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[null,"1.","Record Nr.",null,"UNISA996485665803316"]
[null,null,"Titolo",null,"Extended reality . Part II : first International Conference, XR Salento 2022, Lecce, Italy, July 6-8, 2022, proceedings / / Lucio Tommaso De Paolis, Pasquale Arpaia and Marco Sacco (editors)"]
[null,null,"Pubbl/distr/stampa",null,"Cham, Switzerland : , : Springer, , [2022]"]
[{"$nulls":4},"©2022"]
[null,null,"ISBN",null,"3-031-15553-X"]
[null,null,"Descrizione fisica",null,"1 online resource (469 pages)"]
[null,null,"Collana",null,"Lecture notes in computer science ; ; Volume 13446"]
[null,null,"Disciplina",null,"006.8"]
[null,null,"Soggetti",null,"Virtual reality"]
[{"$nulls":4},"Mixed reality"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Intro -- Preface -- Organization -- Keynote Abstracts -- Extend Human Performances with Augmented Reality -- Past and Coming 20 Years with Augmented Reality -- Remote and Close Range Sensing, Imaging and eXtended Reality for the Interpretation and Conservation of Cultural Heritage -- Contents - Part II -- Contents - Part I -- eXtended Reality for Learning and Training -- Mixed Reality Agents for Automated Mentoring Processes -- 1 Introduction -- 2 Related Work -- 3 Realization -- 3.1 Virtual Agents Framework -- 3.2 Architecture of the Mixed Reality Mentoring Agent -- 3.3 Extensions for Mentoring: Behavior Trees -- 3.4 Mentoring Prototype Application -- 4 Evaluation -- 4.1 Preparations and Setup -- 4.2 Results -- 5 Discussion -- 6 Conclusion and Future Work -- References -- Asynchronous Manual Work in Mixed Reality Remote Collaboration -- 1 Introduction -- 2 Related Work -- 2.1 Asynchronous Collaboration in MR -- 2.2 Spatial Capture and Replay of Body Motions -- 2.3 Representation of Non-present Collaborators -- 2.4 Contribution -- 3 Asynchronous Capture and Replay of Spatial Work -- 3.1 Representation of Collaborators and Their Manual Work -- 3.2 Record and Replay Process -- 4 Application in Remote Assembly Training -- 5 Pilot Experiment -- 5.1 Experimental Design -- 5.2 Results -- 5.3 Limitations -- 6 Conclusion -- References -- A Virtual Reality Serious Game for Children with Dyslexia: DixGame -- 1 Introduction -- 2 Related Work -- 3 Game Design: DixGame -- 3.1 Software -- 3.2 Hardware -- 3.3 Whack-a-Mole -- 3.4 Memory -- "]
[{"$nulls":4},"4 Conclusions and Future Work -- References -- Processing Physiological Sensor Data in Near Real-Time as Social Signals for Their Use on Social Virtual Reality Platforms -- 1 Introduction -- 2 Related Work -- 2.1 Processing Physiological Sensor Data -- 2.2 Development of Database Technologies."]
[{"$nulls":4},"2.3 Transferring Physiological Sensor Data from Sensors into Streaming Software -- 2.4 Near Real-Time Processing -- 2.5 Research Gap and Contribution -- 3 Concept -- 4 Implementation -- 5 Discussion -- 6 Conclusion -- 7 Future Work -- References -- Developing a Tutorial for Improving Usability and User Skills in an Immersive Virtual Reality Experience -- 1 Introduction -- 2 Related Work -- 3 Designing an Effective and Engaging Tutorial -- 4 Usability Evaluation -- 4.1 Preparation and Procedure -- 4.2 Results -- 5 Conclusions -- References -- Challenges in Virtual Reality Training for CRBN Events -- 1 Introduction -- 2 Related Work -- 2.1 Virtual Training Environments -- 2.2 CBRN Training -- 3 Challenges for Virtual Reality CBRN Training -- 3.1 Exercise Simulation Platform -- 3.2 Scenarios and Scenario Creator -- 3.3 CBRN VR Mask -- 4 Conclusion -- References -- A Preliminary Study on the Teaching Mode of Interactive VR Painting Ability Cultivation -- 1 VR Painting and VR Painting Teaching -- 1.1 The Prospect of VR Painting -- 1.2 Research Context of VR Painting Teaching -- 2 VR Painting Software -- 2.1 The Introduction of VR Painting Software -- 2.2 Advantages of VR Painting -- 3 The Main Points of the Construction of a VR Painting Talent Training Model -- 3.1 Building a Teaching System for VR Painting Tools -- 3.2 Application of Traditional Art Skills in VR Painting -- 3.3 Develop Spatial Layout and Narrative Skills -- 3.4 Collaborative Creation with 3D Modeling Software -- 3.5 Thinking Expansion and Material Accumulation -- 4 The Cultivation of Aesthetic Appreciation Ability Under the New Mode -- 5 Challenges of VR Painting -- 6 Conclusion -- References -- eXtended Reality in Education -- Factors in the Cognitive-Emotional Impact of Educational Environmental Narrative Videogames -- 1 Introduction -- 2 Research Questions and Procedure."]
