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[null,"1.","Record Nr.",null,"UNINA9910797321103321"]
[null,null,"Autore",null,"Sewell Brenden"]
[null,null,"Titolo",null,"Blueprints visual scripting for unreal engine : build professional 3D games with unreal engine 4's visual scripting system / / Brenden Sewell"]
[null,null,"Pubbl/distr/stampa",null,"Birmingham, England ; ; Mumbai, [India] : , : Packt Publishing, , 2015"]
[{"$nulls":4},"©2015"]
[null,null,"ISBN",null,"1-78528-509-2"]
[null,null,"Edizione",null,"[1st edition]"]
[null,null,"Descrizione fisica",null,"1 online resource (188 p.)"]
[null,null,"Collana",null,"Community Experience Distilled"]
[null,null,"Disciplina",null,"794.8"]
[null,null,"Soggetti",null,"Blueprints"]
[{"$nulls":4},"Engineering drawings"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Includes index."]
[null,null,"Nota di contenuto",null,"\"\"Cover\"\"; \"\"Copyright\"\"; \"\"Credits\"\"; \"\"About the Author\"\"; \"\"About the Reviewers\"\"; \"\"www.PacktPub.com\"\"; \"\"Table of Contents\"\"; \"\"Preface\"\"; \"\"Chapter 1: Object Interaction  with Blueprints\"\"; \"\"Creating a project and the first level\"\"; \"\"Setting a template for a new project\"\"; \"\"Making sense of the project settings\"\"; \"\"Creating the project\"\"; \"\"Adding objects to our level\"\"; \"\"Exploring materials\"\"; \"\"Creating materials\"\"; \"\"Material Properties and Blueprint Nodes\"\"; \"\"Adding substance to our material\"\"; \"\"Creating our first Blueprint\"\"; \"\"Exploring the Event Graph panel\"\""]
[{"$nulls":4},"\"\"Detecting a hit\"\"\"\"Swapping a material\"\"; \"\"Improving the Blueprint\"\"; \"\"Adding movement\"\"; \"\"Changing actor mobility and collision\"\"; \"\"Breaking down our goal\"\"; \"\"Storing data with variables\"\"; \"\"Readying direction for calculations\"\"; \"\"Getting relative speed using delta time\"\"; \"\"Translating the existing location\"\"; \"\"Updating location\"\"; \"\"Changing direction\"\"; \"\"Testing moving targets\"\"; \"\"Summary\"\"; \"\"Chapter 2: Enhancing Player Abilities\"\"; \"\"Adding the running functionality by extending a Blueprint\"\"; \"\"Breaking down the Blueprint character movement\"\"; \"\"Customizing control inputs\"\""]
[{"$nulls":4},"\"\"Adding a sprint ability\"\"\"\"Animating a zoom view\"\"; \"\"Using a timeline to smooth transitions\"\"; \"\"Increasing the projectile's speed\"\"; \"\"Adding sound and particle effects\"\"; \"\"Giving our targets state with branches\"\"; \"\"Triggering sound effects, explosions, and destruction\"\"; \"\"Summary\"\"; \"\"Chapter 3: Creating Screen UI Elements\"\"; \"\"Creating simple UI meters with UMG\"\"; \"\"Drawing shapes with widget Blueprints\"\"; \"\"Customizing the meter's appearance\"\"; \"\"Creating ammo and enemy counters\"\"; "]
[{"$nulls":4},"\"\"Displaying the HUD\"\"; \"\"Connecting UI values to player variables\"\""]
[{"$nulls":4},"\"\"Creating bindings for health and stamina\"\"\"\"Making text bindings\"\"; \"\"Tracking the ammo and eliminated targets\"\"; \"\"Reducing the ammo counter\"\"; \"\"Increasing the targets eliminated counter\"\"; \"\"Summary\"\"; \"\"Chapter 4: Creating Constraints and Gameplay Objectives\"\"; \"\"Constraining player actions\"\"; \"\"Draining stamina while sprinting\"\"; \"\"Using looping timers to repeat actions\"\"; \"\"Blocking actions with branches\"\"; \"\"Regenerating stamina\"\"; \"\"Preventing firing actions when out of ammo\"\"; \"\"Creating collectable objects\"\"; \"\"Setting up collection logic\"\"; \"\"Setting a gameplay win condition\"\""]
[{"$nulls":4},"\"\"Displaying a target goal in the HUD\"\"\"\"Creating a win menu screen\"\"; \"\"Displaying the menu\"\"; \"\"Triggering a win\"\"; \"\"Summary\"\"; \"\"Chapter 5: Making Moving Enemies  with AI\"\"; \"\"Setting up the enemy actor to navigate\"\"; \"\"Importing from the marketplace\"\"; \"\"Expanding the play area\"\"; \"\"Making the level traversable with a NavMesh\"\"; \"\"Setting the stage for intelligence with  AI assets\"\"; \"\"Creating navigation behavior\"\"; \"\"Setting up patrol points\"\"; \"\"Enabling communication between assets\"\"; \"\"Teaching our AI to walk with the Behavior Tree\"\"; \"\"Making the AI chase the player\"\""]
[{"$nulls":4},"\"\"Giving the enemy sight with Pawn Sensing\"\""]
[null,null,null,"Sommario/riassunto","Whether you are an experienced game designer or artist looking to test your latest idea, or a complete novice looking to build their first video game, this is a great place to start learning how to build complex game mechanics quickly and easily without writing any text code. No programming experience required!"]