{"text_format":"2","workbook":"xls","n_sheets":1,"sheets":["report2"],"not_rendered":{"charts":0,"images":0,"macros":0,"external_links":1,"defined_names":1,"comments":0,"pivot_tables":0},"unopened":[],"bounds":{"document_bytes":16777216,"sheet_cells":100000,"run_cost":"one","rows_first":2000,"rows_last":500,"rows_between":2000,"halvings":0,"cell_chars":16384,"cell_head_chars":4096},"cells_cut":0,"cells_raw":0,"read":"whole","date_system":"1900","formulas":"cached_only"}

{"sheet":"report2","index":0,"n_rows":19,"n_cols":5,"rows_kept":19,"cut":false,"hidden":false,"merged":[[0,2,0,3],[0,4,0,5],[1,2,1,3],[1,4,1,5],[2,2,2,3],[2,4,2,5],[3,2,3,3],[5,2,5,3],[8,2,8,3],[9,2,9,3],[10,2,10,3],[13,2,13,3],[14,2,14,3],[17,2,17,3]],"flags":["formulas_cached_only"]}
[null,"1.","Record Nr.",null,"UNINA9910818416603321"]
[null,null,"Autore",null,"Cole Alayna M."]
[null,null,"Titolo",null,"Cooperative gaming : diversity in the games industry and how to cultivate inclusion / / Alayna M. Cole and Jessica Zammit"]
[null,null,"Pubbl/distr/stampa",null,"Boca Raton, Florida ; ; London ; ; New York : , : CRC Press, , [2021]"]
[{"$nulls":4},"©2021"]
[null,null,"ISBN",null,"0-429-32482-0"]
[{"$nulls":4},"1-000-09362-X"]
[{"$nulls":4},"1-000-09366-2"]
[null,null,"Descrizione fisica",null,"1 online resource (112 pages)"]
[null,null,"Disciplina",null,"306.487"]
[null,null,"Soggetti",null,"Computer games industry - Social aspects"]
[{"$nulls":4},"Video games industry - Social aspects"]
[{"$nulls":4},"Diversity in the workplace"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Being marginalised -- Development and representation -- Company culture -- Events -- Future of diversity and games."]
[null,null,null,"Sommario/riassunto","\"Cooperative Gaming provides context and practical advice regarding diversity in the games industry. It begins with a deep dive into research literature and the history of diversity in the games industry to provide context around what diversity is and why it is a topic worth considering. It looks at the different facets of diversity and games\"--"]