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[null,"1.","Record Nr.",null,"UNISA996363350003316"]
[null,null,"Autore",null,"THEOPHRASTUS"]
[null,null,"Titolo",null,"On sweat On dizziness On fatigue / Theophrastus of Eresus ; edited by William W. Fortenbaugh, Robert W. Sharples, and Michael G. Sollenberger"]
[null,null,"Pubbl/distr/stampa",null,"Leiden ; Boston, : Brill, 2003"]
[null,null,"ISBN",null,"9789004321168"]
[null,null,"Descrizione fisica",null,"Testo elettronico (PDF) (324 p.)"]
[null,null,"Collana",null,"Philosophia antiqua ; 93"]
[null,null,"Disciplina",null,"185"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Risorsa elettronica"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Sommario/riassunto","Questo volume contiene edizioni moderne di tre trattati fisiologici di Teofrasto di Ereso, allievo e successore di Artistotele come capo della Scuola Peripatetica. I trattati si occupano dei fenomeni umani di sudore, vertigini e stanchezza e mostrano stretti legami con la letteratura medica contemporanea. Il testo greco di ogni trattato si basa su una nuova lettura dei principali manoscritti. Il testo è accompagnato da un apparato di testo parallelo e letture varianti. Gli estratti di Fozio, patriarca di Costantinopoli, sono stampati sotto il testo teofrastiano per facilitare il confronto. Una traduzione inglese appare di fronte al testo greco. Ci sono brevi note alla traduzione e segue un commento più completo. Indici di parole e argomenti importanti e una bibliografia selettiva completano ogni edizione."]
[null,"2.","Record Nr.",null,"UNINA9910777535103321"]
[null,null,"Autore",null,"Bogost Ian"]
[null,null,"Titolo",null,"Unit operations : an approach to videogame criticism / / Ian Bogost"]
[null,null,"Pubbl/distr/stampa",null,"Cambridge, Mass., : MIT Press, ©2006"]
[null,null,"ISBN",null,"0-262-26189-8"]
[{"$nulls":4},"1-282-09779-2"]
[{"$nulls":4},"9786612097799"]
[{"$nulls":4},"0-262-26892-2"]
[{"$nulls":4},"1-4237-7250-4"]
[null,null,"Descrizione fisica",null,"1 online resource (260 p.)"]
[null,null,"Classificazione",null,"54.02"]
[null,null,"Disciplina",null,"794.8"]
[null,null,"Soggetti",null,"Computer games - Design"]
[{"$nulls":4},"Computer games - Philosophy"]
[{"$nulls":4},"Computer games - Sociological aspects"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Bibliographic Level Mode of Issuance: Monograph"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references (p. [215]-238) and index."]
[null,null,null,"Sommario/riassunto","In Unit Operations, Ian Bogost argues that similar principles underlie both literary theory and computation, proposing a literary-technical theory that can be used to analyze particular videogames. Moreover, this approach can be applied beyond videogames: Bogost suggests that any medium--from videogames to poetry, literature, cinema, or art--can be read as a configurative system of discrete, interlocking units of meaning, and he illustrates this method of analysis with examples from all these fields. The marriage of literary theory and information technology, he argues, will help humanists take technology more seriously and hep technologists better understand software and videogames as cultural artifacts. This approach is especially useful for the comparative analysis of digital and nondigital artifacts and allows scholars from other fields who are interested in studying videogames to avoid the esoteric isolation of \"game studies.\"The richness of Bogost's comparative approach can be seen in his discussions of works by such philosophers and theorists as Plato, Badiou, Zizek, and McLuhan, and in his analysis of numerous videogames including Pong, Half-Life, and Star Wars Galaxies. Bogost draws on object technology and complex adaptive systems theory for his method of unit analysis, underscoring "]
[{"$nulls":4},"the configurative aspects of a wide variety of human processes. His extended analysis of freedom in large virtual spaces examines Grand Theft Auto 3, The Legend of Zelda, Flaubert's Madame Bovary, and Joyce's Ulysses. In Unit Operations, Bogost not only offers a new methodology for videogame criticism but argues for the possibility of real collaboration between the humanities and information technology."]