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[null,"1.","Record Nr.",null,"UNINA9910863177503321"]
[null,null,"Autore",null,"Masura Nadja"]
[null,null,"Titolo",null,"Digital Theatre : The Making and Meaning of Live Mediated Performance, US & UK 1990-2020 / / by Nadja Masura"]
[null,null,"Pubbl/distr/stampa",null,"Cham : , : Springer International Publishing : , : Imprint : Palgrave Macmillan, , 2020"]
[null,null,"ISBN",null,"9783030556280"]
[{"$nulls":4},"303055628X"]
[null,null,"Edizione",null,"[1st ed. 2020.]"]
[null,null,"Descrizione fisica",null,"1 online resource (XVI, 295 p. 21 illus., 19 illus. in color.)"]
[null,null,"Collana",null,"Palgrave Studies in Performance and Technology, , 2947-5856"]
[null,null,"Disciplina",null,"700.105"]
[null,null,"Soggetti",null,"Stage management"]
[{"$nulls":4},"Theater - History"]
[{"$nulls":4},"Performing arts"]
[{"$nulls":4},"Theater"]
[{"$nulls":4},"Technology and Stagecraft"]
[{"$nulls":4},"Contemporary Theatre and Performance"]
[{"$nulls":4},"Theatre and Performance Arts"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,"Nota di contenuto",null,"1. Introduction -- 2. Scenography -- 3. The Theatre Building/Place -- 4. The Actor -- 5. The Animated Actor -- 6. Costuming -- 7. Director/Dramaturg (Authority) -- 8. Writer/Audience (Authorship) -- 9. Theorizing Body/Place: The Agency of the Digital Performer and the Body as Place -- 10. Theorizing Place/Community: Issues of Access and Performativity -- 11. Conclusion: Binaries of Hope, Theorizing Theater's Place in an Increasingly Performative Digital World."]
[null,null,null,"Sommario/riassunto","Digital Theatre is a rich and varied art form evolving between performing bodies gathered together in shared space and the ever-expanding flexible reach of the digital technology that shapes our world. This book explores live theatre performances which incorporate video projection, animation, motion capture and triggering, telematics and multisite performance, robotics, VR, and AR. Through examples from practitioners like George Coates, the Gertrude Stein Repertory Theatre, Troika Ranch, David Saltz, Mark Reaney, The Builder's Association, and ArtGrid, a picture emerges of how and why digital technology can be used to effectively create theatre productions matching the storytelling and expressive needs of today's artists and "]
[{"$nulls":4},"audiences. It also examines how theatre roles such as director, actor, playwright, costumes, and set are altered, and how ideas of body, place, and community are expanded. ."]