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[null,"1.","Record Nr.",null,"UNISA996478862103316"]
[null,null,"Titolo",null,"Computers helping people with special needs . Part I : 18th International Conference, ICCHP-AAATE 2022, Lecco, Italy, July 11-15, 2022, proceedings / / Klaus Miesenberger [and five others] (editors)"]
[null,null,"Pubbl/distr/stampa",null,"Cham, Switzerland : , : Springer, , [2022]"]
[{"$nulls":4},"©2022"]
[null,null,"ISBN",null,"3-031-08648-1"]
[null,null,"Descrizione fisica",null,"1 online resource (573 pages)"]
[null,null,"Collana",null,"Lecture notes in computer science ; ; Volume 13341"]
[null,null,"Disciplina",null,"362.4048"]
[null,null,"Soggetti",null,"Computerized self-help devices for people with disabilities"]
[{"$nulls":4},"Computers and people with disabilities"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Computers Helping People with Special Needs -- Preface -- Organization -- Contents - Part I -- Contents - Part II -- Art Karshmer Lectures in Access to Mathematics, Science and Engineering -- Art Karshmer Lectures in Access to Mathematics, Science and Engineering -- 1 Accessing -- 2 Understanding -- 3 Doing -- 4 Graphical Content -- References -- Conversion of Multi-lingual STEM Documents in E-Born PDF into Various Accessible E-Formats -- 1 Introduction -- 2 Background -- 3 Method -- 4 Multilingual Support in GUI -- 5 Evaluation -- 6 Conclusion and Future Works -- References -- An Efficient Method to Produce Accessible Contents for Online STEM Education -- 1 Introduction -- 2 Method -- 3 Preliminary Evaluation Report -- 4 Conclusion and Future Tasks -- References -- Making Equations Accessible in Scientific Documents -- 1 Introduction -- 2 Previous Work -- 3 Methodology -- 3.1 Pipeline -- 3.2 Heuristics - Display and Inline Maths -- 4 Work Status and Results -- 5 Conclusion and Future Work -- References -- Towards Semantically Enhanced Audio Rendering of Equations -- 1 Introduction and Motivation -- 2 Contextual Semantic Analysis -- 3 Literature Review -- 4 Architecture -- 4.1 Definition Extractor -- 4.2 Classifier -- 4.3 Semantic Extractor -- 4.4 Scope Finder -- 5 Conclusion -- References -- Accessible Chemical Structural Formulas Through Interactive Document Labeling -- 1 Introduction -- 2 Related Work -- 2.1 Accessibility of Structural Formulas -- 2.2 Learning-Based Detection and Labeling of Structural "]
[{"$nulls":4},"Formulas -- 3 Interactive Labeling of Structural Formulas -- 4 Evaluation -- 5 Conclusions -- References -- Designing an Inclusive and Accessible Mathematical Learning Environment Based on a Theorem Prover -- 1 Introduction -- 2 A Vision for Educational Math Software -- 3 User Requirements -- 4 Case Study: Solving Complex Problems."]
[{"$nulls":4},"4.1 An Example from Electrical Engineering -- 4.2 From Text and Figure to Formulas -- 4.3 ``Next-Step Guidance'' by a Hidden Formalisation -- 4.4 Relate the Problem to Available Knowledge -- 4.5 Iterating through the Tasks -- 5 Conclusion -- References -- Developing a Corpus of Hierarchically Classified STEM Images for Accessibility Purposes -- 1 Introduction -- 2 Images' Selection State of the Art -- 3 Corpus Creation Methodology -- 4 Image Classification -- 4.1 Creation of Categories -- 4.2 Assigning Images to Categories -- 5 Conclusions -- References -- Effective Non-visual Access to Diagrams via an Augmented Natural Language Interface -- 1 Introduction -- 1.1 Diagram Accessibility -- 1.2 AUDiaL: A Natural Language Interface to Diagrams -- 2 Accessible NLI to Diagrams -- 2.1 HCI Techniques for NLI Accessibility -- 2.2 Validation -- 3 Conclusion -- References -- Interface for Automatic Tactile Display of Data Plots -- 1 Introduction -- 2 Related Work -- 3 Comparison of Different Computer Algebraic Systems -- 4 The Tactile Plot Application -- 4.1 Interaction Concept -- 5 User Study -- 5.1 Participants -- 5.2 The Tasks -- 6 Results -- 7 Conclusions and Future Work -- References -- Mobile e-Learning Platform for Audio-Tactile Graphics Presentation -- 1 Introduction -- 2 The State of the Art -- 3 Our Research -- 3.1 Developed Platform -- 3.2 Research Group -- 3.3 Materials -- 3.4 Research Methodology -- 4 The Research Results -- 5 Discussion and Conclusion -- References -- Digital Solutions for Inclusive Mobility: Solutions and Accessible Maps for Indoor and Outdoor Mobility -- Digital Solutions for Inclusive Mobility: Solutions and Accessible Maps for Indoor and Outdoor Mobility -- 1 Introduction -- 2 Current Solutions to Improve Mobility -- 2.1 Information Needs -- 2.2 Orientation and Wayfinding -- 2.3 Tactile Maps."]
