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[null,"1.","Record Nr.",null,"UNINA9910786068603321"]
[null,null,"Autore",null,"Nygard Paul"]
[null,null,"Titolo",null,"Creating games with cocos2d for iPhone 2 [[electronic resource] ] : master cocos2d through building nine complete games for the iPhone / / Paul Nygard"]
[null,null,"Pubbl/distr/stampa",null,"Birmingham, UK, : Packt Pub., 2012"]
[null,null,"ISBN",null,"1-283-93794-8"]
[{"$nulls":4},"1-84951-901-3"]
[null,null,"Descrizione fisica",null,"1 online resource (388 p.)"]
[null,null,"Collana",null,"Community experience distilled"]
[null,null,"Disciplina",null,"794.81525"]
[null,null,"Soggetti",null,"Video games"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Includes index."]
[null,null,null,"Sommario/riassunto","There are nine complete games with increasing complexity built in this book. The process of game building is well-illustrated with screenshots and explained code. This book is aimed at readers with an understanding of Objective-C and some familiarity with the cocos2d for iPhone 2.0 framework."]