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[null,"1.","Record Nr.",null,"UNINA9910797614803321"]
[null,null,"Autore",null,"Denmeade Natalie"]
[null,null,"Titolo",null,"Gamification with Moodle : use game elements in Moodle courses to build learner resilience and motivation / / Natalie Denmeade"]
[null,null,"Pubbl/distr/stampa",null,"Birmingham [United Kingdom] : , : Packt Publishing, , 2015"]
[null,null,"ISBN",null,"1-78528-681-1"]
[null,null,"Descrizione fisica",null,"1 online resource (135 p.)"]
[null,null,"Collana",null,"Community experience distilled"]
[null,null,"Soggetti",null,"Computer-assisted instruction - Computer programs"]
[{"$nulls":4},"Open source software"]
[{"$nulls":4},"Game theory"]
[{"$nulls":4},"Games - Design and construction"]
[{"$nulls":4},"Video games - Design"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Cover; Copyright; Credits; Foreword; About the Author; Acknowledgement; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Setting Up Gamification  in a Moodle Course; Moodle for motivation poster; Standardized outcomes yet personalized delivery; Objectives; Understanding the Gamification design process; Freeing up time to be creative; Identifying learner progress and providing personalized learning paths; Setting up a test environment; Setting up scoring in your test course; Adding gradebook categories; Summary"]
[{"$nulls":4},"Chapter 2: Communication and Collaboration  (Labels and Forums)Mount Orange demo Moodle site; Profiles and avatars; Messaging and forums; Activity loops; Forum moderation; Custom scales; Onboarding; Moodle labels as tutorials; Summary; Chapter 3: Challenges for Learners (Self-Assessment and Choice); Moodle assignments; The Cup of Fate Gamification activity; Growth mindsets and personalized learning; Creating teachable moments through suspense and hope; Summary; Chapter 4: Passing the Gateway (Conditional Activities); Minimalistic course layout design; Revealing content; Completion tracking"]
[{"$nulls":4},"Completion requirementsCompletion options; Labels with restrictions used as adaptive messaging; Moodle labels to create minimalistic design layouts; Summary; Chapter 5: Feedback on Progress (Marking "]
[{"$nulls":4},"Guides and Scales); Assessing progress; Marking guides; Delayed feedback feeds anxiety; Leveling up with scales or letters; Summary; Chapter 6: Mastery Achieved  (Badges and Motivation); Creating badges; Badge criteria; Acceptance of digital badges; Peer-assessed badges; Will badges motivate everybody?; Summary; Chapter 7: Leveling Up (Rubrics); Getting started with rubrics"]
[{"$nulls":4},"Adding a rubric to a Moodle assignmentExperienced Moodlers only; XP points and skills points; Exponential scoring; Drop the lowest x, minimum, or maximum; Summary; Chapter 8: Completing the Quest (Reporting Activities); Reporting on completion; Celebrating success; Identifying individual student progress; Surveys, interactivity, and learner engagement; Summary; Chapter 9: Super-boost Gamification with Social Elements (Groups); Onboarding - communication and collaboration with Moodle groups; Group scores; Challenges for learners - group submission; Groups that encourage participation"]
[{"$nulls":4},"Individual formal assessmentSummary; Recommended reading; Books; Index"]