[{"$nulls":4},"2.4 Location-Based Services and Adaptive Routing -- 3 Conclusions -- References -- Split it Up: Allocentric Descriptions of Indoor Maps for People with Visual Impairments -- 1 Introduction -- 2 Related Work -- 3 A System for Modular Allocentric Descriptions -- 3.1 Design of the System -- 3.2 User Interface (UI) -- 4 User Study -- 4.1 Questionnaire and Procedure -- 4.2 Results -- 4.3 Discussion -- 5 Conclusions -- References -- Expert Study: Design and Use of Textures for Tactile Indoor Maps with Varying Elevation Levels -- 1 Introduction -- 2 Related Work -- 3 Use of Textures for Tactile Indoor Maps -- 4 Initial User Study on Tactile Indoor Map Design -- 4.1 Participants and Procedure -- 4.2 Results of the Initial User Study -- 5 Follow-up Study: Design of Textures in Tactile Indoor Maps -- 5.1 Materials and Procedure -- 5.2 Results and Observations of the Follow-Up Study -- 5.3 Summary of the Results -- 6 Conclusion -- References -- ATIM: Automated Generation of Interactive, Audio-Tactile Indoor Maps by Means of a Digital Pen -- 1 Introduction -- 2 Interactive Tactile Maps -- 3 Creating and Designing Audio-Tactile Indoor Maps -- 3.1 Producing Audio-Tactile Indoor Maps with a Digital Pen -- 3.2 Prototype for Audio-Tactile Indoor Maps -- 3.3 Pilot Study -- 4 Discussion and Outlook -- References -- An Audio-Tactile System for Visually Impaired People to Explore Indoor Maps -- 1 Introduction -- 2 Related Work -- 3 Creating New Features for TPad -- 4 Indoor Map Interaction Using TPad -- 5 User Study -- 5.1 Participants -- 5.2 Method -- 6 Results -- 7 Conclusions and Future Work -- References "]
[{"$nulls":4},"-- Supporting Independent Travelling for People with Visual Impairments in Buildings by Harmonizing Maps on Embossed Paper and Pin-Matrix Devices for Accessible Info-Points -- 1 Introduction -- 2 State of the Art -- 3 Concepts for Exploring Indoor Maps."]
[{"$nulls":4},"3.1 Concept of Splitting for Printable Tactile Maps -- 3.2 Concepts of Exploring with Braille Tactile Maps -- 4 Conclusion and Future Work -- References -- The Accessible Tactile Indoor Maps (ATIM) Symbol Set: A Common Symbol Set for Different Printing Methods -- 1 Introduction -- 2 Related Work -- 3 Creation of a Tactile Symbol Set for Indoor Maps -- 3.1 Selection Criteria -- 3.2 Transfer to a Lower Resolution Printing Technique -- 3.3 Testing and Adaption of the Symbols -- 4 The ATIM Symbol Set -- 4.1 Tactile Indoor Symbols with Distinct Semantics -- 5 Recommendations to Use the Symbols -- 6 Conclusion -- References -- Indoor Navigation Assistance for Visually Impaired People via Dynamic SLAM and Panoptic Segmentation with an RGB-D Sensor -- 1 Introduction -- 2 Related Work -- 3 Method -- 3.1 Preprocessing -- 3.2 Identifying Dynamic Objects -- 3.3 Ego-motion Estimation -- 3.4 Dynamic Objects Pose and Speed Estimation -- 4 Evaluation -- 5 Conclusion -- References -- Accessible Adaptable Indoor Routing for People with Disabilities -- 1 Introduction -- 2 State of the Art -- 3 Adaptable Indoor Routing for People with Disabilities -- 4 Evaluation Through a Pilot Study -- 5 Conclusion -- References -- Monocular Localization Using Invariant Image Feature Matching to Assist Navigation -- 1 Introduction -- 2 Related Work -- 3 Creating Path Feature Graph Object -- 4 Current Limitations and Future Work -- 5 Conclusion -- References -- Can Route Previews Amplify Building Orientation for People with Visual Impairment? -- 1 Introduction -- 2 Related Work -- 3 Transferring Real-World into Cognitive Maps -- 4 Evaluation Study, Results and Discussion -- 5 Conclusion -- References -- Implementation and Innovation in the Area of Independent Mobility Through Digital Technologies."]
