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[null,"1.","Record Nr.",null,"UNINA9910861061903321"]
[null,null,"Autore",null,"Hamad Munir"]
[null,null,"Titolo",null,"AutoCAD 2024 3D Modeling"]
[null,null,"Pubbl/distr/stampa",null,"Bloomfield : , : Mercury Learning & Information, , 2023"]
[{"$nulls":4},"©2023"]
[null,null,"ISBN",null,"1-68392-930-6"]
[null,null,"Edizione",null,"[1st ed.]"]
[null,null,"Descrizione fisica",null,"1 online resource (369 pages)"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,"Nota di contenuto",null,"Cover -- Title -- Copyright -- Contents -- Preface -- About the Book -- Chapter 1 AutoCAD 3D Basics -- 1.1 Regcognizng the 3D Environment -- 1.2 Looking to Your Model in the 3D Environment -- 1.2.1 Using Preset Views -- 1.2.2 Using ViewCube -- Practice 1-1: AutoCAD 3D Basics -- 1.3 Orbiting in AutoCAD -- 1.3.1 Orbit Command -- 1.3.2 Free Orbit -- 1.3.3 Continuous Orbit -- 1.4 Steering Wheel -- 1.4.1 Zoom Command -- 1.4.2  Orbit Command -- 1.4.3 Pan Command -- 1.4.4 Rewind Command -- 1.4.5 Center Command -- 1.4.6  Look Command -- 1.4.7 Up/Down Command -- 1.4.8 Walk Command -- 1.5 Visual Styles -- Practice 1-2 Orbit, Steering Wheel, and Visual Styles -- 1.6 What Is the User Coordinate System (UCS)? -- 1.7 Creating a New UCS by Manipulating the UCS Icon -- 1.8 Creating a New UCS Using UCS Command -- 1.8.1 3-Point Option -- 1.8.2 Origin Option -- 1.8.3 X / Y / Z Options -- 1.8.4 Named Option -- 1.8.5 The Rest of the Options -- 1.8.6 UCS Icon -- 1.9 DUCS  Command -- 1.10 Two Facts About UCS and DUCS -- Practice 1-3: User Coordinate System -- Chapter Review -- Chapter Review Answers -- Chapter 2 Creating Solids -- 2.1 Introduction to Solids -- 2.2 Creating Solids Using Basic Shapes -- 2.2.1 Box Command -- 2.2.2 Cylinder Command -- 2.2.3 Cone Command -- 2.2.4 Sphere Command -- 2.2.5 Pyramid Command -- 2.2.6 Wedge Command -- 2.2.7 Torus Command -- 2.3 Editing Basic Solid Shapes Using Grips -- 2.4 Editing Basic Solid Shapes Using Quick Properties and Properties -- 2.5 3D Object Snap -- Practice 2-1: Basic Solid Shapes and 3D Object Snap -- 2.6 Using Boolean Functions -- 2.6.1 Union Command -- 2.6.2 Subtract Command -- 2.6.3 Intersect "]
[{"$nulls":4},"Command -- 2.6.4 Solid History -- 2.7 Using the Presspull Command -- Practice 2-2: Boolean Functions and Presspull -- 2.8 Subobjects and Gizmo -- 2.8.1 Culling -- 2.8.2 Selection Cycling -- 2.8.3 Selecting Using Preset Views."]
[{"$nulls":4},"2.8.4 Using Gizmo -- Practice 2-3: Subobjects and Gizmo -- Project 2-1-M: Mechanical Project Using Metric Units -- Project 2-1-I: Mechanical Project Using Imperial Units -- Project 2-2-M: Architectural Project Using Metric Units -- Project 2-2-I: Architectural Project Using Imperial Units -- Project 2-3-M: Mechanical Project Using Metric Units -- Project 2-3-I: Mechanical Project Using Imperial Units -- Chapter Review -- Chapter Review Answers -- Chapter 3 Creating Meshes -- 3.1 What Are Meshes? -- 3.2 Mesh Basic Shapes -- 3.3 Manipulating Meshes Using Subobjects and Gizmo -- 3.4 Increase/Decrease Mesh Smoothness -- Practice 3-1 Mesh Basic Objects, Subobjects, and Gizmo -- 3.5 Converting 2D Objects to Meshes -- 3.5.1 Revolved Surface Command -- 3.5.2 Edge Surface Command -- 3.5.3 Ruled Surface Command -- 3.5.4 Tabulated Surface Command -- Practice 3-2: Converting 2D Objects to Meshes -- 3.6 Converting, Refining, and Creasing -- 3.6.1 Converting Legacy Surfaces or Solids to Meshes -- 3.6.2 Refining Meshes -- 3.6.3 Add or Remove Crease -- Practice 3-3: Converting, Refining, and Creasing -- 3.7 Mesh Editing Commands -- 3.7.1 Split Mesh Face -- 3.7.2 Extrude Face -- 3.7.3 Merge Faces -- 3.7.4 Closing a Hole in a Mesh -- 3.7.5 Collapse a Face or Edge -- 3.7.6 Spin Triangular Face -- Practice 3-4 Mesh Editing Commands -- Project 3-1-M: Project Using Metric Units -- Project 3-1-I: Project Using Imperial Units -- Chapter Review -- Chapter Review Answers -- Chapter 4 Creating Surfaces -- 4.1 Introduction to Surfaces -- 4.2 Creating Planar Surface and Network Surface -- 4.2.1 Planar Surface -- 4.2.2 Network Surface -- Practice 4-1: Creating Planar and Network Surfaces -- 4.3 Using Blend, Patch, and Offset Commands -- 4.3.1 Blend Command -- 4.3.2 Patch Command -- 4.3.3 Offset Command -- Practice 4-2: Blend, Patch, and Offset Commands -- 4.4 How to Edit Surfaces."]
