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[null,"1.","Record Nr.",null,"UNINA9910957270503321"]
[null,null,"Autore",null,"Dunn Fletcher"]
[null,null,"Titolo",null,"3D math primer for graphics and game development / / Fletcher Dunn, Ian Parberry"]
[null,null,"Pubbl/distr/stampa",null,"Boca Raton, : CRC Press, c2012"]
[{"$nulls":4},"Boca Raton, Fla. : , : CRC Press, , 2011"]
[null,null,"ISBN",null,"9781498759892"]
[{"$nulls":4},"1498759890"]
[{"$nulls":4},"9780429190926"]
[{"$nulls":4},"0429190921"]
[{"$nulls":4},"9781439869819"]
[{"$nulls":4},"1439869812"]
[null,null,"Edizione",null,"[2nd ed.]"]
[null,null,"Descrizione fisica",null,"1 online resource (830 p.)"]
[null,null,"Classificazione",null,"COM012040"]
[null,null,"Disciplina",null,"006.6"]
[null,null,"Soggetti",null,"Computer graphics"]
[{"$nulls":4},"Video games - Programming"]
[{"$nulls":4},"Computer science - Mathematics"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","An A.K. Peters book."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references."]
[null,null,"Nota di contenuto",null,"Front Cover; Dedication; Contents; Acknowledgments; Introduction; 1. Cartesian Coordinate Systems; 2. Vectors; 3. Multiple Coordinate Spaces; 4. Introduction to Matrices; 5. Matrices and Linear Transformations; 6. More on Matrices; 7. Polar Coordinate Systems; 8. Rotation in Three Dimensions; 9. Geometric Primitives; 10. Mathematical Topics from 3D Graphics; 11. Mechanics 1: Linear Kinematics and Calculus; 12. Mechanics 2: Linear and Rotational Dynamics; 13. Curves in 3D; 14. Afterword; A. Geometric Tests; B. Answers to the Exercises; Bibliography"]
[null,null,null,"Sommario/riassunto","This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves--"]