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[null,"1.","Record Nr.",null,"UNINA990008626830403321"]
[null,null,"Titolo",null,"Imparando tecnologie : per cominciare a progettare edifici residenziali / [a cura di] Cosimo Carlo Buccolieri e Maria Balboni ... [et. al.]"]
[null,null,"Pubbl/distr/stampa",null,"Bologna : Pitagora, 1989"]
[null,null,"ISBN",null,"88-371-0434-0"]
[null,null,"Descrizione fisica",null,"400 p. : ill. ; 21x30 cm"]
[null,null,"Disciplina",null,"728.3"]
[null,null,"Locazione",null,"DCATA"]
[null,null,"Collocazione",null,"160050"]
[null,null,"Lingua di pubblicazione",null,"Italiano"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,"2.","Record Nr.",null,"UNINA9910798841903321"]
[null,null,"Autore",null,"Brennan Jonathan"]
[null,null,"Titolo",null,"Engaging learners through Zoom : strategies for virtual teaching across disciplines / / Jonathan Brennan"]
[null,null,"Pubbl/distr/stampa",null,"Hoboken, New Jersey : , : Jossey-Bass, a Wiley Imprint, , [2020]"]
[{"$nulls":4},"©2020"]
[null,null,"ISBN",null,"1-119-78317-8"]
[{"$nulls":4},"1-119-78315-1"]
[null,null,"Descrizione fisica",null,"1 online resource (xviii, 126 pages)"]
[null,null,"Disciplina",null,"371.33468"]
[null,null,"Soggetti",null,"Virtual reality in education"]
[{"$nulls":4},"Internet in education"]
[{"$nulls":4},"Computer conferencing in education"]
[{"$nulls":4},"Teaching - Computer network resources"]
[{"$nulls":4},"Distance education"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Polls -- Chat -- Breakout rooms -- Main session room -- Minimizing Zoom fatigue -- Whiteboards for sharing -- Virtual backgrounds and profile photos -- Integrating apps."]
[null,null,null,"Sommario/riassunto","\"Many educators are frustrated with the perceived limitations of a video-conferencing platform like Zoom that was originally designed for corporate meetings. Yet Zoom offers tools that, with creativity and practice, can be used to more deeply engage students, reduce Zoom Fatigue, promote active learning, and achieve successful learning outcomes. Dr. Brennan has developed a collection of dozens of active, synchronous Zoom learning structures that can be used in any discipline, and at multiple levels of education. The resulting book, Engaging Learners through Zoom, will help educators leverage the latest research on active learning, engagement, learner motivation and cognitive neuroscience, to train them to be more effective as educators in distance learning, and to ensure that learners have the best possible opportunity to achieve their educational, career and life goals. This is especially important in ensuring equity in educational outcomes for students who are at greater risk of dropping out of high school, and who are the first in their families to attempt college. The goal for this book is to provide educators with a sizeable toolbox for improving "]
[{"$nulls":4},"distance learning experiences and results, primarily through synchronous learning. If educators use these tools with students, the author and his company, On Course, will achieve its goal of significantly increasing learner engagement and thus the opportunity for more students to achieve their educational goals\"--"]
[null,"3.","Record Nr.",null,"UNINA9910838375803321"]
[null,null,"Autore",null,"Malhotra D"]
[null,null,"Titolo",null,"C++ Programming Fundamentals"]
[null,null,"Pubbl/distr/stampa",null,"New York : , : Mercury Learning & Information, , 2022"]
[{"$nulls":4},"©2022"]
[null,null,"ISBN",null,"1-68392-974-8"]
[{"$nulls":4},"1-68392-975-6"]
[null,null,"Edizione",null,"[1st ed.]"]