[{"$nulls":4},"3 Experiment Methodology -- 4 Results and Conclusions -- References -- Instinct-Based Decision-Making in Interactive Narratives -- 1 Introduction -- 2 Conceptualization -- 2.1 Immersion, Interactivity, and Agency -- 2.2 Guidance -- 3 Methodology -- 4 Design and Production -- 4.1 Scriptwriting -- 4.2 Design -- 5 Results -- 6 Conclusions -- 7 Future Work -- References -- The Application of Immersive Virtual Reality for Children's Road Education: Validation of a Pedestrian Crossing Scenario -- 1 Introduction -- 1.1 Background -- 1.2 Aims of the Study -- 2 Procedure -- 2.1 Ethical Approval -- 2.2 Simulator -- 2.3 Participants -- 2.4 Scenario -- 2.5 Variables -- 3 Analysis and Results -- 3.1 Comparison of Behavior in Reality and in the Virtual Environment -- 3.2 Reaction Time -- 3.3 Average Crossing Speed -- 4 Conclusions and Future Developments -- References -- Collaborative VR Scene Broadcasting for Geometry Education -- 1 Introduction -- 2 Related Work -- 2.1 Development of VR in Geometry Education -- 2.2 Possible Solutions to Facilitate VR Collaboration -- 3 Design -- 3.1 Infrastructure of VRSB -- 3.2 Independent Expanding Space and Shared Space -- 3.3 Publish Side and Subscribe Sides -- 4 Implementation -- 4.1 A Case Study of the Lira Leaning Tower -- 4.2 A Case Study of the Building Bridges -- 5 User Feedback -- 6 Discussion and Conclusion -- References -- Collaborative Mixed Reality Annotations System for Science and History Education Based on UWB Positioning and Low-Cost AR Glasses -- 1 Introduction -- 2 Relative Work -- 2.1 The Superiority of Applying MR in Education -- 2.2 Status Quo of AR Glasses -- 2.3 Equivalent Systems "]
[{"$nulls":4},"-- 3 System Design -- 3.1 Introduction of Three Modules -- 3.2 Principle of Space Positioning -- 3.3 Measurement and Positioning of Physical Space -- 3.4 Acquisition, Calculation, and Propagation of Positioning Coordinates."]
[{"$nulls":4},"3.5 Alignment of Virtual Space with Real Space -- 4 User Study -- 5 Conclusions and Discussion -- References -- Artificial Intelligence and Machine Learning for eXtended Reality -- Can AI Replace Conventional Markerless Tracking? A Comparative Performance Study for Mobile Augmented Reality Based on Artificial Intelligence -- 1 Introduction -- 2 Related Works -- 3 Materials and Methods -- 3.1 Classification Task -- 3.2 Object Detection Task -- 4 Experimental Processing -- 4.1 Motivation for the Choice of Devices -- 4.2 Test Configuration and Description -- 4.3 Test Application Execution -- 4.4 Graph Analysis -- 5 Conclusions and Future Works -- References -- Find, Fuse, Fight: Genetic Algorithms to Provide Engaging Content for Multiplayer Augmented Reality Games -- 1 Introduction -- 2 Related Works -- 2.1 AR Video Games -- 2.2 GAs for PCG in Games -- 3 FFF: Find, Fuse, Fight -- 3.1 Overview of FFF -- 3.2 Fuse: Generation of New Creatures -- 3.3 Fight: The AR Fighting System -- 4 Performance Test -- 5 Conclusion and Future Works -- References -- Synthetic Data Generation for Surface Defect Detection -- 1 Introduction -- 2 Background in Defect Detection Using Synthetic Data -- 3 Scientific Issues -- 4 Our Synthetic Data Generator and Training -- 5 Results -- 6 Conclusion and Future Work -- References -- eXtended Reality in Geo-information Sciences -- ARtefact: A Conceptual Framework for the Integrated Information Management of Archaeological Excavations -- 1 Introduction -- 2 Principles and Objectives -- 3 Scientific and Technological State-of-the-Art -- 3.1 Technologies and Applications for the Digital Documentation of Excavations, Documentation Study and Conservation -- 3.2 Semantic Linking of Archaeological Data with the Use of Ontologies -- 3.3 Applications for the Interactive Presentation of Cultural Heritage and Excavation Findings."]
