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[null,"1.","Record Nr.",null,"UNINA9910781078803321"]
[null,null,"Autore",null,"Mayer Brian"]
[null,null,"Titolo",null,"Libraries Got Game [[electronic resource] ] : Aligned Learning through Modern Board Games"]
[null,null,"Pubbl/distr/stampa",null,"Chicago, : ALA Editions, 2010"]
[null,null,"ISBN",null,"0-8389-9739-2"]
[null,null,"Descrizione fisica",null,"1 online resource (150 p.)"]
[null,null,"Disciplina",null,"020"]
[{"$nulls":4},"025.2896"]
[{"$nulls":4},"20"]
[null,null,"Soggetti",null,"Board games"]
[{"$nulls":4},"Libraries - Special collections - Board games - United States"]
[{"$nulls":4},"Board games - Activity programs"]
[{"$nulls":4},"School libraries"]
[{"$nulls":4},"Library & Information Science"]
[{"$nulls":4},"Social Sciences"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,"Nota di contenuto",null,"Contents; Acknowledgments; Part I: Reintroducing Board Games; Chapter 1: Designer Games; What Makes Designer Games Different; Games for All; Chapter 2: Why Games Matter; Authentic Experiences; Student Engagement; Social and Life Skills; Higher-Order Thinking; Games Do Matter; Notes; Chapter 3: Redefining Resources; Facing Questions about Games; Notes; Part II: Games for Twenty-First-Century Learners; Chapter 4: Library and Information Skills; Informational Implications of Gaming; Social Implications of Gaming; Library and Information Skills Alignment; Collaborative Learning"]
[{"$nulls":4},"Chapter 5: Alignment with State and National Curriculum StandardsEnglish and Language Arts; Social Studies; Mathematics; Science; Part III: Games in School Libraries; Chapter 6: The Genesee Valley Model; Low Cost; High Level of Buy-In; Selection of Games; Missing Pieces; Using the Games; Professional Development; Chapter 7: Starting a Game Collection; Collection Development; Authenticity of Game Play; Identification of Curriculum Alignments; Game Time; Return on Investment; Where to Find Games; Part IV: Great Games for School Libraries"]
[{"$nulls":4},"Chapter 8: Top Recommended Games for Elementary School: Pre-K "]
[{"$nulls":4},"through Grade 5Chapter 9: Top Recommended Games for Middle School: Grades 6-8; Chapter 10: Top Recommended Games for High School: Grades 9-12; Glossary of Designer Board Game Terminology; A; C; G; I; L; M; P; R; S; T; V; W; List of Games Discussed; List of Game Publishers; Index; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; Q; R; S; T; U; V; W; Z"]
[null,null,null,"Sommario/riassunto","From promoting the idea to teachers and administrators to aligning specific games to state and national education standards, this book will help you build a strong collection that speaks to enhanced learning and social development and is just plain fun."]