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[null,null,"Titolo",null,"Persuasive Technology : 19th International Conference, PERSUASIVE 2024, Wollongong, NSW, Australia, April 10–12, 2024, Proceedings / / edited by Nilufar Baghaei, Raian Ali, Khin Win, Kiemute Oyibo"]
[null,null,"Pubbl/distr/stampa",null,"Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024"]
[null,null,"ISBN",null,"3-031-58226-8"]
[null,null,"Edizione",null,"[1st ed. 2024.]"]
[null,null,"Descrizione fisica",null,"1 online resource (316 pages)"]
[null,null,"Collana",null,"Lecture Notes in Computer Science, , 1611-3349 ; ; 14636"]
[null,null,"Disciplina",null,"004.019"]
[null,null,"Soggetti",null,"Computers and civilization"]
[{"$nulls":4},"Computer networks"]
[{"$nulls":4},"Application software"]
[{"$nulls":4},"User interfaces (Computer systems)"]
[{"$nulls":4},"Human-computer interaction"]
[{"$nulls":4},"Artificial intelligence"]
[{"$nulls":4},"Computers and Society"]
[{"$nulls":4},"Computer Communication Networks"]
[{"$nulls":4},"Computer and Information Systems Applications"]
[{"$nulls":4},"User Interfaces and Human Computer Interaction"]
[{"$nulls":4},"Artificial Intelligence"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"-- Harnessing Large Language Models for Automatic Evaluation of Mobile Health Applications based on Persuasive System Design Principles and Mobile Application Rating Scale.  -- Evaluating the Persuasive Potential from Software Design Specification.  -- Exploring the Effect of Using a Single Versus Multiple Behaviour Change Strategies on Motivation to Use Gratitude App and Possible Gender Differences.  -- Persuasive design principles for a medication adherence app for chronic arthritis conditions.  -- DROP DASH: A Persuasive Mobile Game to Promote Healthy Hydration Choices Using Machine Learning.  -- Predicting Ethical Orientation based on Personality for Tailored Cyberethics Training.  -- Design and Development of mHealth App: Eye Donor Aust.  -- Persuasive Systems Features in Digital Health Interventions for Diabetes Management: A Scoping Review.  -- Collaboratively Setting Daily Step Goals with a "]
[{"$nulls":4},"Virtual Coach: Using Reinforcement Learning to Personalize Initial Proposals.  -- Persuasive System Design Features for Mobile Mental Health Applications.  -- How would I be perceived if I challenge individuals sharing misinformation? Exploring misperceptions in the UK and Arab samples and the potential for the social norms approach.  -- Persuasive Technology through Behavior and Emotion with Pet-type Artifacts.  -- An Embodied Conversational Agent to Support Wellbeing After Injury: Insights from a Stakeholder Inclusive Design Approach.  -- Exploring Self-competition as a Viable Motivation to Promote Healthy Behavior.  -- The Effect of Dark Patterns and User Knowledge on User Experience and Decision-Making.  -- Exploring the Influence of Game Framing and Gamer Types on the Effectiveness of Persuasive Games.  -- Exploring the influence of persuasive strategies on student motivation: self-determination theory perspective.  -- SmileApp: The design and evaluation of an mHealth app for Stress Reduction through Artificial Intelligence and Persuasive Technology.  -- How the role of a persuasive robot impacts one's attitude towards it.  -- Experiential Learning or direct training: Fostering ethical cybersecurity decision-making via serious games.  -- Estimating Sense of Agency from Behavioral Logs of Smartphones and Wearable Devices: Toward a Just-in-Time Adaptive Intervention System.  -- Counterfactual Reasoning Using Predicted Latent Personality Dimensions for Optimizing Persuasion Outcome."]
[null,null,null,"Sommario/riassunto","This book constitutes the refereed post-conference proceedings the 19th International Conference on Persuasive Technology, PERSUASIVE 2024 held in Wollongong, NSW, Australia, during April 10–12, 2024. The 14 revised full papers and 8 short papers presented in this book were carefully reviewed and selected from 51 submissions. based on their content: methods for tailoring and personalization; persuasive design and applications, persuasive strategies; and persuasive technologies and ethics."]