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[null,"1.","Record Nr.",null,"UNINA9910639998103321"]
[null,null,"Autore",null,"Geoffroy Cédric"]
[null,null,"Titolo",null,"Pathophysiology of Spinal Cord Injury (SCI)"]
[null,null,"Pubbl/distr/stampa",null,"Basel, : MDPI - Multidisciplinary Digital Publishing Institute, 2022"]
[null,null,"ISBN",null,"3-0365-5887-X"]
[null,null,"Descrizione fisica",null,"1 electronic resource (258 p.)"]
[null,null,"Soggetti",null,"Medicine"]
[{"$nulls":4},"Neurosciences"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Sommario/riassunto","Spinal cord injury (SCI) leads to paralysis, sensory, and autonomic nervous system dysfunctions. However, the pathophysiology of SCI is complex, and not limited to the nervous system. Indeed, several other organs and tissue are also affected by the injury, directly or not, acutely or chronically, which induces numerous health complications. Although a lot of research has been performed to repair motor and sensory functions, SCI-induced health issues are less studied, although they represent a major concern among patients. There is a gap of knowledge in pre-clinical models studying these SCI-induced health complications that limits translational applications in humans. This reprint describes several aspects of the pathophysiology of spinal cord injuries. This includes, but is not limited to, the impact of SCI on cardiovascular and respiratory functions, bladder and bowel function, autonomic dysreflexia, liver pathology, metabolic syndrome, bones and muscles loss, and cognitive functions."]
[null,"2.","Record Nr.",null,"UNINA9910823361803321"]
[null,null,"Autore",null,"Taylor T. L"]
[null,null,"Titolo",null,"Play between worlds : exploring online game culture / / T.L. Taylor"]
[null,null,"Pubbl/distr/stampa",null,"Cambridge, Mass., : MIT Press, c2006"]
[null,null,"ISBN",null,"9786612100895"]
[{"$nulls":4},"9781282100893"]
[{"$nulls":4},"1282100890"]
[{"$nulls":4},"9780262284714"]
[{"$nulls":4},"0262284715"]
[{"$nulls":4},"9781423774570"]
[{"$nulls":4},"1423774574"]
[null,null,"Edizione",null,"[1st ed.]"]
[null,null,"Descrizione fisica",null,"1 online resource (206 p.)"]
[null,null,"Disciplina",null,"794.8"]
[null,null,"Soggetti",null,"Video games - Social aspects"]
[{"$nulls":4},"Fantasy games - Social aspects"]
[{"$nulls":4},"Role playing - Social aspects"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Bibliographic Level Mode of Issuance: Monograph"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references (p. [165]-192) and index."]
[null,null,"Nota di contenuto",null,"Intro -- Acknowledgments -- 1 Finding New Worlds -- 2 Gaming Lifeworlds: Social Play in Persistent Environments -- 3 Beyond Fun: Instrumental Play and Power Gamers -- 4 Where the Women Are -- 5 Whose Game Is This Anyway? -- 6 The Future of Persistent Worlds and Critical Game Studies -- Glossary -- Notes -- References -- Index."]
[null,null,null,"Sommario/riassunto","\"In Play Between Worlds, T.L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps - as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular EverQuest, she argues, are fundamentally social spaces.\"--Jacket."]