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[null,"1.","Record Nr.",null,"UNINA9910789717903321"]
[null,null,"Autore",null,"Calleja Gordon"]
[null,null,"Titolo",null,"In-game : from immersion to incorporation / / Gordon Calleja"]
[null,null,"Pubbl/distr/stampa",null,"Cambridge, Mass., : MIT Press, ©2011"]
[null,null,"ISBN",null,"0-262-29454-0"]
[{"$nulls":4},"1-283-30270-5"]
[{"$nulls":4},"9786613302700"]
[{"$nulls":4},"0-262-29545-8"]
[null,null,"Descrizione fisica",null,"1 online resource (235 p.)"]
[null,null,"Disciplina",null,"794.8"]
[null,null,"Soggetti",null,"Video games - Psychological aspects"]
[{"$nulls":4},"Video gamers - Psychology"]
[{"$nulls":4},"Virtual reality - Psychological aspects"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Games will be games -- Immersion -- The player involvement model -- Kinaesthetic involvement -- Spatial involvement -- Shared involvement -- Narrative involvement -- Affective involvement -- Ludic involvement -- Incorporation."]
[null,null,null,"Sommario/riassunto","An investigation of what makes digital games engaging to players and a reexamination of the concept of immersion.Digital games offer a vast range of engaging experiences, from the serene exploration of beautifully rendered landscapes to the deeply cognitive challenges presented by strategic simulations to the adrenaline rush of competitive team-based shoot-outs. Digital games enable experiences that are considerably different from a reader's engagement with literature or a moviegoer's experience of a movie. In In-Game, Gordon Calleja examines what exactly it is that makes digital games so uniquely involving and offers a new, more precise, and game-specific formulation of this involvement. One of the most commonly yet vaguely deployed concepts in the industry and academia alike is immersion--a player's sensation of inhabiting the space represented onscreen. Overuse of this term has diminished its analytical value and confused its meaning, both in analysis and design. Rather than conceiving of immersion as a single experience, Calleja views it as blending different experiential phenomena afforded by involving gameplay. He proposes a framework (based on qualitative research) to describe these "]
[{"$nulls":4},"phenomena: the player involvement model. This model encompasses two constituent temporal phases--the macro, representing offline involvement, and the micro, representing moment-to-moment involvement during gameplay--as well as six dimensions of player involvement: kinesthetic, spatial, shared, narrative, affective, and ludic. The intensified and internalized experiential blend can culminate in incorporation--a concept that Calleja proposes as an alternative to the problematic immersion. Incorporation, he argues, is a more accurate metaphor, providing a robust foundation for future research and design."]
[null,"2.","Record Nr.",null,"UNINA9910826057903321"]
[null,null,"Autore",null,"Del fuego al láser <qué es la luz y cómo se generá, >"]
[null,null,"Titolo",null,"Del Fuego Al Láser / / Marc Figueras Atienza"]
[null,null,"Pubbl/distr/stampa",null,"Barcelona : , : Editorial UOC, , [2017]"]
[{"$nulls":4},"©2017"]
[null,null,"ISBN",null,"84-9116-737-4"]
[null,null,"Descrizione fisica",null,"1 online resource (168 pages)"]
[null,null,"Collana",null,"Manuales (Editorial UOC)"]
[null,null,"Disciplina",null,"535"]
[null,null,"Soggetti",null,"Light"]
[{"$nulls":4},"Light sources"]
[null,null,"Lingua di pubblicazione",null,"Spagnolo"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Sommario/riassunto","La luz es omnipresente en nuestras vidas. Con la luz vemos, ya sea gracias a la luzdel sol o gracias a la luz producida artificialmente mediante aparatos creados por el ser humano. Con la luz estáis leyendo estas palabras. Mirad a vuestro alrededor: si es de día, estará todo inundado por la luz del sol; si es de noche,veréis incontables aparatos que también producen luz. ¿Cómo se produce toda esta luz? Esta es la pregunta que quiere responder este libro. Pretende explicar cuáles son los mecanismos físicos por los cuales se puede producir luz y cómo funcionan las diversas fuentes de luz que existen, haciendo especial hincapié en el láser, por sus especiales características."]
[null,"3.","Record Nr.",null,"UNINA9910141223703321"]
[null,null,"Titolo",null,"Revista portuguesa de pneumologia"]
[null,null,"Pubbl/distr/stampa",null,"[Madrid?], : Elsevier España"]
[null,null,"Edizione",null,"[English ed.]"]
[null,null,"Disciplina",null,"616.2/4"]
[null,null,"Soggetti",null,"Lungs - Diseases"]
[{"$nulls":4},"Lung Diseases"]
[{"$nulls":4},"Pneumologia"]
[{"$nulls":4},"Poumons - Maladies"]
[{"$nulls":4},"Periodical"]
[{"$nulls":4},"Periodicals."]
[{"$nulls":4},"Revistes electròniques."]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Periodico"]
[null,null,null,"Note generali","Refereed/Peer-reviewed"]