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[null,"1.","Record Nr.",null,"UNINA9910826910503321"]
[null,null,"Autore",null,"Wu Duncan"]
[null,null,"Titolo",null,"30 great myths about the Romantics / / Duncan Wu"]
[null,null,"Pubbl/distr/stampa",null,"Chichester, England : , : Wiley Blackwell, , 2015"]
[{"$nulls":4},"©2015"]
[null,null,"ISBN",null,"1-118-84318-5"]
[{"$nulls":4},"1-118-84310-X"]
[{"$nulls":4},"1-118-84317-7"]
[null,null,"Descrizione fisica",null,"1 online resource (334 p.)"]
[null,null,"Disciplina",null,"820.9/145"]
[null,null,"Soggetti",null,"English literature - 19th century - History and criticism"]
[{"$nulls":4},"English literature - 18th century - History and criticism"]
[{"$nulls":4},"Romanticism - Great Britain"]
[{"$nulls":4},"Literature and society - Great Britain - History"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Cover; Title Page; Copyright; Contents; Acknowledgements; Introduction; A Note on Monetary Values; Myth 1 Romanticism began in 1798; Myth 2 English Romanticism was a reaction against the Enlightenment; 2.1 New Forms of Sociability; 2.2 The Language of Passion; 2.3 The Poet as Prophet; Myth 3 The Romantics hated the sciences; Myth 4 The Romantics repudiated the Augustans, especially Pope and Dryden; Myth 5 The Romantic poets were misunderstood, solitary geniuses; Myth 6 Romantic poems were produced by spontaneous inspiration; Myth 7 Blake was mad"]
[{"$nulls":4},"Myth 8 Blake wrote `Jerusalem' as an anthem to EnglishnessMyth 9 Lyrical Ballads (1798) was designed to illustrate `the two cardinal points of poetry', using poems about everyday life and the supernatural; Myth 10 Wordsworth's Preface to Lyrical Ballads was a manifesto for the Romantic revolution; Myth 11 Wordsworth had an incestuous relationship with his sister; Myth 12 Tory Wordsworth; Myth 13 The person from Porlock; Myth 14 Jane Austen had an incestuous relationship with her sister; Myth 15 The Keswick rapist; Myth 16 Byron had an affair with his sister"]
[{"$nulls":4},"Myth 17 Byron was a great lover of womenMyth 18 Byron was a champion of democracy; Myth 19 Byron was a `noble warrior' who died fighting for Greek freedom; Myth 20 Shelley committed suicide by "]
[{"$nulls":4},"sailboat; Myth 21 Shelley's heart; Myth 22 Keats's `humble origins'; Myth 23 Keats was gay; Myth 24 Keats was killed by a review; Myth 25 Percy Bysshe Shelley wrote Frankenstein; Myth 26 Women writers were an exploited underclass-unknown, unloved, and unpaid; Myth 27 The Romantics were atheists; Myth 28 The Romantics were counter-cultural drug users"]
[{"$nulls":4},"Myth 29 The Romantics practised free love on principleMyth 30 The Romantics were the rock stars of their day; Coda; Further Reading; Index; EULA"]
[null,null,null,"Sommario/riassunto","Brimming with the fascinating eccentricities of a complex and confusing movement whose influences continue to resonate deeply, 30 Great Myths About the Romantics adds great clarity to what we know - or think we know - about one of the most important periods in literary history.   Explores the various misconceptions commonly associated with Romanticism, offering provocative insights that correct and clarify several of the commonly-held myths about the key figures of this era   Corrects some of the biases and beliefs about the Romantics that have crept into the 21st-century zeitgeist - for exam"]
[null,"2.","Record Nr.",null,"UNINA9910765476103321"]
[null,null,"Autore",null,"Bylieva Daria"]
[null,null,"Titolo",null,"The World of Games: Technologies for Experimenting, Thinking, Learning : XXIII Professional Culture of the Specialist of the Future, Volume 2 / / edited by Daria Bylieva, Alfred Nordmann"]
[null,null,"Pubbl/distr/stampa",null,"Cham : , : Springer Nature Switzerland : , : Imprint : Springer, , 2023"]
[null,null,"ISBN",null,"9783031480164"]
[{"$nulls":4},"3031480163"]
[null,null,"Edizione",null,"[1st ed. 2023.]"]
