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[null,"1.","Record Nr.",null,"UNINA9910778481103321"]
[null,null,"Autore",null,"Mueller John <1958->"]
[null,null,"Titolo",null,"C++ all-in-one for dummies [[electronic resource] /] / by John Paul Mueller and Jeff Cogswell"]
[null,null,"Pubbl/distr/stampa",null,"Hoboken, N.J., : Wiley, c2009"]
[null,null,"ISBN",null,"0-470-55004-X"]
[{"$nulls":4},"1-282-25937-7"]
[{"$nulls":4},"9786612259371"]
[{"$nulls":4},"0-470-55003-1"]
[null,null,"Edizione",null,"[2nd ed.]"]
[null,null,"Descrizione fisica",null,"1 online resource (867 p.)"]
[null,null,"Collana",null,"--For dummies"]
[null,null,"Disciplina",null,"005.133"]
[null,null,"Soggetti",null,"C++ (Computer program language)"]
[{"$nulls":4},"Object-oriented programming languages"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Includes index."]
[null,null,"Nota di contenuto",null,"C++ All-In-One for Dummies, 2nd Edition; About the Authors; Dedication; Authors' Acknowledgments; Introduction; No Experience Necessary; Great for Advanced Folks, Too!; For All Computers; Conventions; Organization; Icons Galore; What's Next?; Book I: Introducing C++; Contents at a Glance; Chapter 1: Creating a First C++ Program; Creating a Project; Typing the Code; Starting with Main; Showing Information; Let Your Program Run Away; Chapter 2: Storing Data in C++; Putting Your Data Places: Variables; Manipulating Integer Variables; Characters; Strings; Deciding between Conditional Operators"]
[{"$nulls":4},"Telling the Truth with Boolean VariablesReading from the Console; Chapter 3: Directing Your C++ Program Flow; Doing This or Doing That; Evaluating Conditions in C++; Including Evaluations in C++ Conditional Statements; Repeating Actions with Statements That Loop; Chapter 4: Dividing Your Work with Functions; Dividing Your Work; Calling a Function; Writing Your Own Functions; Calling All String Functions; Understanding main; Chapter 5: Dividing Between Source-Code Files; Creating Multiple Source Files; Sharing with Header Files; Sharing Variables Among Source Files"]
[{"$nulls":4},"Using the Mysterious Header WrappersChapter 6: Referring to Your Data through Pointers; Heaping and Stacking the Variables; Dynamically Allocating with new; Freeing Pointers; Passing Pointer Variables to Functions; Returning Pointer Variables from Functions; Returning a "]
[{"$nulls":4},"Pointer as a Nonpointer; Passing by Reference; Remembering the Rules; Chapter 7: Working with Classes; Understanding Objects and Classes; Working with a Class; Starting and Ending with Constructors and Destructors; Building Hierarchies of Classes; Chapter 8: Using Advanced C++ Features; Filling Your Code with Comments"]
[{"$nulls":4},"Converting TypesReading from the Console; Understanding Preprocessor Directives; Using Constants; Using Switch Statements; Supercharging enums with Classes; Working with Random Numbers; Storing Data in Arrays; Book II: Understanding Objects and Classes; Contents at a Glance; Chapter 1: Planning and Building Objects; Recognizing Objects; Encapsulating Objects; Building Hierarchies; Discovering Classes; Chapter 2: Describing Your Program with UML; Moving Up to UML; Building with UML and the Unified Process; Moving Forward with UML; Chapter 3: Structuring Your Classes with UML; Drawing Classes"]
[{"$nulls":4},"Building ComponentsDeploying the Software; Chapter 4: Demonstrating Behavior with UML; Drawing Objects; Casing Out the Use Cases; Sequence Diagrams; Collaboration Diagrams; Activity Diagrams; State Diagrams; Chapter 5: Modeling Your Programs with UML; Using UML Goodies; Free to Be UML; C++ and UML; Chapter 6: Building with Design Patterns; Introducing a Simple Pattern: the Singleton; Watching an Instance with an Observer; Mediating with a Pattern; Book III: Fixing Problems; Contents at a Glance; Chapter 1: Dealing with Bugs; It's Not a Bug. It's a Feature!"]
[{"$nulls":4},"Make Your Programming Features Look Like Features"]
[null,null,null,"Sommario/riassunto","Here's the easy way to learn how to use C++ C++, developed by Bjarne Stroustrup at Bell Labs, is one of the most widely used programming languages, with close to four million C++ programmers and growing. C++'s popularity has earned it a spot as part of the Standard Library. Fully updated for the new C++ 2009 standard, C++ All-in-One for Dummies, 2nd Edition compiles seven books into one. This guidebook covers key topics like an introduction to C++, understanding objects and classes, fixing problems, advanced programming, reading and writing files, advanced C++, and building a"]