{"text_format":"2","workbook":"xls","n_sheets":1,"sheets":["report2"],"not_rendered":{"charts":0,"images":0,"macros":0,"external_links":1,"defined_names":2,"comments":0,"pivot_tables":0},"unopened":[],"bounds":{"document_bytes":16777216,"sheet_cells":100000,"run_cost":"one","rows_first":2000,"rows_last":500,"rows_between":2000,"halvings":0,"cell_chars":16384,"cell_head_chars":4096},"cells_cut":0,"cells_raw":0,"read":"whole","date_system":"1900","formulas":"cached_only"}

{"sheet":"report2","index":0,"n_rows":32,"n_cols":5,"rows_kept":32,"cut":false,"hidden":false,"merged":[[0,2,0,3],[0,4,0,5],[1,2,1,3],[1,4,1,5],[2,2,2,3],[3,2,3,3],[5,2,5,3],[6,2,6,3],[7,2,7,3],[9,2,9,3],[10,2,10,3],[14,2,14,3],[17,2,17,3],[17,4,17,5],[18,2,18,3],[18,4,18,5],[19,2,19,3],[21,2,21,3],[22,2,22,3],[23,2,23,3],[24,2,24,3],[25,2,25,3],[26,2,26,3],[27,2,27,3],[31,2,31,3]],"flags":["formulas_cached_only"]}
[null,"1.","Record Nr.",null,"UNINA9910788962303321"]
[null,null,"Titolo",null,"Real-time shading / / Marc Olano. [et al.]"]
[null,null,"Pubbl/distr/stampa",null,"Natick, Mass. : , : A.K. Peters Ltd., , 2002"]
[null,null,"ISBN",null,"0-429-06299-0"]
[{"$nulls":4},"1-4398-6381-4"]
[null,null,"Descrizione fisica",null,"1 online resource (370 p.)"]
[null,null,"Disciplina",null,"006.6/9"]
[null,null,"Soggetti",null,"Computer graphics"]
[{"$nulls":4},"Real-time data processing"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references (p. 323-337) and index."]
[null,null,"Nota di contenuto",null,"Front Cover; Dedication; Contents; Preface; Acknowledgments; I. Fundamentals; 1. Introduction; 2. Reflectance; 3. Texturing; 4. Procedural Shaders; 5. Graphics Hardware; II. Building Blocks for Shading; 6. Texture Shading; 7. Environment Maps for Illumination; 8. The Texture Atlas; III. High-Level Procedural Shading; 9. Classifying Shaders; 10. APST: Antialiased Parameterized Solid Texturing; 11. Compiling Real-Time Procedural Shaders; 12. RenderMan; 13. Pfman: Procedural Shaders on PixelFlow; 14. ISL: Interactive Shading Language; 15. RTSL: The Stanford Real-Time Shading Language"]
[{"$nulls":4},"16. ESMTL: The Evans & Sutherland Multitexturing Language17. OpenGL2.0; 18. APIs; IV. And Beyond; 19. Predicting the Present; Bibliography"]
[null,null,null,"Sommario/riassunto","This book covers real-time shading systems, their design and how they work. Procedural shading, long valued for off-line rendering and production animation is now possible on interactive graphics hardware. These developments are important for areas such as game development, product design, and scientific visualization, among others. The authors include examples of techniques for achieving common effects efficiently in a real-time shading language ranging from full procedural shading on advanced specialized hardware to limited, yet surprisingly flexible shading on unextended OpenGL, to modern P"]
[null,"2.","Record Nr.",null,"UNINA9910788651603321"]
[null,null,"Titolo",null,"Homotopy invariant algebraic structures : a conference in honor of J. Michael Boardman : AMS Special Session on Homotopy Theory, January 7-10, 1998, Baltimore, MD / / Jean-Pierre Meyer, Jack Morava, W. Stephen Wilson, editors"]
[null,null,"Pubbl/distr/stampa",null,"Providence, Rhode Island : , : American Mathematical Society, , [1999]"]
[{"$nulls":4},"©1999"]
[null,null,"ISBN",null,"0-8218-7829-8"]
[null,null,"Descrizione fisica",null,"1 online resource (392 p.)"]
[null,null,"Collana",null,"Contemporary mathematics, , 0271-4132 ; ; 239"]
[null,null,"Disciplina",null,"514/.24"]
[null,null,"Soggetti",null,"Homotopy theory"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references."]
[null,null,"Nota di contenuto",null,"Contents --  Preface --  Publications of J. Michael Boardman --  Some History --  Letter from R. Thorn --  Higher homotopies, Pacts, and the bar construction --  The hare and the tortoise --  Cobordism of involutions revisited, revisited --  Grafting Boardman's cherry trees to quantum field theory --  My time as Mike Boardman's student and our work on infinite loop spaces --  Research Papers --  Stabilizing the lower operations for mod two cohomology --  Conditionally convergent spectral sequences --  Introduction --  Part I \" Tools --  Part II \" Convergence --  Formal schemes and formal groups --  1. Introduction --  2. Schemes --  3. Non-affine schemes --  4. Formal schemes --  5. Formal curves --  6. Formal groups --  7. Ordinary formal groups --  8. Formal schemes in algebraic topology --  References --  Simplicial commutative Fp-algebras through the looking-glass of the Fp-local spaces --  The swiss-cheese operad --  K(n + 1) equivalence implies K(n) equivalence."]