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[null,"1.","Record Nr.",null,"UNINA9910633975603321"]
[null,null,"Titolo",null,"Computer Game Development / / edited by Branislav Sobota"]
[null,null,"Pubbl/distr/stampa",null,"London : , : IntechOpen, , 2022"]
[{"$nulls":4},"©2022"]
[null,null,"ISBN",null,"1-80355-565-3"]
[null,null,"Descrizione fisica",null,"1 online resource (180 pages)"]
[null,null,"Disciplina",null,"794.8"]
[null,null,"Soggetti",null,"Computer games"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"1. Collaborative XR Systems and Computer Games Development. 2. Commercial-off-the-Shelf (COTS) Games: Exploring the Applications of Games for Instruction and Assessment. 3. Serious Games Development and Impact for Business Education. 4. The Use of Serious Games for Learning Cardiopulmonary Resuscitation Procedures: A Systematic Mapping of the Literature. 5. 3D Computer Graphics and Virtual Reality. 6. View Synthesis Tool for VR Immersive Video. 7. Leveraging on Data Sciences: Review of Architectural Practice and Education in Nigeria. 8. Enabling a 3-D Cyberspace Experience Online."]
[null,null,null,"Sommario/riassunto","Computer games are a billion-dollar business. In 2021, the value of the gaming industry was about 200 billion US dollars. This book describes some modern approaches, procedures, algorithms, and devices in computer gaming. It includes information on classifications and types of games, technical means of game systems, game consoles, and the newest tools based on extended reality (XR) technologies. Furthermore, the book discusses visualization and 3D computer graphics, game cores (engines) and platforms, genre selection, story design, and trends in game design. It also includes formalizations, algorithms, and tools for a game theory and examines the use of virtual reality and related technologies in modern game user interfaces. Lastly, the book discusses optimizations, testing, and presentations of games and examines the sociological impacts of computer games."]
[null,"2.","Record Nr.",null,"UNINA9910715556503321"]
[null,null,"Titolo",null,"In Senate of the United States, March 4, 1830. Read, and ordered to be printed. Mr. Woodbury made the following report: The Committee on Commerce, to which was referred a Resolution on \"the expediency of extending the right of debenture to merchandise imported into Key West, from other than foreign ports, but entitled, at the time of importation, to debenture\" ."]
[null,null,"Pubbl/distr/stampa",null,"[Washington, D.C.] : , : [publisher not identified], , 1830"]
[null,null,"Descrizione fisica",null,"1 online resource (5 pages)"]
[null,null,"Collana",null,"Senate document / 21st Congress, 1st session. Senate ; ; no. 78"]
[{"$nulls":4},"[United States congressional serial set ] ; ; [serial no. 193]"]
[null,null,"Soggetti",null,"Coastwise shipping"]
[{"$nulls":4},"Drawbacks"]
[{"$nulls":4},"Exports"]
[{"$nulls":4},"Foreign trade promotion"]
[{"$nulls":4},"Foreign trade and employment"]
[{"$nulls":4},"Imports"]
[{"$nulls":4},"Customs administration"]
[{"$nulls":4},"Ports of entry"]
[{"$nulls":4},"Legislative materials."]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Title from opening lines of text."]
[{"$nulls":4},"Batch processed record: Metadata reviewed, not verified. Some fields updated by batch processes."]
[{"$nulls":4},"FDLP item number not assigned."]