{"text_format":"2","workbook":"xls","n_sheets":1,"sheets":["report2"],"not_rendered":{"charts":0,"images":0,"macros":0,"external_links":1,"defined_names":1,"comments":0,"pivot_tables":0},"unopened":[],"bounds":{"document_bytes":16777216,"sheet_cells":100000,"run_cost":"one","rows_first":2000,"rows_last":500,"rows_between":2000,"halvings":0,"cell_chars":16384,"cell_head_chars":4096},"cells_cut":0,"cells_raw":0,"read":"whole","date_system":"1900","formulas":"cached_only"}

{"sheet":"report2","index":0,"n_rows":26,"n_cols":5,"rows_kept":26,"cut":false,"hidden":false,"merged":[[0,2,0,3],[0,4,0,5],[1,2,1,3],[1,4,1,5],[2,2,2,3],[2,4,2,5],[3,2,3,3],[4,2,4,3],[7,2,7,3],[8,2,8,3],[9,2,9,3],[10,2,10,3],[11,2,11,3],[13,2,13,3],[14,2,14,3],[18,2,18,3]],"flags":["formulas_cached_only"]}
[null,"1.","Record Nr.",null,"UNINA9910786163803321"]
[null,null,"Autore",null,"Dobbert Tim"]
[null,null,"Titolo",null,"Matchmoving [[electronic resource] ] : the invisible art of camera tracking / / Tim Dobbert"]
[null,null,"Pubbl/distr/stampa",null,"Indianapolis, Ind., : Wiley Pub., Inc., 2013"]
[null,null,"ISBN",null,"1-299-18995-4"]
[{"$nulls":4},"1-118-46123-1"]
[{"$nulls":4},"1-118-52966-9"]
[null,null,"Edizione",null,"[2nd ed.]"]
[null,null,"Descrizione fisica",null,"1 online resource (346 p.)"]
[null,null,"Collana",null,"Serious skills"]
[null,null,"Disciplina",null,"778.5/345"]
[null,null,"Soggetti",null,"Digital cinematography"]
[{"$nulls":4},"Animation (Cinematography)"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Includes index."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Matchmoving; Acknowledgments; About the Author; Contents; Introduction; Chapter 1: The Basics of Matchmoving; Exploring a Typical Matchmove; Moving from 3D to 2D and Back Again; Understanding the Matchmoving Process; Matchmoving in the Production Pipeline; Perspective Matching Tutorial; Evaluating and Adjusting the Camera; Moving Toward Moving Pictures; Chapter 2: Matchmoving Software; Using Matchmoving Programs; Introducing Photogrammetry; Understanding How Matchmoving Programs Work; Laying Down Your First Tracks; Chapter 3: 2D Tracking; Understanding the 2D Tracking Process"]
[{"$nulls":4},"Exploring the Anatomy of a 2D TrackTrack Placement: Making Every Track Count; Getting Tracks to Stick; Following Hints for Effective 2D Tracking; Handling Plate Issues; Optimizing the Plate for 2D Tracking; 2D Tracking Tutorial; Moving from 2D to 3D; Chapter 4: 3D Calibration; Understanding \"Good\" Calibration; Calibrating Your Cameras; Evaluating the Solution; Determining Camera Moves; Setting Up a Coordinate System; Coordinate System Tutorial; But It Gets Better; Chapter 5: Automatic Tracking; Tracking on Autopilot; Editing Automatic Tracks; Using Masks"]
[{"$nulls":4},"Reaping the Benefits of Automatic Tracking Implementing the Automatic Tracking Process; Ready for a Brief Detour; Chapter 6: Cameras; How Film Cameras Work; Lenses; Film Backs; Format; Lens Distortion; Capture and Digitization; Keeping It All Straight; Fitting In; "]
[{"$nulls":4},"Chapter 7: Set Fitting; Fitting the Camera; Checking the Matchmove; Fitting the Set; Set-Fitting Tutorial; Altering the Coordinate System; Delivering the Scene; And Now on to the Real World ... Sort Of; Chapter 8: Being on Set; Getting the Right Information; Getting Camera Information; Marking Up the Set; Working with Others on Set"]
[{"$nulls":4},"Building a Matchmoving Kit Shooting Distortion Grids; Filling In the Details; Chapter 9: Matchamation; Understanding the Basic Technique; Making Model Changes; Working with Imperfect Data; Matchamation Tutorial; When the Going Gets Tough; Chapter 10: Troubleshooting and Advanced Techniques; Performing Effective Troubleshooting; Following a Troubleshooting Checklist; Diagnosing the Problem; Using Advanced Tools and Tricks; Tracking Moving Objects; Chapter 11: Object Tracking; The Object-Tracking Process; Object-Tracking Tutorial ; Common Problems with Object Tracking; Geometry Tracking"]
[{"$nulls":4},"Geometry-Tracking Tutorial Common Problems with Geometry Tracking; Advanced Object Tracking; And That's Not All; Chapter 12: Multipurposing Matchmoving Data; Creating Special Cameras; Matchmoves for Paint Work: \"Patchmoves\"; Matchmoves for Compositors; Matchmoves for TD Work; Not the End of the Road; Chapter 13: Stereo; Understanding Stereoscopy; Filming Stereo Footage; Viewing Stereo Footage; Matchmoving Stereo Footage; Overcoming Common Problems; So What's Next?; Appendix A: Resources; Appendix B: Matchmoving Software and Useful Links; Matchmoving Software; Other Useful Programs; Books"]
[{"$nulls":4},"Websites"]
[null,null,null,"Sommario/riassunto","Get your foot in the studio door by learning the art of matchmoving  Matchmoving is a technique that allows computer graphics to be inserted into live-action footage with correct position, scale, orientation, and motion. Also known as motion tracking, it''s what allows movie monsters to run down Main Street and robots to run through crowds--and look real. Now this unique book from a top expert from Industrial Light and Magic teaches you the art of matchmoving.  With step-by-step tutorials and pages of examples, this book first explains the basics and then shows you professional techniques, fro"]