[null,null,"Descrizione fisica",null,"1 online resource (289 pages)"]
[null,null,"Disciplina",null,"005.133"]
[null,null,"Soggetti",null,"COMPUTERS / Programming Languages / C++"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,"Nota di contenuto",null,"Cover -- Title -- Copyright -- Contents -- Preface -- Acknowledgments -- Chapter 1 C++ and Beyond -- Introduction -- 1.1 The Origin of C++ -- 1.2 Why Use C++? -- 1.3 Various Programming Paradigms -- 1.3.1 Structural Programming -- 1.3.2 Procedural Programming -- 1.3.3 Object Oriented Programming -- 1.4 C++ Basics -- 1.4.1 Variables -- 1.4.2 Data Types -- 1.4.3 Data Modifiers -- 1.t C++ Execution Flow -- Summary -- Exercises -- Theory Questions -- MCQ-Based -- Practical Application -- References -- Books -- Websites -- Chapter 2 Basic Play in C++ -- 2.1 Literals, Constants, and Qualifiers -- 2.2 Stream-Based IO -- 2.3 Comments -- 2.4 Operators and Types -- 2.4.1 Types of Operators in C++ -- 2.5 Type Conversion -- 2.6 Keywords -- 2.7 Loops in C++ -- 2.9 Control Statements -- 2.9 Defining Functions -- 2.9.1 Why Use Functions? -- 2.10 C vs. C++ -- Summary -- Exercises -- Theory Questions -- MCQ-Based -- Practical Questions -- References -- Books -- Websites -- Chapter 3 Arrays and Strings -- 3.1 What is an Array? -- 3.1.1 Ways to Declare Arrays -- 3.1.2 Ways to Access Array Members -- 3.1.3 Traversing a 1D Array -- 3.2  Operations on an Array -- 3.2.1 Passing an Array to Functions -- 3.2.2  Finding the Length -- 3.2.3  Enum in C++ -- 3.2.4  Searching -- 3.3 Multi-Dimensional Array -- 3.4  Strings -- 3.5 String Functions -- Summary -- Exercises -- Theory Questions -- MCQ-Based -- Practical Questions -- References -- Books -- Websites -- Chapter 4  Pointers in C++ -- 4.1 Introduction -- 4.2  Pointers: Declaration and Initialization -- 4.3  Casting and Passing Pointers -- 4.3.1  Typecasting -- 4.3.2 Passing -- 4.4 Using Pointers "]
[{"$nulls":4},"with Arrays -- 4.5  Pointer Use -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 5 Classes in C++ -- 5.1 Class Making."]
[{"$nulls":4},"5.2 Constructors and Destructors -- 5.3 The This Pointer -- 5.4  Class Methods -- 5.5 The static Keyword -- 5.6  Memory Management and Garbage Collection in C++ -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 6 Inheritance -- 6.1 Introduction -- 6.2 Inheritance -- 6.2.1 Access Specifiers -- 6.2.2 Inheritance Modes -- 6.3 Types of Inheritance -- 6.4 Constructor Calling -- 6.5 Implementing Inheritance -- Summary -- Exercises -- Theory Questions -- Practial Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 7 Polymorphism -- 7.1 Introduction -- 7.2 Dynamic vs. Static Binding -- 7.3 Interface and Implementation -- 7.4 Function Overriding and Overloading -- 7.5 Friend and Generic Functions -- 7.5.1 Friend Functions -- 7.5.2 Generic Functions -- 7.6 Namespaces -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 8 Operator Overloading -- 8.1 Basics -- 8.2 How to Overload an Operator? -- 8.3 Overloading Unary Operators -- 8.4 Overloading Binary Operators -- 8.5 Overloading by Friend Function -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 9  Structure and Union -- 9.1 Structure: Declaration and Definition -- 9.2 Accessing a Structure -- 9.3 Union -- 9.4 Differences Between Structure and Union -- 9.5 Enum in C++ -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 10  Exception Handling -- 10.1 Errors and Exceptions -- 10.2 Exception Handling -- 10.3 Various Exceptions -- 10.4 Custom Exceptions in C++ -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Chapter 11  File Handling."]
[{"$nulls":4},"11.1 Files and Streams -- 11.2  File Operations -- 11.3  Random Access and Object Serialization -- Summary -- Exercises -- Theory Questions -- Practical Questions -- MCQ-Based -- References -- Books -- Websites -- Index."]
[null,null,null,"Sommario/riassunto","This book is designed to cover the basics of C++, the powerful programming language used by developers all over the world. Its readily understandable concepts and easy syntax are used in video games, embedded systems, IoT devices, and resource-heavy AI applications. Using a “self-teaching” method with numerous examples and figures, the book covers all of the major C++ concepts, including pointers, classes, strings, arrays, polymorphism, inheritance, file handling, and more. Various types of the end of chapter exercises include theoretical, practical, and multiple choice (with answers) to enhance comprehension of the topics covered. FEATURES:Uses a self-teaching method with numerous examples, figures, and a variety of exercisesCovers all of the basic C++ concepts including strings, arrays, classes, file handling and more"]