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[null,"1.","Record Nr.",null,"UNINA9910956284503321"]
[null,null,"Autore",null,"Eisemann Elmar, author"]
[null,null,"Titolo",null,"Real-time shadows / / Elmar Eisemann. [et al.]"]
[null,null,"Pubbl/distr/stampa",null,"Boca Raton : , : CRC Press, , 2016"]
[{"$nulls":4},"London : , : Bloomsbury Publishing (UK), , 2023"]
[null,null,"ISBN",null,"1-04-016227-4"]
[{"$nulls":4},"0-429-10469-3"]
[{"$nulls":4},"1-4398-6769-0"]
[null,null,"Edizione",null,"[1st ed.]"]
[null,null,"Descrizione fisica",null,"1 online resource (399 p.)"]
[null,null,"Disciplina",null,"006.6/96"]
[null,null,"Soggetti",null,"Computer games - Design"]
[{"$nulls":4},"Computer games - Programming"]
[{"$nulls":4},"Video games - Design"]
[{"$nulls":4},"Games development and programming"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","An A.K. Peters book."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Front cover; Dedication; Contents; Preface; CHAPTER 1. Introduction; CHAPTER 2. Basic Shadow Techniques; CHAPTER 3. Shadow-Map Aliasing; CHAPTER 4. Shadow-Map Sampling; CHAPTER 5. Filtered Hard Shadows; CHAPTER 6. Image-Based Soft-Shadow Methods; CHAPTER 7. Geometry-Based Soft-Shadow Methods; CHAPTER 8. Image-Based Transparency; CHAPTER 9. Volumetric Shadows; CHAPTER 10. Advanced Shadow Topics; CHAPTER 11. Conclusion; APPENDIX A. Down the Graphics Pipeline; APPENDIX B. Brief Guide to Graphics APIs; APPENDIX C. A Word on Shading; APPENDIX D. Fast GPU Filtering Techniques"]
[{"$nulls":4},"APPENDIX E. More For Less: Deferred Shading and UpsamplingAPPENDIX F. Symbols; Bibliography; Index; Back cover"]
[null,null,null,"Sommario/riassunto","Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to the theory and practice of real-time shadow techniques. It covers a large variety of different effects, including hard, soft, volumetric, and semi-transparent shadows.The book explains the "]
[{"$nulls":4},"basics as well as many advanced aspects related to the domain"]
[null,"2.","Record Nr.",null,"UNIORUON00319338"]
[null,null,"Autore",null,"HEGEDUS, Andras"]
[null,null,"Titolo",null,"Le alternative dello sviluppo socialista : Rapporti di proprietà, direzione economica e democrazia nei paesi dell'Europa centro-orientale / Andras Hegedus ; intro. e cura di Bruno Dallago"]
[null,null,"Pubbl/distr/stampa",null,"Bari, : De Donato, 1979"]
[null,null,"Descrizione fisica",null,"163 p. ; 21 cm."]
[null,null,"Soggetti",null,"Paesi socialisti - Politica economica"]
[{"$nulls":4},"PAESI SOCIALISTI - Sistemi di governo"]
[null,null,"Lingua di pubblicazione",null,"Italiano"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]