[{"$nulls":4},"3.4 Digital Archaeology Projects -- 4 The ARtefact Architecture -- 5 End Products and Usage Scenarios -- 6 Scientific and Technological Innovation -- 7 Conclusions -- References -- Geomatics Meets XR: A Brief Overview of the Synergy Between Geospatial Data and Augmented Visualization -- 1 Introduction -- 2 Related Works -- 2.1 Microsoft HoloLens -- 3 Description of GEOLENS Solution -- 3.1 Device and Web Platform -- 3.2 Georeferencing the Project -- 3.3 Examples of Possible Applications Domains -- 4 Conclusions and Future Works -- References -- Utilization of Geographic Data for the Creation of Occlusion Models in the Context of Mixed Reality Applications -- 1 Introduction -- 2 Problem Statement -- 3 State of the Art -- 4 Material -- 5 Methodology -- 5.1 Elevation Data -- 5.2 Geographic Information Services -- 6 Implementation -- 7 Results -- 8 Conclusion -- 9 Outlook -- References -- Development of an Open-Source 3D WebGIS Framework to Promote Cultural Heritage Dissemination -- 1 Introduction -- 2 Material and Methods -- 2.1 WebGIS Application Design and Implementation -- 2.2 Data Collection and Geodatabase Building -- 2.3 3D Model Produced by RPAS-Photogrammetry -- 3 Results -- 4 Discussion and Conclusion -- References -- Industrial eXtended Reality -- A Framework for Developing XR Applications Including Multiple Sensorial Media -- 1 Introduction -- 2 Main Issues Concerning the Sense of Smell -- 3 Framework for Smell Augmented XR Applications -- 3.1 Designing XR Interaction Including Smell Effects -- 3.2 Rendering Smell Effects -- 4 Case Studies -- 4.1 Olfaction-Augmentation for Training -- 4.2 Olfaction-Augmentation for Learning "]
[{"$nulls":4},"-- 4.3 Olfaction-Augmentation in Museums -- 5 Conclusions -- References -- Augmented Reality Remote Maintenance in Industry: A Systematic Literature Review -- 1 Introduction -- 2 Definitions -- 3 Methodology."]
[{"$nulls":4},"4 Results and Discussion."]
[null,"2.","Record Nr.",null,"UNINA9910794840903321"]
[null,null,"Autore",null,"Funk Albert <1962->"]
[null,null,"Titolo",null,"Kleine Geschichte des Föderalismus : Vom Fürstenbund Zur Bundesrepublik / / Albert Funk"]
[null,null,"Pubbl/distr/stampa",null,"Paderborn : , : Brill, , [2010]"]
[{"$nulls":4},"©2010"]
[null,null,"ISBN",null,"3-657-77028-3"]
[null,null,"Edizione",null,"[1st ed.]"]
[null,null,"Descrizione fisica",null,"1 online resource"]
[null,null,"Disciplina",null,"321.301"]
[null,null,"Soggetti",null,"Federal government - Germany - History"]
[{"$nulls":4},"Germany Politics and government"]
[null,null,"Lingua di pubblicazione",null,"Tedesco"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references (pages 383-396) and index."]
[null,null,"Nota di contenuto",null,"Preliminary Material -- Einleitung -- Was ist Föderalismus? -- Länder und Reich, Fürsten und König -- Einungen und Bünde: Föderalismus im Mittelalter -- Reform, Reformation, Verfassungskrieg 1495-1648 -- Die deutsche Fürstenunion 1648-1790 -- Vom Reich zum Bund 1790 bis 1815 -- Der Deutsche Bund 1815-1848 -- Die Revolution 1848/49 -- Neubeginn und Ende des Deutschen Bundes 1850-1866 -- Geteilt: Nord und Süd 1866-1871 -- Das deutsche Kaiserreich 1871-1918 -- Die Weimarer Republik 1919-1930 -- Präsidialregierungen und Drittes Reich 1930-1945 -- Nachkriegszeit und Staatsgründung 1945-1949 -- Die Bundesrepublik 1949-1989 -- Die DDR: Länder am Anfang, Länder am Ende -- Einheit, Europa, Reform: Föderalismus seit 1990 -- Auswahlbibliographie -- Dank -- Bild- und Kartennachweis -- Register."]
[null,null,null,"Sommario/riassunto","Die Geschichte des Föderalismus in Deutschland vom Mittelalter bis heute -  anschaulich erzählt und erklärt mit allen wichtigen Etappen und Entwicklungen. Die spannende und auch konfliktreiche Geschichte des Bundesstaats erstmals für ein breiteres Publikum aufbereitet.Der Bundesstaat ist Kern unserer politischen Verfassung. Ob und wie er funktioniert  -  das geht jeden an. Er ist auch nicht ganz zufällig entstanden. Der Blick in die Geschichte zeigt: Föderalismus, wohin man schaut. »Deutschland wird auf deutsch regiert«, lautete ein Schlagwort schon im 18. Jahrhundert. Föderalismus ist unsere Verfassungstradition. Es ist eine bunte, wechselreiche, bisweilen auch ernüchternde Geschichte: Wie der Föderalismus im Mittelalter entstand, "]
[{"$nulls":4},"wie 1495 die frühe bundesstaatliche Verfassung geschaffen wurde, wie der Rheinbund sie ins 19. Jahrhundert transportierte, wie man im Deutschen Bund damit umging, was Bismarck daraus machte. Wie der Bundesstaat in der Weimarer Republik fehlschlug und dann von den Nationalsozialisten abgeschafft wurde. Wie er nach 1945 wieder erblühte. Und wie er in der Gegenwart reformiert wird, um in der Zukunft zu bestehen."]