[{"$nulls":4},"4.4.1 Fillet Command -- 4.4.2 Trim Command -- 4.4.3 Untrim Command -- 4.4.4 Extend Command -- 4.4.5 Sculpt Command -- 4.4.6  Editing Surfaces Using the Grips -- Practice 4-3: How to Edit Surfaces -- Practice 4-4: Fillet and Grips Editing -- 4.5 Project Geometry -- 4.5.1 Using Project to UCS -- 4.5.2 Using Project to View -- 4.5.3 Using Project to 2 Points -- Practice 4-5 Project Geometry -- 4.6 Creating NURBS Surfaces -- Practice 4-6 NURBS Creation and Editing -- Chapter Review -- Chapter Review Answers -- Chapter 5  Creating Complex Solids and Surfaces -- 5.1 Introduction -- 5.2 3D Polyline as a Path -- 5.3 Helix as a Path -- 5.3.1 Axis Endpoint Option -- 5.3.2 Turns Option -- 5.3.3 Turn Height Option -- 5.3.4 Editing Helix Using Grips -- Practice 5-1: Drawing 3D Polyline and Helix -- 5.4 Using Extrude Command -- 5.4.1 Create an Extrusion Using Height -- 5.4.2 Create an Extrusion Using Direction -- 5.4.3 Create an Extrusion Using Path -- 5.4.4 Create an Extrusion Using Taper Angle -- Practice 5-2 A: Using Extrude Command -- Practice 5-2 B: Using Extrude Command-Differentiate Between Direction, and Taper Angle -- 5.5 Using Loft Command -- 5.5.1 Lofting Using Guides -- 5.5.2 Lofting Using Path -- 5.5.3 Lofting Using Cross Sections Only -- Practice 5-3: Using Loft Command -- 5.6 Using Revolve Command -- Practice 5-4 Using Revolve Command -- 5.7 Using Sweep Command -- 5.7.1 Alignment Option -- 5.7.2 Base Point Option -- 5.7.3 Scale Option -- 5.7.4 Twist Option -- Practice 5-5A: Using Sweep Command -- Practice 5-5B: Using Sweep Command -- 5.8 Editing Solid and Surfaces Using the Four Commands -- 5.8.1 Using Grips -- 5.8.2 Using Quick "]
[{"$nulls":4},"Properties -- 5.8.3 Using Properties -- 5.9 DELOBJ System Variable -- Project 5-1-M: Project Using Metric Units -- Project 5-1-I: Project Using Imperial Units -- Chapter Review -- Chapter Review Answers."]