[null,null,"Descrizione fisica",null,"1 online resource (420 pages)"]
[null,null,"Collana",null,"Lecture Notes in Networks and Systems, , 2367-3389 ; ; 829"]
[null,null,"Disciplina",null,"794"]
[null,null,"Soggetti",null,"Engineering - Data processing"]
[{"$nulls":4},"Computers and civilization"]
[{"$nulls":4},"Computational intelligence"]
[{"$nulls":4},"Data Engineering"]
[{"$nulls":4},"Computers and Society"]
[{"$nulls":4},"Computational Intelligence"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,"Nota di contenuto",null,"Part I: From Building Blocks to Augmented Reality Glasses - Technologies for Gaming -- The Metaverse: Changing the Landscape of Media Education -- Application of Phygital Games at the University in the Context of Digitalization -- An EON-XR Augmented Reality Application for Motivation Stimulation and Vocabulary Training of Master’s Degree Students Majoring in Civil Engineering -- Game Technologies and High-Fidelity Patient Simulation in the field of Psychology and Medicine -- Video Games in Teaching Audiovisual Translation to University Students -- Development of a Play and Program Mobile Application Based on the Gamification Methodology -- Experience of Non-linguistics Students Creating Online Games on Foreign Language Grammar -- Part II: Games in Various Educational Environments -- Using Game Practices to Identify Teams Capable of Generating Entrepreneurial Ideas -- The Phenomenon of \"Social Responsibility\" as a Construct of the Humanitarian Educational Ecosystem for the Training of Future Engineers: Perspectives, Forms, Approaches -- The Use of Gamification Elements for the Development of Creativity in Engineering -- Designing Tabletop Games for Individuals with Disabilities through Student Project activity -- "]
[{"$nulls":4},"Computer Games and Literary Education: Opportunities and Limitations -- A Gamification Conceptual Framework for Marketing Courses -- The Formative Role of \"Model UN\" in the Development of the Professional Personality of Diplomats -- Unlocking the Power of Gamification: Evaluating the Efficacy of Wizer.me in EFL Vocabulary Acquisition -- Assessment of the Creative Freedom of Students Trained in the Acting Technique \"Demidov Études\" -- The Development of Ethno-Cultural Empathy within a Multicultural Educational Environment: Peculiarities and Role-Playing Experiences -- Moot Court Competition in a Foreign Language : Developing Professional Competencies through a Business Game -- Gaming Technologies in the Formation of Legal Students’ Professional Competencies: Moot Courts -- Technologies for Innovative Potential Development of University Students majoring in Engineering -- Gamification in Teaching Foreign Languages to Economics Students: A Case Study -- Visual Novels as a Means of Business Communication Skills Development for Computer Science Students -- WebQuest as a Means for Students’ Soft Skills Development in Engineering Foreign Language Education -- Problem-Based Role Plays in Teaching English to Students of Humanities -- A Business Game Introduction into Foreign Language Training of Materials Science and Engineering Students -- Gamification in Foreign Language Education: Development of Lexical Skills in Teaching a Second Foreign Language at the University -- Gamified Communication as a Didactic tool for Mastering a Professionally Oriented Video Course in a Foreign Language -- The use of role-playing games to develop the skills of constructive communication of healthcare professionals -- The Use of Games in English Language Lessons as a Means of Communication."]
[null,null,null,"Sommario/riassunto","This book reflects the various dimensions of play. It gathers together experience with role-play, tabletop, and online games and develops and assesses tools. It also reflects the human condition in this world of games as it becomes a digital world. We are living in a World of Games where every game is a world through which we learn about the world. A World of Games is fun and engaging, but it also provides deceptive pleasures. What may seem like fun is far from harmless. And then there are the many ways of learning in the mode of play."]