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[null,"1.","Record Nr.",null,"UNINA9910780809203321"]
[null,null,"Autore",null,"Stahl Roger"]
[null,null,"Titolo",null,"Militainment, Inc. : war, media, and popular culture / / Roger Stahl"]
[null,null,"Pubbl/distr/stampa",null,"New York : , : Routledge, , 2010"]
[null,null,"ISBN",null,"1-135-83749-X"]
[{"$nulls":4},"1-135-83750-3"]
[{"$nulls":4},"1-282-44342-9"]
[{"$nulls":4},"9786612443428"]
[{"$nulls":4},"0-203-87960-0"]
[null,null,"Descrizione fisica",null,"1 online resource (220 p.)"]
[null,null,"Disciplina",null,"070.4493"]
[{"$nulls":4},"070.449355020973"]
[null,null,"Soggetti",null,"Mass media and war - United States"]
[{"$nulls":4},"War in mass media"]
[{"$nulls":4},"Popular culture - United States"]
[{"$nulls":4},"War and society - United States"]
[{"$nulls":4},"Militarism - Social aspects - United States"]
[{"$nulls":4},"United States Social conditions 1980-2020"]
[{"$nulls":4},"United States Social life and customs 1971-"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Book Cover; Title; Copyright; Contents; List of Figures; Acknowledgments; Introduction: Step Right Up!; Chapter 1: All-Consuming War: From Spectacle to Interactivity; Chapter 2: Sports and the Militarized Body Politic; Chapter 3: Reality War; Chapter 4: War Games; Chapter 5: Toying with Militainment; Chapter 6: Debriefing: Previews to Postviews; Notes; Bibliography; Index"]
[null,null,null,"Sommario/riassunto","Militainment, Inc. offers provocative, sometimes disturbing insight into the ways that war is presented and viewed as entertainment-or \"\"militainment\"\"-in contemporary American popular culture. War has been the subject of entertainment for centuries, but Roger Stahl argues that a new interactive mode of militarized entertainment is recruiting its audience as virtual-citizen soldiers. The author examines a wide range of historical and contemporary media examples to demonstrate the ways that war now invites audiences to enter the spectacle as an interactive participant through a vari"]