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[null,"1.","Record Nr.",null,"UNINA9910783448003321"]
[null,null,"Autore",null,"Nelson Bob <1956->"]
[null,null,"Titolo",null,"The management bible [[electronic resource] /] / Bob Nelson, Peter Economy"]
[null,null,"Pubbl/distr/stampa",null,"Hoboken, N.J., : John Wiley & Sons, Inc., c2005"]
[null,null,"ISBN",null,"1-280-25252-9"]
[{"$nulls":4},"9786610252527"]
[{"$nulls":4},"0-471-72560-9"]
[null,null,"Edizione",null,"[1st edition]"]
[null,null,"Descrizione fisica",null,"1 online resource (305 p.)"]
[null,null,"Disciplina",null,"658.4"]
[null,null,"Soggetti",null,"Management"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Includes index."]
[null,null,"Nota di contenuto",null,"The art and science of management -- What managers do -- The challenge of change -- Leadership : the people thing -- Hiring and retaining the best people -- Motivating employees -- Coaching & development -- Mentoring employees -- Execution : getting the job done -- Setting goals -- Using delegation to your advantage -- Monitoring employee performance -- Building employee accountability -- Building high-performance teams -- Improving communication -- Working with teams -- Making meetings more effective -- Management challenges -- Discipline and corrective action -- Terminating employees when necessary -- Ethics and office politics."]
[null,null,null,"Sommario/riassunto","The Management Bible is the most comprehensive book on the topic of management available anywhere. It offers in-depth coverage of the entire range of essential topics for today's managers and supervisors-from beginners to seasoned veterans-and includes practical, effective solutions for the everyday problems every manager faces. In addition, the book also includes proven tips and tactics that help managers grow into more effective, efficient leaders. Authors Bob Nelson and Peter Economy reveal everything you need to know to keep up with today's rapidly changing business environment, inc"]
[null,"2.","Record Nr.",null,"UNINA9910824489803321"]
[null,null,"Autore",null,"Markey Karen"]
[null,null,"Titolo",null,"Designing online information literacy games students want to play / / Karen Markey, Chris Leeder, and Soo Young Rieh"]
[null,null,"Pubbl/distr/stampa",null,"Lanham, Maryland : , : Rowman & Littlefield, , 2014"]
[{"$nulls":4},"©2014"]
[null,null,"ISBN",null,"0-8108-9143-3"]
[null,null,"Descrizione fisica",null,"1 online resource (303 p.)"]
[null,null,"Disciplina",null,"028.7071"]
[null,null,"Soggetti",null,"Information literacy - Study and teaching"]
[{"$nulls":4},"Educational games - Design and construction"]
[{"$nulls":4},"Educational games"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Contents; Illustrations; Preface; Acknowledgments; Ch01. The Promise of Games for Information Literacy Instruction; Ch02. The Needs Assessment; Ch03. The Design of an Information Literacy Game; Ch04. The BiblioBouts Administrator Interface; Ch05. The BiblioBouts Game; Ch06. The Methods Used to Evaluate BiblioBouts; Ch07. Preparing Students to Play BiblioBouts; Ch08. How Students Played BiblioBouts; Ch09. How Students Evaluated BiblioBouts Sources; Ch10. How BiblioBouts Influenced Students' Research Papers; Ch11. How Students Benefited from Playing BiblioBouts"]
[{"$nulls":4},"Ch12. Best Practices for Building Information Literacy GamesCh13. Best Practices for Administrator, Instructional, and User Support Services; Ch14. The Future of Information Literacy Games; Appendix A. Game Diary Form for Students; Appendix B. Pre-Game Questionnaire for Students; Appendix C. Post-Game Questionnaire for Students; Appendix D. Focus Group Interview Questions for Students; Appendix E. Follow-Up Interview Questions for Students; Appendix F. Game Logs; Appendix G. Personal Interview Questions for Instructors; Appendix H. Personal Interview Questions for Library Liaisons"]
[{"$nulls":4},"BibliographyIndex"]
[null,null,null,"Sommario/riassunto","Designing Online Information Literacy Games Students Want to Play sets the record straight with regard to the promise of games for motivating and teaching students in educational environments. Drawing from their own first-hand experience, research, and "]
[{"$nulls":4},"networking, the authors feature best practices that educators and game designers in LIS specifically and other educational fields generally need to know so that they build classroom games that students want to play."]