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[null,"1.","Record Nr.",null,"UNINA9910461766503321"]
[null,null,"Autore",null,"Fernandez Michelle M"]
[null,null,"Titolo",null,"Corona SDK mobile game development [[electronic resource] ] : beginner's guide : create monetized games for iOS and Android with minimum cost and code / / Michelle M. Fernandez"]
[null,null,"Pubbl/distr/stampa",null,"Olton, Birmingham [England], : Packt Pub., 2012"]
[null,null,"ISBN",null,"1-280-68647-2"]
[{"$nulls":4},"9786613663412"]
[{"$nulls":4},"1-84969-189-4"]
[null,null,"Descrizione fisica",null,"1 online resource (408 p.)"]
[null,null,"Collana",null,"Learn by doing : less theory, more results"]
[null,null,"Disciplina",null,"794.8/1526"]
[{"$nulls":4},"794.81"]
[null,null,"Soggetti",null,"Mobile games"]
[{"$nulls":4},"Electronic books."]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Includes index."]
[null,null,"Nota di contenuto",null,"Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started With Corona SDK; Downloading and installing Corona; Time for action - setting up and activating Corona on Mac OS X; Time for action - setting up and activating Corona on Windows; Using the simulator on Mac and Windows; Time for action - viewing a sample project in the simulator; Choosing a text editor; Developing on devices; Time for action - downloading and installing Xcode; Time for action - creating a Hello World application in two lines of code"]
[{"$nulls":4},"Time for action - modifying our applicationTime for action - applying a new font name to your application; Testing our application on an iOS device; Time for action - obtaining the iOS developer certificate; Adding iOS devices; Xcode; iTunes; Time for action - adding/registering your iOS device; Time for action - creating an App ID; Provisioning Profiles; Time for action - creating a Provisioning Profile; Application icon; Creating the Hello World build for iOS; Time for action - creating an iOS build; Time for action - loading an app on your iOS device"]
[{"$nulls":4},"Testing our application on an Android deviceCreating the Hello World build for Android; Time for action - creating an Android build; Time for action - loading an app on your Android device; Summary; Chapter 2: "]
[{"$nulls":4},"Lua Crash Course and the Corona Framework; Lua to the rescue; Valuable variables; Global variables; Local variables; Table fields (properties); Assignment conventions; Types of values; Time for action - printing values using blocks; Expressions; Arithmetic operators; Relational operators; Logical operators; Concatenation; Length operator; Precedence; Strings; Quoting strings"]
[{"$nulls":4},"Time for action - getting our hands full of stringsTables; Passing a table as an array; Altering contents in a table; Populating a table; Objects; Display objects; Display properties; Object methods; Images; Loading an image; Image autoscaling; Time for action - placing images on screen; Runtime configuration; Dynamic content scaling; Dynamic content alignment; Dynamic image resolution; Frame rate control and anti-aliasing; Time for action - scaling display objects on multiple devices; Dynamic resolution images; Time for some shapes; Applying stroke width, fill color, and stroke color"]
[{"$nulls":4},"Text, text, textApplying color and string value; Functions; Defining a function; More display functions; Content size properties; Optimizing your workflow; Using memory efficiently; Optimizing your display images; Summary; Chapter 3: Building our First Game: Breakout; Breakout-bringing back old-school gaming; Understanding Corona physics API; Setting up the physics world; Starting, pausing, and stopping physics; physics.setGravity; physics.getGravity; Tilt-based gravity; physics.setScale; physics.setDrawMode; physics.setPositionIterations; physics.setVelocityIterations"]
[{"$nulls":4},"Configuring the application"]
[null,null,null,"Sommario/riassunto","You will learn by doing. First a brief crash course in Lua and Corona. Once this is done you will be thrown straight into creating fully functional complete games chapter by chapter. Certain chapters are reserved for adding advanced features such as multiple device integration, social networking and monetization. This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don't need game development or programming experience."]
[null,"2.","Record Nr.",null,"UNINA9910798900903321"]
[null,null,"Autore",null,"Sharma Atul"]
[null,null,"Titolo",null,"Introduction to computational fluid dynamics : development, application and analysis / / Dr. Atul Sharma"]
[null,null,"Pubbl/distr/stampa",null,"West Sussex, [England] : , : Wiley, , 2017"]
[{"$nulls":4},"©2017"]
[null,null,"ISBN",null,"1-119-00303-2"]
[{"$nulls":4},"1-119-36918-5"]
[{"$nulls":4},"1-119-00301-6"]
[null,null,"Descrizione fisica",null,"1 online resource (416 p.)"]
