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[null,"1.","Record Nr.",null,"UNINA9910790126203321"]
[null,null,"Autore",null,"Friedman Avi <1952->"]
[null,null,"Titolo",null,"Fundamentals of sustainable dwellings [[electronic resource] /] / Avi Friedman"]
[null,null,"Pubbl/distr/stampa",null,"Washington, D.C., : Island Press, c2012"]
[null,null,"ISBN",null,"1-61091-211-X"]
[null,null,"Edizione",null,"[1st ed. 2012.]"]
[null,null,"Descrizione fisica",null,"1 online resource (271 p.)"]
[null,null,"Disciplina",null,"690/.8047"]
[null,null,"Soggetti",null,"Ecological houses - Design and construction"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Preface -- Acknowledgements -- Chapter 1. Principles of Sustainable Dwellings -- Chapter 2. Siting a Home -- Chapter 3. Sustainable Residential Design Concepts -- Chapter 4. Unit-Planning Principles -- Chapter 5. Constructing a Home -- Chapter 6. Building Materials -- Chapter 7. Energy-Efficient Windows -- Chapter 8. Heating and Cooling Systems -- Chapter 9. Healthy Indoor Environments -- Chapter 10. Water Efficiency -- Chapter 11. Green Roofs -- Chapter 12. Edible Landscaping and Xeriscaping -- Chapter 13. Waste Management and Disposal -- Bibliography -- Illustration Credits -- Case Study Projects Team -- Case Study Projects Photographers -- Index."]
[null,null,null,"Sommario/riassunto","Despite a prolonged slump in the housing market, the demand for residential green building remains strong. More than ever, professionals need reliable information about how to construct or retrofit livable, sustainable, and economical homes. With Fundamentals of Sustainable Dwellings, Avi Friedman provides that resource. While other books on residential green building are often either superficial or overly technical, Friedman gets it just right, delivering an illustrated, accessible guide for architects, developers, home builders, codes officials, and students of architecture and green design. Friedman charts a new course for residential building—one in which social, cultural, economic, and environmental values are part of every design decision. The book begins with a concise overview of green building principles, covering topics such as sustainable resources and common certification methods. Each following chapter examines a critical aspect of green home construction, from siting to waste management options. Friedman provides basics about energy-efficient windows and heating and cooling systems. And he offers innovative solutions like edible "]
[{"$nulls":4},"landscaping and green roofs. Friedman knows that in green building, ideas are only as good as their execution. So in each chapter valuable data is assembled and a contemporary project in which designers strove to achieve sustainability while adhering to real-world constraints is featured. The result is a practical guide for every professional in the burgeoning field of residential green building."]
[null,"2.","Record Nr.",null,"UNINA9910735387703321"]
[null,null,"Autore",null,"Sutherland Bruce"]
[null,null,"Titolo",null,"Beginning Android C++ game development / / Bruce Sutherland"]
[null,null,"Pubbl/distr/stampa",null,"New York : , : Apress, , 2013"]
[null,null,"ISBN",null,"1-4302-5831-4"]
[null,null,"Edizione",null,"[1st ed. 2013.]"]
[null,null,"Descrizione fisica",null,"1 online resource (xix, 296 pages) : illustrations (some color)"]
[null,null,"Collana",null,"Gale eBooks"]
[null,null,"Disciplina",null,"004"]
[{"$nulls":4},"794.815268"]
[null,null,"Soggetti",null,"Application software - Development"]
[{"$nulls":4},"Mobile computing - Programming"]
[{"$nulls":4},"C++ (Computer program language)"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","\"Take your Android game apps to the next level with the power of C++\"--Cover."]
[{"$nulls":4},"Includes index."]
