{"text_format":"2","workbook":"xls","n_sheets":1,"sheets":["report2"],"not_rendered":{"charts":0,"images":0,"macros":0,"external_links":1,"defined_names":1,"comments":0,"pivot_tables":0},"unopened":[],"bounds":{"document_bytes":16777216,"sheet_cells":100000,"run_cost":"one","rows_first":2000,"rows_last":500,"rows_between":2000,"halvings":0,"cell_chars":16384,"cell_head_chars":4096},"cells_cut":0,"cells_raw":0,"read":"whole","date_system":"1900","formulas":"cached_only"}

{"sheet":"report2","index":0,"n_rows":19,"n_cols":5,"rows_kept":19,"cut":false,"hidden":false,"merged":[[0,2,0,3],[0,4,0,5],[1,2,1,3],[1,4,1,5],[2,2,2,3],[2,4,2,5],[3,2,3,3],[4,2,4,3],[8,2,8,3],[9,2,9,3],[10,2,10,3],[13,2,13,3],[14,2,14,3]],"flags":["formulas_cached_only"]}
[null,"1.","Record Nr.",null,"UNINA9910791662803321"]
[null,null,"Autore",null,"Jin Dal Yong <1964->"]
[null,null,"Titolo",null,"Korea's online gaming empire / / Dal Yong Jin"]
[null,null,"Pubbl/distr/stampa",null,"Cambridge, Mass., : MIT Press, ©2010"]
[null,null,"ISBN",null,"0-262-28896-6"]
[{"$nulls":4},"1-282-89922-8"]
[{"$nulls":4},"9786612899225"]
[{"$nulls":4},"0-262-28951-2"]
[null,null,"Descrizione fisica",null,"1 online resource (201 p.)"]
[null,null,"Disciplina",null,"338.4/77948095195"]
[null,null,"Soggetti",null,"Video games - Social aspects - Korea (South)"]
[{"$nulls":4},"Video games - Economic aspects - Korea (South)"]
[{"$nulls":4},"Video games industry - Korea (South) - History"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Bibliographic Level Mode of Issuance: Monograph"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,null,"Sommario/riassunto","Dal Yong Jin examines the rapid growth of the Korean online game industry from the perspective of political economy, discussing it in social, cultural & economic contexts."]