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[null,"1.","Record Nr.",null,"UNINA9910784144103321"]
[null,null,"Titolo",null,"Affective and emotional aspects of human-computer interaction [[electronic resource] ] : game-based and innovative learning approaches / / edited by Maja Pivec"]
[null,null,"Pubbl/distr/stampa",null,"Amsterdam ; ; Washington, DC, : IOS Press, c2006"]
[null,null,"ISBN",null,"6610505128"]
[{"$nulls":4},"1-280-50512-5"]
[{"$nulls":4},"9786610505128"]
[{"$nulls":4},"1-4237-9730-2"]
[{"$nulls":4},"1-60750-149-X"]
[{"$nulls":4},"600-00-0337-4"]
[{"$nulls":4},"1-60129-129-9"]
[null,null,"Descrizione fisica",null,"1 online resource (332 p.)"]
[null,null,"Collana",null,"The future of learning, , 1572-4794 ; ; 1"]
[null,null,"Disciplina",null,"004.019"]
[null,null,"Soggetti",null,"Computer-assisted instruction"]
[{"$nulls":4},"Learning - Research"]
[{"$nulls":4},"Experiential learning"]
[{"$nulls":4},"Education - Effect of technological innovations on"]
[{"$nulls":4},"Education - Simulation methods"]
[{"$nulls":4},"Video games - Research"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Papers presented at the interdisciplinary workshop \"Affective and Emotional Aspects of Human-Computer Interaction: Emphasis on Game-Based and Innovative Learning Approaches.\""]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Title page; Foreword; Acknowledgements; Supplementary Material Available via the Internet; Contents; Game-Based Learning; Affective Gaming: Advancing the Argument for Game-Based Learning; Didactic Analysis of Digital Games and Game-Based Learning; Immersive Environments: What Can We Learn from Commercial Computer Games?; What Is a Game Ego? (or How the Embodied Mind Plays a Role in Computer Game Environments); Multiple Motivations Framework; An Instructional Design/Development Model for the Creation of Game-Like Learning Environments: The FIDGE Model"]
[{"$nulls":4},"Learning when Using Commercial Computer Games as Simulations: A Case Study Using a Simulation GameSerious Games and 'Simulation "]
[{"$nulls":4},"Based E-Learning' for Infrastructure Management; Motivation and Learning; Learning and Motivation with Virtual Tutors. Does It Matter if the Tutor Is Visible on the Net?; Achievement Motivation, Performance Structure, and Adaptive Hypertext Learning; An Interactive Dictionary of Concepts: An Exploratory Platform for Enhancing Communication Between the Concepts Which Form and Inform Us"]
[{"$nulls":4},"Human-Computer Interaction: Sharing of Intergenerational Wisdom and Cross-Cultural KnowledgeDesigning the Stimulation Aspect of Hedonic Quality - An Exploratory Study; Emotions and Emotional Agents; On the Role of Self Esteem, Empathy and Narrative in the Development of Intelligent Learning Environments; Empathic Characters in Computer-Based Personal and Social Education; Using Machine-Learning Techniques to Recognize Emotions for On-Line Learning Systems; A Framework for Emotional Agents as Tutoring Entities; A Haptic Computing Logic - Agent Planning, Models, and Virtual Trees"]
[{"$nulls":4},"ESF SCSS Exploratory Workshop on Affective and Emotional Aspects of Human-Computer Interaction: Emphasis on Game-Based and Innovative Learning ApproachesAuthor Index"]
[null,null,null,"Sommario/riassunto","The learning process can be seen as an emotional and personal experience that is addictive and motivates learners to proactive behavior. Divided in three parts, this title discusses major topics such as: emotions, motivation, games, and game-experience."]
[null,"2.","Record Nr.",null,"UNINA9910787607003321"]
[null,null,"Titolo",null,"Global crime today : the changing face of organized crime / / edited by Mark Galeotti"]
[null,null,"Pubbl/distr/stampa",null,"London ; ; New York : , : Routledge, , 2005"]
[null,null,"ISBN",null,"1-315-82429-9"]
[{"$nulls":4},"1-317-83443-7"]
[{"$nulls":4},"1-317-83444-5"]
[null,null,"Descrizione fisica",null,"1 online resource (173 p.)"]
[null,null,"Disciplina",null,"364.1060973"]
[null,null,"Soggetti",null,"Organized crime - United States"]
[{"$nulls":4},"Globalization - United States"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references at the end of each chapters and index."]
[null,null,"Nota di contenuto",null,"Cover; Half Title; Title Page; Copyright Page; Table of Contents; Introduction Global Crime Today; 1 North American Organised Crime; 2 Italian Organised Crime: Mafia Associations and Criminal Enterprises; 3 Globalisation and Latin American and Caribbean Organised Crime; 4 The Russian 'Mafiya': Consolidation and Globalisation; 5 Organised Crime in East Central Europe: The Czech Republic, Hungary and Poland; 6 Chinese Organised Crime; 7 The Changing Face of the Yakuza; 8 State Crime: The North Korean Drug Trade"]
[{"$nulls":4},"9 The Crime-Terror Continuum: Tracing the Interplay between Transnational Organised Crime and Terrorism10 The Global Dimension of Cybercrime; Index"]
[null,null,null,"Sommario/riassunto","Crime is recognized as a constant factor within human society, but in the twenty-first century organized crime is emerging as one of the distinctive security threats of the new world order. The more complex, organized and interconnected society becomes, its crime becomes too. This book recognizes that the new century will be defined in part by a struggle between an 'upperworld', defined by increasingly open economic systems and democratic politics, and a transnational, entrepreneurial, dynamic and richly varied underworld, willing and able to use and distort these trends for i"]