[null,null,"Nota di contenuto",null,"\"\"Contents at a Glance\"\"; \"\"Contents\"\"; \"\"About the Author\"\"; \"\"About the Technical Reviewer \"\"; \"\"Acknowledgments\"\"; \"\"Introduction\"\"; \"\"Chapter 1: An Introduction to Game Development\"\"; \"\"A Brief History of Video Games\"\"; \"\"Who Makes Games?\"\"; \"\"The Difference between Computer Games and Board Games\"\"; \"\"Comparing Mobile Phones to Game Consoles\"\"; \"\"An Overview of Game Engines\"\"; \"\"Summary\"\"; \"\"Chapter 2: An Introduction to the Android Game Development Ecosystem\"\"; \"\"Java and the Dalvik Virtual Machine\"\"; \"\"C++ and the NDK\"\"; \"\"Fragmentation and the Android Ecosystem\"\"; \"\"Android Versions\"\""]
[{"$nulls":4},"\"\"Screen Resolution and Aspect Ratio\"\"\"\"Input Device Support\"\"; \"\"GPUs\"\"; \"\"HelloDroid - Our First Android Game\"\"; \"\"Creating a New Eclipse Project\"\"; \"\"Adding NDK Support\"\"; \"\"A Look at the NDK Build System\"\"; \"\"Modifying the Build File\"\"; \"\"Adding Application-Level Build Options\"\"; \"\"Enabling Debugging\"\"; \"\"Running the Game\"\"; \"\"Summary\"\"; \"\"Chapter 3: Game Design for Beginners: Droid Runner\"\"; \"\"An Introduction to Design Documents\"\"; \"\"Creating a World, Telling a Story, and Setting the Scene\"\"; \"\"The Droid Runner Design Overview\"\"; \"\"Section 1 - Game Overview\"\""]
[{"$nulls":4},"\"\"Defining the Gameplay and Mechanics\"\"\"\"Section 2 - Gameplay and Mechanics\"\"; \"\"Section 2.1 - Gameplay\"\"; \"\"Section 2.2 - Mechanics\"\"; \"\"Section 2.2.1 - Movement\"\"; \"\"Section 2.2.2 - Obstacles\"\"; \"\"Section 2.2.3 - Pickups\"\"; \"\"Level Design\"\"; \"\"Pacing\"\"; \"\"Aesthetics\"\"; \"\"Scale\"\"; "]
[{"$nulls":4},"\"\"Technical Requirements\"\"; \"\"Summary\"\"; \"\"Chapter 4: Building a Game Engine\"\"; \"\"Creating an Application Object\"\"; \"\"Creating the Game Loop Using a Kernel and Tasks\"\"; \"\"Starting the Kernel Class\"\"; \"\"Defining the Task Interface\"\"; \"\"Examining the Kernel Methods\"\"; \"\"Androidâ€?s Native App Glue\"\"; \"\"Timekeeping\"\""]
[{"$nulls":4},"\"\"Summary\"\"\"\"Chapter 5: Writing a Renderer\"\"; \"\"Initializing the Window and OpenGL Using EGL\"\"; \"\"An Introduction to Shaders\"\"; \"\"An Introduction to Vertex Shaders in OpenGL ES 2.0\"\"; \"\"An Introduction to Fragment Shaders in OpenGL ES 2.0\"\"; \"\"Creating a Shader Program\"\"; \"\"Rendering a Quad with OpenGL\"\"; \"\"Representing Geometry\"\"; \"\"Creating a Renderable\"\"; \"\"Creating the Basic Shader\"\"; \"\"Creating an App-Specific Application and Task\"\"; \"\"Applying Textures to Geometry\"\"; \"\"Loading a File\"\"; \"\"Loading a TGA File\"\"; \"\"Representing a GL Texture\"\"; \"\"Creating TextureShader\"\""]
[{"$nulls":4},"\"\"Initializing Textures and Shaders\"\"\"\"Loading Textures in a Task\"\"; \"\"Summary\"\"; \"\"Chapter 6: Game Entities\"\"; \"\"What Is a Game Entity?\"\"; \"\"Communicating with Game Objects via Events\"\"; \"\"The Event Class\"\"; \"\"The EventHandler Classes\"\"; \"\"The EventManager\"\"; \"\"EventManagerâ€?s Friend Functions\"\"; \"\"Big O Notation\"\"; \"\"EventManagerâ€?s Interface Methods\"\"; \"\"Rendering an Object\"\"; \"\"The TransformComponent Class\"\"; \"\"The Transform Class\"\"; \"\"The RenderableComponent\"\"; \"\"The TransformShader Class\"\"; \"\"The Player Object\"\"; \"\"Making the Player Jump\"\"; \"\"A Basic AI Entity\"\"; \"\"Summary\"\""]
[{"$nulls":4},"\"\"Chapter 7: Building Game Levels with Collision\"\""]
[null,null,null,"Sommario/riassunto","Beginning Android C++ Game Development introduces general and Android game developers like you to Android's powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best performing game apps that leverage C++.  In short, you learn to build professional looking and performing game apps like the book's case study, Droid Runner. In this book, you'll learn all the major aspects of game design and programming using the Android NDK and be ready to submit your first professional video game app to Google Play and Amazon Appstore for today's Android smartphones and tablet users to download and play.  The techniques contained in this book include building a game engine, writing a renderer, and building a full game app with entities, game levels and collisions. As part of the tutorial you'll also learn about inserting perspectives using cameras and including audio in your game app."]