[{"$nulls":4},"Chapter 6 Solid Editing Commands -- 6.1 Introduction -- 6.2 Extruding Solid Faces -- 6.3 Tapering Solid Faces -- Practice 6-1  Extruding and Tapering Solid Faces -- 6.4 Moving Solid Faces -- 6.5 Copying Solid Faces -- Practice 6-2  Moving and Copying Solid Faces -- 6.6 Offsetting Solid Faces -- 6.7 Deleting Solid Face -- Practice 6-3  Offsetting and Deleting Solid Faces -- 6.8 Rotating Solid Faces -- 6.9 Coloring Solid Faces -- Practice 6-4 Rotating and Coloring Solid Faces -- 6.10 Extracting Solid Edges -- 6.11 Extract Isolines -- 6.12 Imprinting Solids -- 6.13 Coloring Solid Edges -- 6.14 Copying Solid Edges -- 6.15 Offsetting Solid Edges -- Practice 6-5: All Solid Edges Functions -- 6.16 Separating Solids -- 6.17 Shelling Solids -- Practice 6-6 Separating and Shelling Solid -- 6.18 Finding Interference Between Solids -- Practice 6-7: Finding Interference Between Solids -- Chapter Review -- Chapter Review Answers -- Chapter 7 3D Modifying Commands -- 7.1 3D Move, 3D Rotate, and 3D Scale and Subobjects and Gizmo -- 7.1.1 3D Move Command -- 7.1.2 3D Rotate Command -- 7.1.3 3D Scale Command -- 7.2 Mirroring in 3D -- 7.2.1 XY, YZ, and ZX Options -- 7.2.2 3 Points Option -- 7.2.3 Last Option -- 7.2.4 Object, Z-axis, View Options -- Practice 7-1: Mirroring in 3D -- 7.3 Arraying in 3D -- Practice 7-2: Arraying in 3D -- 7.4 Aligning Objects in 3D -- 7.5 Filleting Solid Edges -- 7.5.1 Chain Option -- 7.5.2 Loop Option -- 7.6 Chamfering Solid Edges -- Practice 7-3 Aligning, Filleting, and Chamfering -- Project 7-1-M Project Using Metric Units -- Project 7-1-I Project Using Imperial Units -- Chapter Review -- Chapter Review Answers -- Chapter 8 Converting and Sectioning -- 8.1 Introduction to Converting 3D Objects -- 8.2 Converting 2D and 3D Objects to Solids -- 8.2.1 Thicken Command -- 8.2.2 Convert to Solid Command."]
[{"$nulls":4},"8.3 Converting 2D and 3D Objects to Surfaces -- 8.3.1 Convert to Surface Command -- 8.3.2 Explode Command -- 8.4 Conversion Between Objects-Conclusion -- Practice 8-1: Converting Objects -- 8.5 Introduction to Sectioning in 3D -- 8.6 Sectioning Using the Slice Command -- Practice 8-2 Slicing Objects -- 8.7 Sectioning Using the Section Plane Command -- 8.7.1 Select a Face Method -- 8.7.2 Draw Section Option -- 8.7.3 Orthographic Option -- 8.7.4 Type Option -- 8.7.5 Section Plane Type Options -- 8.7.6 Section Plane Grips -- 8.7.7 Adding Jog to an Existing Section Plane -- 8.7.8 Live Section Command -- 8.7.9 Generate Section Command -- Practice 8-3: Using Section Plane Command -- 8.8 Sectioning Using the Flatshot Command -- Practice 8-4: Using the Flatshot Command -- Chapter Review -- Chapter Review Answers -- Chapter 9 Printing in 3D and 3D DWF -- 9.1 Named Views and 3D -- 9.2 3D and Viewport Creation -- Practice 9-1  View and Viewport with 3D -- 9.3 Model Documentation-Introduction -- 9.4 Model Documentation-Create Base View -- 9.5 Model Documentation-Create Projected View -- 9.6 Model Documentation-Create Section View -- 9.7 Model Documentation-Section View Style -- 9.7.1 Identifier and Arrows Tab -- 9.7.2 Cutting Plane Tab -- 9.7.3 View Label Tab -- 9.7.4 Hatch Tab -- 9.8 Model Documentation-Create Detail View -- 9.9 Model Documentation-Detail View Style -- 9.9.1 Identifier Tab -- 9.9.2 Detail Boundary Tab -- 9.9.3 View Label Tab -- 9.10 Model Documentation-Editing View -- 9.11 Model Documentation-Editing Components -- 9.12 Model Documentation-Updating Views -- 9.13 Model Documentation-Drafting Standards -- 9.14 Model Documentation-Annotation Monitor -- Practice 9-2 Model Documentation -- Chapter Review -- Chapter "]
[{"$nulls":4},"Review Answers -- Chapter 10 Cameras and Lights -- 10.1 Introduction -- 10.2 How to Create a Camera -- 10.3 How to Control a Camera."]
[{"$nulls":4},"10.3.1 Camera Preview Dialog Box."]
[null,null,null,"Sommario/riassunto","This book provides new and seasoned users with step-by-step procedures on creating and modifying 3D models, working with cameras and lights, assigning materials to objects, rendering, and printing. Unlike many AutoCAD competitors, it uses both metric and imperial units to illustrate the myriad tools for thispopular application. Use the companion CD to set up drawing exercises and projects and see all of the book's figures including color. AutoCAD 2024 3DModelingincludes 50 \"mini-workshops,\" that complete small projects from concept through actual plotting. Solving all of the workshops will simulate thecreation of full projects (architectural and mechanical) from beginning to end, without overlooking any of the basic commands and functions in AutoCAD 2024.FEATURES:Provides new and seasoned users with step-by-step procedures on creating and modifying 3D modelsin both metric and imperial unitsCompanion files can be used to set up in-text drawing exercises and projects and to see the book's figures in color"]