[null,null,"Collana",null,"Ane/Athena Books"]
[null,null,"Disciplina",null,"621.40229999999997"]
[null,null,"Soggetti",null,"Computational fluid dynamics"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Cover; Title Page ; Copyright ; Dedication; FOREWORD; PREFACE; Contents; Part I. INTRODUCTION AND ESSENTIALS; 1. Introduction; 1.1 CFD: What is it?; 1.1.1 CFD as a Scientic and Engineering Analysis Tool; 1.1.2 Analogy with a Video-Camera; 1.2 CFD: Why to study?; 1.3 Novelty, Scope, and Purpose of this Book; 2. Introduction to CFD: Development, Application, and Analysis; 2.1 CFD Development; 2.1.1 Grid Generation: Pre-Processor; 2.1.2 Discretization Method: Algebraic Formulation; 2.1.3 Solution Methodology: Solver; 2.1.4 Computation of Engineering-Parameters: Post-Processor; 2.1.5 Testing"]
[{"$nulls":4},"2.2 CFD Application2.3 CFD Analysis; 2.4 Closure; 3. Essentials of Fluid-Dynamics and Heat-Transfer for CFD; 3.1 Physical Laws; 3.1.1 Fundamental/Conservation Laws; 3.1.2 Subsidiary Laws; 3.2 Momentum and Energy Transport Mechanisms; 3.3 Physical Law based Differential Formulation; 3.3.1 Continuity Equation; 3.3.2 Transport Equation; 3.4 Generalized Volumetric and Flux Terms, and their Differential Formulation; 3.4.1 Volumetric Term; 3.4.2 Flux-Term; 3.4.3 Discussion; 3.5 Mathematical Formulation; 3.5.1 Dimensional Study; 3.5.2 Non-Dimensional Study; 3.6 Closure"]
[{"$nulls":4},"4. Essentials of Numerical-Methods for CFD4.1 Finite Difference Method: A Differential to Algebraic Formulation for Governing PDE and BCs; 4.1.1 Grid Generation; 4.1.2 Finite Difference Method; 4.1.3 Applications to CFD; 4.2 Iterative Solution of System of LAEs for a Flow Property; 4.2.1 Iterative Methods; 4.2.2 Applications to CFD; 4.3 "]
[{"$nulls":4},"Numerical Differentiation for Local Engineering Parameters; 4.3.1 Differentiation Formulas; 4.3.2 Applications to CFD; 4.4 Numerical Integration for the Total value of Engineering-Parameters; 4.4.1 Integration Rules; 4.4.2 Applications to CFD; 4.5 Closure"]
[{"$nulls":4},"ProblemsPart II. CFD FOR A CARTESIAN-GEOMETRY; 5. Computational Heat Conduction; 5.1 Physical Law based Finite Volume Method; 5.1.1 Energy Conservation Law for a Control Volume; 5.1.2 Algebraic Formulation; 5.1.3 Approximations; 5.1.4 Approximated Algebraic-Formulation; 5.1.5 Discussion; 5.2 Finite Difference Method for Boundary Conditions; 5.3 Flux based Solution Methodology on a Uniform Grid: Explicit-Method; 5.3.1 One-Dimensional Conduction; 5.3.2 Two-Dimensional Conduction; 5.4 Coefficients of LAEs based Solution Methodology on a Non-Uniform Grid: Explicit and Implicit Method"]
[{"$nulls":4},"5.4.1 One-Dimensional Conduction5.4.2 Two-Dimensional Conduction; Problems; 6. Computational Heat Advection; 6.1 Physical Law based Finite Volume Method; 6.1.1 Energy Conservation Law for a Control Volume; 6.1.2 Algebraic Formulation; 6.1.3 Approximations; 6.1.4 Approximated Algebraic Formulation; 6.1.5 Discussion; 6.2 Flux based Solution Methodology on a Uniform Grid: Explicit-Method; 6.2.1 Explicit-Method; 6.2.2 Implementation Details; 6.2.3 Solution Algorithm; 6.3 Coefficients of LAEs based Solution Methodology on a Non-Uniform Grid: Explicit and Implicit Method"]
[{"$nulls":4},"6.3.1 Advection Scheme on a Non-Uniform Grid"]