{"text_format":"2","workbook":"xls","n_sheets":1,"sheets":["report2"],"not_rendered":{"charts":0,"images":0,"macros":0,"external_links":1,"defined_names":1,"comments":0,"pivot_tables":0},"unopened":[],"bounds":{"document_bytes":16777216,"sheet_cells":100000,"run_cost":"one","rows_first":2000,"rows_last":500,"rows_between":2000,"halvings":0,"cell_chars":16384,"cell_head_chars":4096},"cells_cut":0,"cells_raw":0,"read":"whole","date_system":"1900","formulas":"cached_only"}

{"sheet":"report2","index":0,"n_rows":18,"n_cols":5,"rows_kept":18,"cut":false,"hidden":false,"merged":[[0,2,0,3],[0,4,0,5],[1,2,1,3],[1,4,1,5],[2,2,2,3],[3,2,3,3],[6,2,6,3],[7,2,7,3],[8,2,8,3],[9,2,9,3],[11,2,11,3],[12,2,12,3],[16,2,16,3]],"flags":["formulas_cached_only"]}
[null,"1.","Record Nr.",null,"UNINA9910956603803321"]
[null,null,"Titolo",null,"Architectures of illusion : from motion pictures to navigable interactive environments / / Maureen Thomas and Francois Penz, (eds.)"]
[null,null,"Pubbl/distr/stampa",null,"Bristol ; ; Portland, Or., : Intellect, 2003"]
[null,null,"ISBN",null,"1-280-47656-7"]
[{"$nulls":4},"9786610476565"]
[{"$nulls":4},"1-84150-892-6"]
[null,null,"Edizione",null,"[1st ed.]"]
[null,null,"Descrizione fisica",null,"1 online resource (226 p.)"]
[null,null,"Disciplina",null,"302.23"]
[null,null,"Soggetti",null,"Digital media"]
[{"$nulls":4},"Technology"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Contents; Historical Note; Introduction; Animation, Art and Digitality; Beyond Digitality: Cinema, Console Games and Screen Language; Architecture and the Screen from Photography to Synthetic Imaging; The Creative Treatment of Actuality; Screenography; Bibliography; Index"]
[null,null,null,"Sommario/riassunto","The world of media production is in a state of rapid transformation. In this age of the Internet, interactivity and digital broadcasting, do traditional standards of quality apply or must we identify and implement new criteria? This profile of the work of the Cambridge University Moving Image Studio (CUMIS), presents a strong argument that new developments in digital media are absolutely dependent on an understanding of traditional excellence. The book stands alone in placing equal emphasis on theoretical and practical aspects of its subject matter and avoids jargon so as to be easily understo"]