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[null,"1.","Record Nr.",null,"UNINA9910957014303321"]
[null,null,"Autore",null,"Shaffer David Williamson"]
[null,null,"Titolo",null,"How Computer Games Help Children Learn / / by D. Shaffer"]
[null,null,"Pubbl/distr/stampa",null,"New York : , : Palgrave Macmillan US : , : Imprint : Palgrave Macmillan, , 2006"]
[null,null,"ISBN",null,"9786611361495"]
[{"$nulls":4},"9781281361493"]
[{"$nulls":4},"1281361496"]
[{"$nulls":4},"9780230601994"]
[{"$nulls":4},"0230601995"]
[null,null,"Edizione",null,"[1st ed. 2006.]"]
[null,null,"Descrizione fisica",null,"1 online resource (257 p.)"]
[null,null,"Classificazione",null,"76.31"]
[null,null,"Disciplina",null,"371.334"]
[null,null,"Soggetti",null,"Educational technology"]
[{"$nulls":4},"Education"]
[{"$nulls":4},"Personality"]
[{"$nulls":4},"Difference (Psychology)"]
[{"$nulls":4},"Education and state"]
[{"$nulls":4},"Teachers - Training of"]
[{"$nulls":4},"Computers and civilization"]
[{"$nulls":4},"Digital Education and Educational Technology"]
[{"$nulls":4},"Personality and Differential Psychology"]
[{"$nulls":4},"Educational Policy and Politics"]
[{"$nulls":4},"Teaching and Teacher Education"]
[{"$nulls":4},"Computers and Society"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Cover; Contents; Foreword; Introduction; Chapter One. Epistemology: The Debating Game; Chapter Two. Knowledge: Digital Zoo; Chapter Three. Skills: Escher's World; Chapter Four. Values: The Pandora Project; Chapter Five. Identity: science.net; Chapter Six. The future: Urban Science; Notes; Bibliography; Index; Acknowledgments"]
[null,null,null,"Sommario/riassunto","How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age? David Williamson Shaffer offers a fresh and powerful perspective on computer games and "]
[{"$nulls":4},"learning. How Computer Games Help Children Learn shows how video and computer games can help teach children to build successful futures - but only if we think in new ways about education itself. Shaffer shows how computer and video games can help students learn to think like engineers, urban planners, journalists, lawyers, and other innovative professionals, giving them the tools they need to survive in a changing world. Based on more than a decade of research in technology, game science, and education, How Computer Games Help Children Learn revolutionizes the ongoing debate about the pros and cons of digital learning."]