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[null,"1.","Record Nr.",null,"UNISA996393069103316"]
[null,null,"Autore",null,"Gibbon John <1629-1718.>"]
[null,null,"Titolo",null,"Edovardus Confessor redivivus. The piety and vertues of holy Edward the Confessor [[electronic resource] ] : reviv'd in the sacred Majesty of King James the II. Being a relation of the admirable and unexpected finding of a sacred relique, (viz. the crucifix) of that pious prince; which was found in Westminster-Abby, (the place of his interrment) 622 years succeeding; and is since worn sometimes by his present Majesty. With a comment thereon. Previous to which relation, are recited many wonderful casual discoveries; all of them being presagious, or very effective"]
[null,null,"Pubbl/distr/stampa",null,"London, : printed by W. D[owning]. and are to be sold by Randal Taylor, near Stationers-Hall, 1688"]
[null,null,"Descrizione fisica",null,"[8], 36 p"]
[null,null,"Soggetti",null,"Relics - England"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Printer's name from Wing CD-ROM, 1996."]
[{"$nulls":4},"Reproduction of original in the Folger Shakespeare Library."]
[null,null,null,"Sommario/riassunto","eebo-0055"]
[null,"2.","Record Nr.",null,"UNINA9910853991003321"]
[null,null,"Autore",null,"Brooks Anthony L"]
[null,null,"Titolo",null,"ArtsIT, Interactivity and Game Creation : 12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part II / / edited by Anthony L. Brooks"]
[null,null,"Pubbl/distr/stampa",null,"Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024"]
[null,null,"ISBN",null,"9783031553127"]
[{"$nulls":4},"3031553128"]
[null,null,"Edizione",null,"[1st ed. 2024.]"]
[null,null,"Descrizione fisica",null,"1 online resource (387 pages)"]
[null,null,"Collana",null,"Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, , 1867-822X ; ; 565"]
[null,null,"Disciplina",null,"700.105"]
[null,null,"Soggetti",null,"Telecommunication"]
[{"$nulls":4},"Application software"]
[{"$nulls":4},"Signal processing"]
[{"$nulls":4},"Education"]
[{"$nulls":4},"Social sciences - Data processing"]
[{"$nulls":4},"Computer networks"]
[{"$nulls":4},"Communications Engineering, Networks"]
[{"$nulls":4},"Computer and Information Systems Applications"]
[{"$nulls":4},"Signal, Speech and Image Processing"]
[{"$nulls":4},"Computer Application in Social and Behavioral Sciences"]
[{"$nulls":4},"Computer Communication Networks"]
[{"$nulls":4},"Telecomunicació"]
[{"$nulls":4},"Programari d'aplicació"]
[{"$nulls":4},"Processament de senyals"]
[{"$nulls":4},"Xarxes d'ordinadors"]
[{"$nulls":4},"Congressos"]
[{"$nulls":4},"Llibres electrònics"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,"Nota di contenuto",null,"Alternative realities, immersion experiences, and arts-based research -- Marker-Based and Area-Target-Based User Tracking for Virtual Reconstruction of Cultural Heritage in Mixed Reality -- Point-Based Stylization: An Interactive Rendering Approach for Non-Uniform Artistic Representation -- Enhancing Geoscience Communication: Building "]
[{"$nulls":4},"Virtual Reality Field Trips with the Outcrop Digital Model at Varvito Geological Park (Itu, SP) -- Fostering Collaboration in Science: Designing an Exploratory Time Travel Visualization -- Enhancing Scientific Communication Through Information Visualization: A Proposal for a Multimodal Platform -- Fragments of Fungi: Eliciting Dialogue Through a Virtual Experience -- Creating a Methodology to Elaborate High-Resolution Digital Outcrop for Virtual Reality Models with Hyperspectral and LIDAR Data.-Games -- Hearing sounds through different ears: a video gamecase study -- A Review of Game Design Techniques for Evoking and Managing Curiosity -- Aesthetics, engagement, and narration. A taxonomy of Temporal constraints for ludo-narrative design -- Preliminary Study of the Artistic Potential of Video Games -- Interactive technologies, multimedia, and musical art -- Singing Code -- Glitch Art Generation and Performance using Musical Live Coding -- Psychological Evaluation of Media Art Focusing on Movement -- Describing and Comparing Co-located Interaction in Interactive Art Using a Relational Model -- Touching the Untouchable: Playing the Virtual Glass Harmonica -- Technology as a Means of Musical and Artistic Expression: A Comparative Study of Nono’s Prometheus and Pink Floyd’s Concert in Venice in the 1980s -- Soundscape to Music: Experiences in an Additive Manufacturing Open Lab -- Presenting the testimonial in multimedia documentaries -- Human at Centre -- Animated pedagogical agents performing affective gestures extracted from the GEMEP Dataset: can people recognize their emotions? -- The potential of holographic avatars in the hybrid workplace: an industrial/organizational psychology perspective -- Construction of Immersive Art Space Using Mirror Display and Its Evaluation by Psychological Experiment -- I’ve Gut Something to Tell You: A Speculative Biofeedback Wearable Art Installation on the Gut-Brain Connection -- MappEMG: Enhancing Music Pedagogy by Mapping Electromyography to Multimodal Feedback -- Exploring Perception and Preference in Public Human-Agent Interaction: Virtual Human vs. Social Robot -- A Historical Perspective of the Biofeedback Art: Pioneering Artists and Contributions."]
[null,null,null,"Sommario/riassunto","This book constitutes the refereed post-conference proceedings the 12th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2023 which was held in São Paulo, Brazil, in November 27-29, 2023. The 40 revised full papers and 1 Short paper presented were carefully selected from 103 submissions. The papers are thematically arranged in the following sections: Part I: exploring new frontiers in music therapy; network dance and technology; computational art and the creative process; alternative realities, immersion experiences, and arts-based research. Part II: alternative realities, immersion experiences, and arts-based research; games; interactive technologies, multimedia, and musical art; human at centre."]