{"text_format":"2","workbook":"xls","n_sheets":1,"sheets":["report2"],"not_rendered":{"charts":0,"images":0,"macros":0,"external_links":1,"defined_names":1,"comments":0,"pivot_tables":0},"unopened":[],"bounds":{"document_bytes":16777216,"sheet_cells":100000,"run_cost":"one","rows_first":2000,"rows_last":500,"rows_between":2000,"halvings":0,"cell_chars":16384,"cell_head_chars":4096},"cells_cut":0,"cells_raw":0,"read":"whole","date_system":"1900","formulas":"cached_only"}

{"sheet":"report2","index":0,"n_rows":14,"n_cols":5,"rows_kept":14,"cut":false,"hidden":false,"merged":[[0,2,0,3],[0,4,0,5],[1,2,1,3],[1,4,1,5],[2,2,2,3],[2,4,2,5],[3,2,3,3],[4,2,4,3],[5,2,5,3],[6,2,6,3],[7,2,7,3],[8,2,8,3],[9,2,9,3],[11,2,11,3]],"flags":["formulas_cached_only"]}
[null,"1.","Record Nr.",null,"UNINA9910688485703321"]
[null,null,"Autore",null,"Riva Giuseppe"]
[null,null,"Titolo",null,"Identity and Relationships in Online Communities / / Giuseppe Riva, Brenda K. Wiederhold, Pietro Cipresso"]
[null,null,"Pubbl/distr/stampa",null,"Warsaw ; Berlin : , : De Gruyter, , 2016"]
[null,null,"Descrizione fisica",null,"1 online resource (xvi, 227 pages) : illustrations (some color)"]
[null,null,"Collana",null,"Psychology of Social Networking ; ; Volume 2"]
[null,null,"Disciplina",null,"070.57973"]
[null,null,"Soggetti",null,"Internet publishing"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,"Nota di contenuto",null,"Intro; Introduction; 1 A Collective Picture of What MakesPeople Happy: Words Representing SocialRelationships, not Money, are Recurrent withthe Word 'Happiness' in Online Newspapers; 2 The Online Calming Effect: Does the InternetProvide a More Comfortable Modality forConducting Psychotherapy?; 3 Feeling Anxious without It: Characteristicsof People Prone to Facebook Addiction; 4 What Determinants Matter When UsersEngage in Particular Collaborative StorytellingWebsites? Exploring Attractive GamificationFeatures and Design Guidelines. 5 Assessment Of Risk Behaviors RelatedTo Substance Use, Bullying and Alterationsin Body Image in Adolescents Through a 3DSimulation Program6 Play With My Team- Modeling OnlineGame Players' Teamwork Model in MassivelyMultiplier Online Role Playing Games(MMORPGs); 7 Virtual Environments With Chroma-KeyingVideo Capture In Psychological Therapy; 8 Sharing personal experiences and offeringadvice within online health-based socialnetworks; 9 The Digital Rage: How Anger is ExpressedOnline. 10 College Students' Use of CommunicationTechnology with Parents: Influences ofDistance, Gender, and Social Presence11 Internet addiction: an cross-culturalperspective; 12 My pixels or my friends? Game charactersas a lens for understanding user avatars insocial networks; 13 Problem Mobile Phone Use in Spanish andBritish Adolescents: First steps towards across-cultural research in Europe; 14 Generalized Problematic Internet Use Scale2: update on the psychometric propertiesamong Italian young adults.; 15 Smartphone for social networking:methodological aspects."]
[null,null,null,"Sommario/riassunto","In order to 'be online', an individual has to create an online presence. This online self is presented in different ways, with diverse goals and "]
[{"$nulls":4},"aims in order to engage in different social media activities and to achieve desired outcomes. The authors propose a wide overview of the psychology of social networking and its implications in our lives."]