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[null,"1.","Record Nr.",null,"UNINA9910783413903321"]
[null,null,"Titolo",null,"Cybertherapy [[electronic resource] ] : internet and virtual reality as assessment and rehabilitation tools for clinical psychology and neuroscience / / edited by G. Riva ... [et al.]"]
[null,null,"Pubbl/distr/stampa",null,"Amsterdam ; ; Oxford, : IOS Press, c2004"]
[null,null,"ISBN",null,"1-280-50602-4"]
[{"$nulls":4},"9786610506026"]
[{"$nulls":4},"1-4175-9015-7"]
[{"$nulls":4},"600-00-0388-9"]
[{"$nulls":4},"1-60129-416-6"]
[null,null,"Descrizione fisica",null,"1 online resource (292 p.)"]
[null,null,"Collana",null,"Studies in health technology and informatics ; ; v. 99"]
[null,null,"Disciplina",null,"616.890028568"]
[null,null,"Soggetti",null,"Virtual reality in medicine"]
[{"$nulls":4},"Internet in medicine"]
[{"$nulls":4},"Clinical psychology"]
[{"$nulls":4},"Neurosciences"]
[{"$nulls":4},"Virtual reality therapy"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Cover; Title page; Preface; Introduction; Contributors; Contents; Section I. Cybertherapy Rationale: Advantages of New Technologies for Clinical Psychology; Chapter 1. Cybertherapy in Practice: The VEPSY Updated Project; Chapter 2. New Tools in Cybertherapy: the VEPSY Website; Chapter 3. Virtual Reality and Psychotherapy; Chapter 4. Virtual Interaction in Cognitive Neuropsychology; Section II. Cybertherapy Experiences: Clinical Trials in the Treatment of Mental Disorders; Chapter 5. The Use of VR in the Treatment of Panic Disorders and Agoraphobia"]
[{"$nulls":4},"Chapter 6. Virtual Reality Exposure in the Treatment of Social PhobiaChapter 7. The Use of VR in the Treatment of Eating Disorders; Chapter 8. Male Sexual Dysfunctions: Immersive Virtual Reality and Multimedia Therapy; Section III. Cybertherapy Technology: Advanced Tools for Clinical Psychology; Chapter 9. New Technologies for Providing Remote Psychological Treatments; Chapter 10. Technological Background of VR; Section IV. Cybertherapy Ergonomics: How to Design "]
[{"$nulls":4},"Effective Cybertherapy Tools; Chapter 11. Ergonomics of Virtual Environments for Clinical Use"]
[{"$nulls":4},"Chapter 12. An Integrated Approach to the Ergonomic Analysis of VR in Psychotherapy: Panic Disorders, Agoraphobia and Eating DisordersSection V. The Future of Cybertherapy: New Scenarios and Applications; Chapter 13. Immersive Virtual Telepresence: Virtual Reality Meets eHealth; Chapter 14. The Future of Cybertherapy: Improved Options with Advanced Technologies; Author Index"]
[null,null,null,"Sommario/riassunto","Cybertherapy, the integration of telehealth technologies with the Internet and shared virtual reality, is used for two reasons: either because there is no alternative, or because it is in some sense better than traditional medicine."]