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[null,"1.","Record Nr.",null,"UNINA9910639879303321"]
[null,null,"Autore",null,"Champion Erik"]
[null,null,"Titolo",null,"Playing with the Past: Into the Future / / by Erik Champion"]
[null,null,"Pubbl/distr/stampa",null,"Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022"]
[null,null,"ISBN",null,"9783031109324"]
[{"$nulls":4},"9783031109317"]
[null,null,"Edizione",null,"[2nd ed. 2022.]"]
[null,null,"Descrizione fisica",null,"1 online resource (241 pages)"]
[null,null,"Collana",null,"Human–Computer Interaction Series, , 2524-4477"]
[null,null,"Disciplina",null,"623.805"]
[{"$nulls":4},"004.019"]
[null,null,"Soggetti",null,"User interfaces (Computer systems)"]
[{"$nulls":4},"Human-computer interaction"]
[{"$nulls":4},"Digital humanities"]
[{"$nulls":4},"Interactive multimedia"]
[{"$nulls":4},"Multimedia systems"]
[{"$nulls":4},"Computer-aided engineering"]
[{"$nulls":4},"User Interfaces and Human Computer Interaction"]
[{"$nulls":4},"Digital Humanities"]
[{"$nulls":4},"Media Design"]
[{"$nulls":4},"Multimedia Information Systems"]
[{"$nulls":4},"Computer-Aided Engineering (CAD, CAE) and Design"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Virtual Travel: Being Not Quite 'There' -- Virtual Environment: Constraints and Possibilities.-Space and Place in Cyberspace -- Culturally Significant Presence -- What Have We Learnt from Game-Style Interaction? -- Playing With The Past: Case Studies -- Mixed Histories, Augmented Pasts -- 8. Evaluating Virtual Heritage in the Future -- An Open Conclusion -- Index."]
[null,null,null,"Sommario/riassunto","Since the turn of this century (and even earlier), a plethora of projects have arisen to promise us bold new interactive adventures and immersive travel into the past with digital environments (using mixed, virtual or augmented reality, as well as computer games). In Playing with the Past: Into the Future Erik Champion surveys past attempts to communicate history and heritage through virtual environments and suggests new technology and creative ideas for more engaging and "]
[{"$nulls":4},"educational games and virtual learning environments. This second edition builds on and updates the first edition with new game discussions, surveys, design frameworks, and theories on how cultural heritage could be experienced in digital worlds, via museums, mobile phones, or the Metaverse. Recent games and learning environments are reviewed, with provocative discussion of new and emerging promises and challenges."]