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[null,"1.","Record Nr.",null,"UNICAMPANIASUN0097624"]
[null,null,"Autore",null,"Aristoteles"]
[null,null,"Titolo",null,"1: Livres 1.-4. / Aristote ; texte établi et traduit par Pierre Louis"]
[null,null,"Pubbl/distr/stampa",null,"Paris : Les belles lettres, 1964"]
[null,null,"Descrizione fisica",null,"LV 181 p. (1-157 doppie) ; 21 cm."]
[null,null,"Lingua di pubblicazione",null,"Francese"]
[{"$nulls":4},"Greco antico"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,"2.","Record Nr.",null,"UNINA9910797469303321"]
[null,null,"Autore",null,"Smokler David <1974->"]
[null,null,"Titolo",null,"Interactive learning experiences, Grades 6-12 : increasing student engagement and learning / / David Smokler"]
[null,null,"Pubbl/distr/stampa",null,"Thousand Oaks, California : , : Corwin Press, , 2009"]
[{"$nulls":4},"©2009"]
[null,null,"ISBN",null,"1-4522-9576-X"]
[{"$nulls":4},"1-4522-9858-0"]
[null,null,"Edizione",null,"[Second edition.]"]
[null,null,"Descrizione fisica",null,"1 online resource (169 p.)"]
[null,null,"Disciplina",null,"373.1102"]
[null,null,"Soggetti",null,"Education, Secondary - Curricula"]
[{"$nulls":4},"Simulation games in education"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Cover; Contents; Preface; Acknowledgments; About the Author; Chapter 1 - Why Create an Experience?; What is an Experience?; So Who Has Time for Experiences in the Classroom?; Brain-Compatible Learning; The Power of Reflection; Reflection Questions for Teachers; Chapter 2 - How to Create an Experience; Preparing a Classroom Environment Conducive to Experiences; Strategies for Creating Experiences; Putting It all Together-Creating Your Own Experiences; Other Ideas for Experiences; Reflection Questions for Teachers; Chapter 3 - How DoYou Assess an Experience?"]
[{"$nulls":4},"Traditional Versus Authentic AssessmentReflection as Formative Assessment; Aligning Your Experiences to Standards; Why Standards-Based?; Reflection as Summative Assessment; Other Considerations; Reflection Questions for Teachers; Chapter 4 - Sample Experiences; Rapport-Building Activity: Guess Who Had This for Dinner; Rapport-Building Activity: Eliminator; Rapport-Building Activity: Morning Move-Around; Rapport-Building Activity: The Wave; Rapport-Building Activity: Two Truths and a Lie; Rapport-Building Activity: The Name Game; Rapport-Building Activity: Thumper"]
[{"$nulls":4},"Rapport-Building Activity: Old-Fashioned Sing-DownExperience: Musical Moment; Experience: The Reveal; Experience: Debate Shift-Around; Narrative: Save the Princess; Narrative: Counter-Terrorism; Experience: The Arrest; Experience: Shelter; Experience: The Scream; Experience: The Fire; Simulation Game: Power; Simulation Game: Island "]
[{"$nulls":4},"Survival; Simulation Game: The Salesperson; Simulation Game: Witch Hunt; Simulation Game: The Farm; Narrative: Crime Lab; Narrative: Roller Coaster Designer; Making Experiences Work for You; Resource A. Reproducible Handouts; Song Reflection Report"]
[{"$nulls":4},"Save the PrincessCounter-Terrorism; The Scream; Power; Island Survival; The Salesperson; The Farm Game; Crime Scene Lab Report; Resource B. Additional Resources; Brain-Based Learning Fun Kit; Web Sites about Brain-Based Learning; Web Sites about Simulation Games; References; Index"]
[null,null,null,"Sommario/riassunto","Discover how to engage teenagers in course content using this resource's updated research, new sample activities, and tips for designing and evaluating interactive learning experiences."]