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[null,"1.","Record Nr.",null,"UNINA9910788288003321"]
[null,null,"Autore",null,"Hollis Tim"]
[null,null,"Titolo",null,"Toons in toyland : the story of cartoon character merchandise / / Tim Hollis"]
[null,null,"Pubbl/distr/stampa",null,"Jackson : , : University Press of Mississippi Jackson, , [2015]"]
[{"$nulls":4},"©2015"]
[null,null,"Descrizione fisica",null,"1 online resource (313 p.)"]
[null,null,"Disciplina",null,"688.7"]
[null,null,"Soggetti",null,"Comic strip character toys - United States - Marketing"]
[{"$nulls":4},"Cartoon characters - Social aspects - United States"]
[{"$nulls":4},"Licensed products - United States"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"License to toon -- Funny business -- Read more about it -- Toying around with your friends -- Windows into another world -- For the record -- Happy holidays -- Eat, drink, and be funny -- Car toons -- To infinity and beyond."]
[null,"2.","Record Nr.",null,"UNINA9910965503503321"]
[null,null,"Autore",null,"Warkus Matthias"]
[null,null,"Titolo",null,"The official GNOME 2 developer's guide / / Matthias Warkus"]
[null,null,"Pubbl/distr/stampa",null,"San Francisco, : No Starch Press, c2004"]
[null,null,"Edizione",null,"[1st ed.]"]
[null,null,"Descrizione fisica",null,"497 p"]
[null,null,"Disciplina",null,"005.4/38"]
[null,null,"Soggetti",null,"Computer programming"]
[{"$nulls":4},"Computer software - Development"]
[{"$nulls":4},"Graphical user interfaces (Computer systems)"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Includes index."]
[null,null,null,"Nota di bibliografia","Includes bibliography."]
[null,null,"Nota di contenuto",null,"Intro -- BRIEF CONTENTS -- CONTENTS IN DETAIL -- FOREWORD -- TECHNICAL REVIEWER'S NOTE -- PREFACE TO THE ORIGINAL EDITION -- PREFACE TO THE ENGLISH EDITION -- INTRODUCTION -- 1 GLIB -- 2 GOBJECT -- 3 GTK+ -- 4 THE GNOME LIBRARIES -- 5 GLADE AND LIBGLADE -- 6 ADDIT IONAL SOFTWARE DEVELOPMENT TOOLS -- 7 GCONF -- 8 GNOMEVFS -- 9 WHERE TO GO FROM HERE -- A STOCK ITEM REFERENCE -- B GLOSSARY -- C BIBLIOGRAPHY -- D GETTING THE GNOME DEVELOPMENT SOFTWARE -- E CREATIVE COMMONS NONCOMMERCIAL - SHAREALIKE LICENSE -- INDEX -- UPDATES."]
[null,null,null,"Sommario/riassunto","Developers who write programs for GNOME use the GNOME API. Working with the GNOME API is preferable because the program will conform to the standard GNOME program look and feel. It also allows the developer to use the GNOME specific libraries in the program, greatly simplifying the development process. \"The Official GNOME 2 Developer's Guide is the official GNOME Foundation guide to programming GUIs and applications using the GTK+ and GNOME API. Developed in partnership with the GNOME Foundation, this book is for programmers working with the GNOME 2 desktop environment. Each section begins with an example program that serves as a tutorial, then develops into a reference on the topic. Includes abundant, well-annotated examples. Knowledge of the C programming language is required, but no GUI programming experience is necessary."]