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[null,"1.","Record Nr.",null,"UNISA996388276303316"]
[null,null,"Titolo",null,"Babylon is fallen, or, A Prophesie that had lain hid above two thousand years [[electronic resource] ] : foreshewing the rising, continuance, and fall of the empire and supremacie of Rome, with all matters of moment that were to come to passe during the reigne of the emperours and popes ."]
[null,null,"Pubbl/distr/stampa",null,"London, : Printed by M.S., 1651"]
[null,null,"Descrizione fisica",null,"[4], 28 p"]
[null,null,"Soggetti",null,"Rome History Empire, 30 B.C.-284 A.D Prophecies"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Attributed by Wing to T.L."]
[{"$nulls":4},"Reproduction of original in the Union Theological Seminary Library, New York."]
[null,null,null,"Sommario/riassunto","eebo-0160"]
[null,"2.","Record Nr.",null,"UNINA9910811618603321"]
[null,null,"Autore",null,"Hoorn Johan"]
[null,null,"Titolo",null,"Creative confluence / / Johan F. Hoorn"]
[null,null,"Pubbl/distr/stampa",null,"Amsterdam, Netherlands ; ; Philadelphia, Pennsylvania : , : John Benjamins Publishing Company, , 2014"]
[{"$nulls":4},"©2014"]
[null,null,"ISBN",null,"90-272-7057-0"]
[null,null,"Descrizione fisica",null,"1 online resource (336 p.)"]
[null,null,"Collana",null,"Linguistic Approaches to Literature ; ; Volume 16"]
[null,null,"Disciplina",null,"153.3/5"]
[null,null,"Soggetti",null,"Creativity (Linguistics)"]
[{"$nulls":4},"Problem solving"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references."]
[null,null,"Nota di contenuto",null,"Creative Confluence; Editorial page; Title page; LCC data; Dedication page; Make - Take; Table of contents; Introduction; 1.Puzzled; 2.Urgency of creativity; 3.Creativity in theory; 3.1Creativity in the humanities; 4.Creativity in application; 5.Heading for common ground; 6.The Confluence Theory of Creativity; 7.About this book; Acknowledgements; chapter 1; Confluence; 1.Cooling down; 2.Thermodynamics; 3.Assembling; 4.Blind variation, selective retention; 5.Brain architecture; 6.Selective attention: Survival or opportunities; 7.Two types of problem solving; 8.Cultural history"]
[{"$nulls":4},"9.Epistemics and perceptual flaws10.The need for transformation; 11.The creative process; 12.Conditions of creativity; 13.Probabilism, determinism, and the rule of rules; 14.Creative output: Sigmoid accumulation of innovations; 15.Creative Sigmoid at three scales; 16.Fractal recursion of the sigmoid; Acknowledgement; chapter 2; Two world views; 1.A world view follows from what we believe; 2.Survival versus opportunity thinking; 2.1Old brain, young brain; 3.Ontological classification, epistemic appraisal; 4.Determinism, probabilism; 5.Two world views leading to three theories"]
[{"$nulls":4},"5.1The ordered universe: A vision of continuity and determinism5.1.1Analytic decomposition; 5.1.2Hierarchical; 5.1.3No free will, no heroes, no revolutions; 5.1.4Creative drivers; 5.1.5Slow evolution; 5.1.6Invention is social; 5.1.7Copying from others; 5.1.8Harmony and perfection; 5.2A subversive universe: Discontinuity and the outlier; 5.2.1Against dehumanization; 5.2.2Deviation and disharmony; 5.2.3Genius: the freedom of formidable spirits; 5.2.4Iconic heroes; 5.2.5"]
[{"$nulls":4},"Hop, step, jump; 5.3Chaos: Coincidence and non-random variance; 5.3.1Pure coincidence; 5.3.2Mechanized coincidence"]
[{"$nulls":4},"5.3.3Serendipity: The human hunch5.3.4Mean and variance: Playing with partial determinism; 5.3.5Fractal recursion; 6.Classic, Romantic, Chaotic; 7.Reconciliation: Serendipity in a partly deterministic system; 8.Creativity on three scales; 8.1The breakdown of determinism or why Rutherford was wrong; 8.2The law of 'anything can happen' or why Rutherford is sometimes right; chapter 3; Problem solving; 1.The two ways; 2.Problems are not problematic; 3.Commonalities; 4.Convergent and divergent thinking; 4.1Conventional computing systems are \"convergent\"; 4.2Humans can do both"]
[{"$nulls":4},"5.Rational problem solving5.1Breaking down the problem; 5.2Forward and backward reasoning; 5.3Difference reduction; 5.4Means-end analysis; 5.5Problem complexity; 6.Intelligence and creativity; 7.Switching perspectives: narrow vs. wide; 8.The balance between convergence and divergence; 8.1Intelligence: first convergence, then divergence; 8.2Creativity: first divergence, then convergence; 9.Analogy: An associative reasoning strategy; 9.1Solving an analogy; 9.2Limitations of analogy use; 10.Experts and novices; 10.1Experts converge; 10.2Novices diverge; 10.2.1Alternate uses"]
[{"$nulls":4},"10.3Being knowledgeable"]
[null,null,null,"Sommario/riassunto","The ACASIA process accounted for the way combinatory creativity unfolds and the ensuing Creative Sigmoid explained the accumulation of creations, both being nourished or impeded by a host of factors, most importantly, having access to the largest possible diversity in the information universe. How much of that information universe is available to the creator or audience is a matter of openness of perception and the level of tolerance to deviation. The current chapter discusses the relation between perception and creation: After all, all creators start out as creators of fiction because, previo"]