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[null,"1.","Record Nr.",null,"UNIORUON00324861"]
[null,null,"Autore",null,"ROJAS ZORRILLA, Francisco : de"]
[null,null,"Titolo",null,"Entre bobos anda el juego / Francisco de Rojas Zorrilla ; versión de Rafael Pérez Sierra y Gerardo Malla ; precedida de una loa de Agustín de Rojas Villandrando ; prólogo de Felipe B. Pedraza Jiménez"]
[null,null,"Pubbl/distr/stampa",null,"Madrid, : Compañía Nacional de Teatro Clásico, [1999?]"]
[null,null,"ISBN",null,"84-87983-25-3"]
[null,null,"Descrizione fisica",null,"157 p., [8] c. di tav. ; 21 cm."]
[null,null,"Lingua di pubblicazione",null,"Spagnolo"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,"2.","Record Nr.",null,"UNINA9910767542003321"]
[null,null,"Titolo",null,"3D Structure from Images - SMILE 2000 : Second European Workshop on 3D Structure from Multiple Images of Large-Scale Environments Dublin, Ireland, July 12, 2000, Revised Papers / / edited by Marc Pollefeys, Luc van Gool, Andrew Zisserman, Andrew Fitzgibbon"]
[null,null,"Pubbl/distr/stampa",null,"Berlin, Heidelberg : , : Springer Berlin Heidelberg : , : Imprint : Springer, , 2001"]
[null,null,"ISBN",null,"9783540452966"]
[{"$nulls":4},"3540452966"]
[null,null,"Edizione",null,"[1st ed. 2001.]"]
[null,null,"Descrizione fisica",null,"1 online resource (X, 250 p.)"]
[null,null,"Collana",null,"Lecture Notes in Computer Science, , 1611-3349 ; ; 2018"]
[null,null,"Disciplina",null,"621.36/7"]
[null,null,"Soggetti",null,"Computer vision"]
[{"$nulls":4},"Lasers"]
[{"$nulls":4},"Pattern recognition systems"]
[{"$nulls":4},"Artificial intelligence"]
[{"$nulls":4},"Computer graphics"]
[{"$nulls":4},"Computer Vision"]
[{"$nulls":4},"Laser"]
[{"$nulls":4},"Automated Pattern Recognition"]
[{"$nulls":4},"Artificial Intelligence"]
[{"$nulls":4},"Computer Graphics"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Bibliographic Level Mode of Issuance: Monograph"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references at the end of each chapters and index."]
[null,null,"Nota di contenuto",null,"Invited Presentation -- Pursuing Reality with Image-Based Modeling, Rendering, and Lighting -- Computations and Alghorithms -- Frame Decimation for Structure and Motion -- Stabilizing Image Mosaicing by Model Selection -- On Computing Metric Upgrades of Projective Reconstructions under the Rectangular Pixel Assumption -- A Progressive Scheme for Stereo Matching -- Panel Session on Computations and Algorithms -- Visual Scene Representations -- Rendering with Non-uniform Approximate Concentric Mosaics -- Volumetric Warping for Voxel Coloring on an Infinite Domain -- A Compact Model for Viewpoint Dependent Texture Synthesis -- Augmented Reality Using Uncalibrated Video Sequences -- Panel Session on Visual Scene Representation -- Extended Environments -- "]
[{"$nulls":4},"Geometry and Texture from Thousands of Images -- VideoPlus: A Method for Capturing the Structure and Appearance of Immersive Environments -- Eyes from Eyes -- Sequential Localisation and Map-Building in Computer Vision and Robotics -- Panel Session on Extended Environments."]
[null,null,null,"Sommario/riassunto","This volume contains the ?nal version of the papers originally presented at the second SMILE workshop 3D Structure from Multiple Images of Large-scale Environments, which was held on 1-2 July 2000 in conjunction with the Sixth European Conference in Computer Vision at Trinity College Dublin. The subject of the workshop was the visual acquisition of models of the 3D world from images and their application to virtual and augmented reality. Over the last few years tremendous progress has been made in this area. On the one hand important new insightshavebeenobtainedresultinginmore exibilityandnewrepresentations.Onthe other hand a number of techniques have come to maturity, yielding robust algorithms delivering good results on real image data. Moreover supporting technologies – such as digital cameras, computers, disk storage, and visualization devices – have made things possible that were infeasible just a few years ago. Opening the workshop was Paul Debevec s invited presentation on image-based modeling,rendering,andlighting.Hepresentedanumberoftechniquesforusingdigital images of real scenes to create 3D models, virtual camera moves, and realistic computer animations.Theremainderoftheworkshopwasdividedintothreesessions:Computation and Algorithms, Visual Scene Representations, and Extended Environments. After each session there was a panel discussion that included all speakers. These panel discussions were organized by Bill Triggs, Marc Pollefeys, and Tomas Pajdla respectively, who introduced the topics and moderated the discussion. Asubstantialpartoftheseproceedingsarethetranscriptsofthediscussionsfollowing each paper and the full panel sessions. These discussions were of very high quality and were an integral part of the workshop."]