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[null,null,"Autore",null,"Consalvo Mia <1969->"]
[null,null,"Titolo",null,"Cheating : gaining advantage in videogames / / Mia Consalvo"]
[null,null,"Pubbl/distr/stampa",null,"Cambridge, Mass., : MIT Press, ©2007"]
[null,null,"ISBN",null,"1-282-09880-2"]
[{"$nulls":4},"9786612098802"]
[{"$nulls":4},"0-262-27074-9"]
[{"$nulls":4},"1-4294-7966-3"]
[null,null,"Descrizione fisica",null,"1 online resource (241 p.)"]
[null,null,"Disciplina",null,"794.8"]
[null,null,"Soggetti",null,"Cheating at video games"]
[{"$nulls":4},"Video games industry - Corrupt practices"]
[{"$nulls":4},"Video games - Moral and ethical aspects"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Bibliographic Level Mode of Issuance: Monograph"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references (p. [211]-220) and index."]
[null,null,null,"Sommario/riassunto","\"In Cheating, Mia Consalvo investigates how players choose to play games and what happens when they can't always play the way they'd like. She explores a broad range of player behavior, including cheating (alone and in groups); examines the varying ways that players and industry define cheating; describes how the game industry itself has helped systematize cheating; and studies online cheating in context in an online ethnography of Final Fantasy XI.\"--Jacket."]