{"text_format":"2","workbook":"xls","n_sheets":1,"sheets":["report2"],"not_rendered":{"charts":0,"images":0,"macros":0,"external_links":1,"defined_names":1,"comments":0,"pivot_tables":0},"unopened":[],"bounds":{"document_bytes":16777216,"sheet_cells":100000,"run_cost":"one","rows_first":2000,"rows_last":500,"rows_between":2000,"halvings":0,"cell_chars":16384,"cell_head_chars":4096},"cells_cut":0,"cells_raw":0,"read":"whole","date_system":"1900","formulas":"cached_only"}

{"sheet":"report2","index":0,"n_rows":33,"n_cols":5,"rows_kept":33,"cut":false,"hidden":false,"merged":[[0,2,0,3],[0,4,0,5],[1,2,1,3],[1,4,1,5],[2,2,2,3],[2,4,2,5],[3,2,3,3],[4,2,4,3],[6,2,6,3],[7,2,7,3],[8,2,8,3],[9,2,9,3],[10,2,10,3],[27,2,27,3],[28,2,28,3],[30,2,30,3]],"flags":["formulas_cached_only"]}
[null,"1.","Record Nr.",null,"UNINA9910845489203321"]
[null,null,"Autore",null,"Brooks Anthony L"]
[null,null,"Titolo",null,"ArtsIT, Interactivity and Game Creation : 12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part I / / edited by Anthony L. Brooks"]
[null,null,"Pubbl/distr/stampa",null,"Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2024"]
[null,null,"ISBN",null,"9783031553196"]
[{"$nulls":4},"3031553195"]
[null,null,"Edizione",null,"[1st ed. 2024.]"]
[null,null,"Descrizione fisica",null,"1 online resource (230 pages)"]
[null,null,"Collana",null,"Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, , 1867-822X ; ; 564"]
[null,null,"Disciplina",null,"621.382"]
[null,null,"Soggetti",null,"Telecommunication"]
[{"$nulls":4},"Application software"]
[{"$nulls":4},"Signal processing"]
[{"$nulls":4},"Education"]
[{"$nulls":4},"Social sciences - Data processing"]
[{"$nulls":4},"Computer networks"]
[{"$nulls":4},"Communications Engineering, Networks"]
[{"$nulls":4},"Computer and Information Systems Applications"]
[{"$nulls":4},"Signal, Speech and Image Processing"]
[{"$nulls":4},"Computer Application in Social and Behavioral Sciences"]
[{"$nulls":4},"Computer Communication Networks"]
[{"$nulls":4},"Telecomunicació"]
[{"$nulls":4},"Programari d'aplicació"]
[{"$nulls":4},"Processament de senyals"]
[{"$nulls":4},"Xarxes d'ordinadors"]
[{"$nulls":4},"Congressos"]
[{"$nulls":4},"Llibres electrònics"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,"Nota di contenuto",null,"Exploring new frontiers in Music Therapy -- Exploring the Theoretical Landscape of BehCreative: Artistic and Therapeutic Possibilities of an Extended Digital Musical Instrument -- Adapting the Emobook Life Story Book App for Reminiscence Focused Music Therapy in Dementia Care: An Interdisciplinary Participatory Design Approach -- Preliminary "]
[{"$nulls":4},"Findings from BehCreative: Exploring the Potential of Extended Digital Music Instruments for Music Therapy and Rehabilitation -- A systematic review of the technology available for data collection and assessment in music therapy -- Network Dance &Technology -- Sound Body as Embodied Poetic interaction -- Immersive dramaturgy. Aesthetic dance experiences embodied through virtual reality -- Dance And New Technologies: Different Interdisciplinary Approaches In Teaching And Practice -- Dance and Technology: different readings of the technologically mediated body -- Computational Art and the Creative Process -- Art as an expanded field: the case of the r/place social experiment -- OPHILIA: Cy-Collage Cyberperformance -- Bridging Computational Art and Climate Change: An analysis of a mobile application for raising awareness about climate change through art -- Guitar Improvisation Preparation and Practice: A Digital-Assisted Approach Integrating Set Theory and Mechanical Gesture Exploration -- Dignitas in the Metaverse -- Using Generative Models to Create a Visual Description of Climate Change."]
[null,null,null,"Sommario/riassunto","This book constitutes the refereed post-conference proceedings the 12th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2023 which was held in São Paulo, Brazil, in November 27-29, 2023. The 40 revised full papers and 1 Short paper presented were carefully selected from 103 submissions. The papers are thematically arranged in the following sections: Part I: exploring new frontiers in music therapy; network dance and technology; computational art and the creative process. Part II: alternative realities, immersion experiences, and arts-based research; games; interactive technologies, multimedia, and musical art; human at centre."]