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[null,"1.","Record Nr.",null,"UNINA9910778539103321"]
[null,null,"Autore",null,"Itō Mizuko"]
[null,null,"Titolo",null,"Engineering play : a cultural history of children's software / / Mizuko Ito"]
[null,null,"Pubbl/distr/stampa",null,"Cambridge, Mass., : MIT Press, ©2009"]
[null,null,"ISBN",null,"0-262-29155-X"]
[{"$nulls":4},"1-282-69456-1"]
[{"$nulls":4},"9786612694561"]
[{"$nulls":4},"0-262-25891-9"]
[null,null,"Descrizione fisica",null,"1 online resource (247 p.)"]
[null,null,"Collana",null,"The John D. and Catherine T. MacArthur Foundation series on digital media and learning"]
[null,null,"Disciplina",null,"790.20285"]
[null,null,"Soggetti",null,"Children's software - Development - United States - History"]
[{"$nulls":4},"Computer-assisted instruction - United States"]
[{"$nulls":4},"Computers and children"]
[{"$nulls":4},"Entertainment computing - United States"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Description based upon print version of record."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Contents; Series Foreword; Acknowledgments; 1 Introduction; 2 Academics; 3 Entertainment; 4 Construction; 5 Conclusion; Notes; References; Index"]
[null,null,null,"Sommario/riassunto","How the influential industry that produced such popular games as Oregon Trail and KidPix emerged from experimental efforts to use computers as tools in child-centered learning."]