[null,null,"Titolo",null,"The psychology of health : an introduction / / edited by Marian Pitts and Keith Phillips"]
[null,null,"Pubbl/distr/stampa",null,"London ; ; New York, : Routledge, 1998"]
[null,null,"ISBN",null,"1-134-74868-X"]
[{"$nulls":4},"0-203-44174-5"]
[{"$nulls":4},"1-281-32569-4"]
[{"$nulls":4},"9786611325695"]
[{"$nulls":4},"1-134-74869-8"]
[null,null,"Edizione",null,"[2nd ed.]"]
[null,null,"Descrizione fisica",null,"1 online resource (429 p.)"]
[null,null,"Disciplina",null,"613.019"]
[{"$nulls":4},"616/.001/9"]
[null,null,"Soggetti",null,"Clinical health psychology"]
[{"$nulls":4},"Medicine and psychology"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references (p. 337-389) and indexes."]
[null,null,"Nota di contenuto",null,"Book Cover; Title; Contents; List of figures; List of tables; List of contributors; Preface; Acknowledgements; List of abbreviations; INTRODUCTION; An introduction to health psychology; Psychophysiology, health and illness; Stress and coping; PATIENT BEHAVIOUR AND THE MANAGEMENT OF ILLNESS; The medical consultation; The experience of treatment; Pain: psychological aspects; HEALTH ISSUES; Social drugs: effects upon health; The primary prevention of AIDS; Decision making for contraception and abortion; Essential hypertension; Coronary heart disease; Diabetes; Nutrition, exercise and health"]
[{"$nulls":4},"CancerWIDER SOCIAL ISSUES; Child health, illness and family influences; Social circumstances, inequalities and health; Glossary; Bibliography; Author index; Subject index"]
[null,null,null,"Sommario/riassunto","Completely revised and updated second edition of this classic text which contains additional chapters on cancer, nutrition and exercise, social drugs and the impact of social inequalities upon health."]