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[null,"1.","Record Nr.",null,"UNISA996390443203316"]
[null,null,"Titolo",null,"Proclamation, for apprehending Patrick Grahame of Inchbraco, with promise of a reward [[electronic resource]]"]
[null,null,"Pubbl/distr/stampa",null,"Edinburgh, : Printed by the heirs and successors of Andrew Anderson, printer to his most excellent Majesty, anno Dom. 1695"]
[null,null,"Descrizione fisica",null,"1 sheet ([1] p.)"]
[null,null,"Soggetti",null,"Murder - Scotland"]
[{"$nulls":4},"Broadsides17th century.Scotland"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Dated at end: Edinburgh, the fourth day of June, and of our reign the seventh year, 1695."]
[{"$nulls":4},"Headpiece."]
[{"$nulls":4},"Reproduction of original in the British Library."]
[null,null,null,"Sommario/riassunto","eebo-0018"]
[null,"2.","Record Nr.",null,"UNINA9910827740703321"]
[null,null,"Autore",null,"Folmar David <1969->"]
[null,null,"Titolo",null,"Game it up! : using gamification to incentivize your library / / David Folmar"]
[null,null,"Pubbl/distr/stampa",null,"Lanham, [Maryland] : , : Rowman & Littlefield, , 2015"]
[{"$nulls":4},"©2015"]
[null,null,"ISBN",null,"1-4422-5336-3"]
[null,null,"Descrizione fisica",null,"1 online resource (149 pages)"]
[null,null,"Collana",null,"Library Technology Essentials ; ; Number 7"]
[null,null,"Disciplina",null,"021.2"]
[null,null,"Soggetti",null,"Libraries and community"]
[{"$nulls":4},"Libraries - Social aspects"]
[{"$nulls":4},"Libraries - Marketing"]
[{"$nulls":4},"Library orientation"]
[{"$nulls":4},"Game theory"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"An introduction to gamification -- Getting started with gamification -- Tools and applications -- Library examples and case studies -- Step-by-step library projects for gamification -- Tips and tricks -- Future trends."]
[null,null,null,"Sommario/riassunto","Discover how you can utilize game design techniques to involve patrons and motivate staff in your library. This practical primer will walk you through how to incorporate game thinking into bibliographic instruction, staff training, the online catalog, and more. Learn how you can gamify the library experience."]