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[null,"1.","Record Nr.",null,"UNINA990000584720403321"]
[null,null,"Autore",null,"Hoffmann, Karl"]
[null,null,"Titolo",null,"An INTRODUCTION TO MEASUREMENTS USING STRAIN CAGES / HOFFMANN KARL"]
[null,null,"Pubbl/distr/stampa",null,"Darhstradt : Hottiger Baldwin Messtechnik GMBH, 1989"]
[null,null,"Locazione",null,"DINSC"]
[null,null,"Collocazione",null,"07 E-44"]
[null,null,"Lingua di pubblicazione",null,"Italiano"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,"2.","Record Nr.",null,"UNINA9910789829103321"]
[null,null,"Autore",null,"Bogost Ian"]
[null,null,"Titolo",null,"Newsgames : journalism at play / / Ian Bogost, Simon Ferrari, and Bobby Schweizer"]
[null,null,"Pubbl/distr/stampa",null,"Cambridge, Mass., : MIT Press, ©2010"]
[null,null,"ISBN",null,"0-262-28908-3"]
[{"$nulls":4},"1-282-97837-3"]
[{"$nulls":4},"9786612978371"]
[{"$nulls":4},"0-262-28922-9"]
[null,null,"Descrizione fisica",null,"1 online resource (244 p.)"]
[null,null,"Disciplina",null,"794.8"]
[null,null,"Soggetti",null,"Video games"]
[{"$nulls":4},"Online journalism"]
[{"$nulls":4},"Interactive multimedia"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Bibliographic Level Mode of Issuance: Monograph"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Newsgames -- Current events -- Infographics -- Documentary -- Puzzles -- Literacy -- Community -- Platforms -- Journalism at play."]
[null,null,null,"Sommario/riassunto","Journalism has embraced digital media in its struggle to survive. But most online journalism just translates existing practices to the Web: stories are written and edited as they are for print; video and audio features are produced as they would be for television and radio. The authors of Newsgames propose a new way of doing good journalism: videogames. Videogames are native to computers rather than a digitized form of prior media. Games simulate how things work by constructing interactive models; journalism as game involves more than just revisiting old forms of news production. The book describes newsgames that can persuade, inform, and titillate; make information interactive; re-create a historical event; put news content into a puzzle; teach journalism; and build a community. Wired magazine's game Cutthroat Capitalism, for example, explains the economics of Somali piracy by putting the player in command of a pirate ship, offering choices for hostage negotiation strategies. And Powerful Robot's game September 12th offers a model for a short, quickly produced, and widely distributed editorial newsgame. Videogames do not offer a panacea for the ills of contemporary news organizations. But if the industry embraces them as a viable method of doing journalism--not "]
[{"$nulls":4},"just an occasional treat for online readers--newsgames can make a valuable contribution."]