[{"$nulls":4},"Implementation and Innovation in the Area of Independent Mobility Through Digital Technologies -- 1 Introduction -- 1.1 Co-design and Innovation in Mobility -- 1.2 Adoption of Innovation -- 1.3 Accessibility Standards and Legislation for Communicating Information -- 1.4 Routing and Journey Planning -- 1.5 The Final Leg of the Journey - Within Buildings -- 1.6 Transference -- 1.7 Summary -- References -- The Impact of Subjective Technology Adaptivity on the Willingness of Persons with Disabilities to Use Emerging Assistive Technologies: A European Perspective -- 1 Introduction -- 2 Methodology -- 2.1 Online Survey -- 2.2 Study Participants -- 3 Results -- 3.1 Subjective Technology Adaptivity -- 3.2 Use Intention for Emerging Technologies -- 4 Discussion -- References -- Towards Personalized Accessible Routing for People with Mobility Impairments -- 1 Introduction -- 2 State of the Art in Accessible Routing -- 3 Vision of Personalized Accessible Routing -- 4 Case Study Zurich -- 5 Conclusion -- References -- Traveling to Unknown Buildings: Accessibility Features for Indoor Maps -- 1 Introduction -- 2 Previous Work -- 3 Literature Review on Accessibility Features -- 4 Database of Accessibility Features for Maps -- 5 Discussion -- 6 Conclusions and Future Work -- References -- Acquiring Surrounding Visual Information Without Actively Taking Photos for People with Visual Impairment -- 1 Introduction -- 2 Related Work -- 3 User Study -- 3.1 Voice Guidance System -- 3.2 Results and Discussion -- 4 Conclusions -- References -- Listening First: Egocentric Textual Descriptions of Indoor Spaces for People with Blindness -- 1 Introduction -- 2 Related Work -- 3 Design of an Egocentric Description Component -- 3.1 Analysis of Literature and Existing Solutions -- 3.2 Specification of the Grammar -- 4 User "]
[{"$nulls":4},"Study -- 5 Results -- 6 Conclusion -- References."]
[{"$nulls":4},"Haptic and Digital Access to Art and Artefacts."]
[null,"2.","Record Nr.",null,"UNINA9910784395403321"]
[null,null,"Autore",null,"Young Paul <1968->"]
[null,null,"Titolo",null,"The cinema dreams its rivals [[electronic resource] ] : media fantasy films from radio to the Internet / / Paul Young"]
[null,null,"Pubbl/distr/stampa",null,"Minneapolis, : University of Minnesota Press, c2006"]
[null,null,"ISBN",null,"0-8166-9168-1"]
[null,null,"Descrizione fisica",null,"1 online resource (350 p.)"]
[null,null,"Disciplina",null,"791.43/6552"]
[null,null,"Soggetti",null,"Mass media in motion pictures"]
[{"$nulls":4},"Fantasy films - History and criticism"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","\"Chapter 5 first appeared in a slightly different and shorter form as 'The Negative Reinvention of Cinema: Late Hollywood in the Early Digital Age,' Convergence: The Journal of Research into New Media Technologies 5, no. 2 (1999): 24-50, guest edited by Ross Harley.  Reprinted with permission\"--T.p. verso."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references (p. 255-284) and index."]
[{"$nulls":4},"Filmography: p. 285-288."]
[null,null,"Nota di contenuto",null,"Contents; Introduction: The Perpetual Reinvention of Film; 1. Rubes, Camera Fiends, Filmmakers, and Other Amateurs: The Intermedia Imagination of Early Films; 2. A Cinema without Wires; 3. Eating the Other Medium: Sound Film in the Age of Broadcasting; 4. The Glass Web: Unraveling the Videophobia of Postwar Hollywood Cinema; 5. The Negative Reinvention of Cinema: Late Hollywood in the Early Digital Age; Acknowledgments; Notes; Filmography; Index"]
[null,null,null,"Sommario/riassunto","Paul Young looks at the American cinema's imaginative constructions of three electronic media-radio, television, and the Internet-at the times when these media seemed to hold limitless possibilities. The Cinema Dreams Its Rivals demonstrates that Hollywood is marked by the advent of each new medium, but conversely, the identities of the media are themselves changed as Hollywood turns them to its own purposes."]