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[null,"1.","Record Nr.",null,"UNINA9910901885403321"]
[null,null,"Autore",null,"Zagal José Pablo"]
[null,null,"Titolo",null,"Seeing red : Nintendo's Virtual Boy / / José P. Zagal and Benj Edwards"]
[null,null,"Pubbl/distr/stampa",null,"Cambridge, Massachusetts : , : The MIT Press, , 2024"]
[null,null,"ISBN",null,"9780262361842"]
[{"$nulls":4},"0-262-36184-1"]
[{"$nulls":4},"0-262-38066-8"]
[null,null,"Edizione",null,"[1st ed.]"]
[null,null,"Descrizione fisica",null,"1 online resource (173 pages)"]
[null,null,"Collana",null,"Platform studies"]
[null,null,"Disciplina",null,"794.8/3"]
[null,null,"Soggetti",null,"Nintendo video games - Design"]
[{"$nulls":4},"Video games - Desgin"]
[{"$nulls":4},"3-D video (Three-dimensional imaging)"]
[{"$nulls":4},"Virtual reality"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Sommario/riassunto","\"An exploration of the world's first stand-alone stereoscopic 3D videogame platform: how it worked, how it was perceived, and how it built on a rich tradition of entertainment media created to trick our eyes\"--"]