{"text_format":"2","workbook":"xls","n_sheets":1,"sheets":["report2"],"not_rendered":{"charts":0,"images":0,"macros":0,"external_links":1,"defined_names":3,"comments":0,"pivot_tables":0},"unopened":[],"bounds":{"document_bytes":16777216,"sheet_cells":100000,"run_cost":"one","rows_first":2000,"rows_last":500,"rows_between":2000,"halvings":0,"cell_chars":16384,"cell_head_chars":4096},"cells_cut":0,"cells_raw":0,"read":"whole","date_system":"1900","formulas":"cached_only"}

{"sheet":"report2","index":0,"n_rows":53,"n_cols":5,"rows_kept":53,"cut":false,"hidden":false,"merged":[[0,2,0,3],[0,4,0,5],[1,2,1,3],[1,4,1,5],[2,2,2,3],[2,4,2,5],[3,2,3,3],[4,2,4,3],[5,2,5,3],[6,2,6,3],[7,2,7,3],[8,2,8,3],[10,2,10,3],[11,2,11,3],[13,2,13,3],[13,4,13,5],[14,2,14,3],[14,4,14,5],[15,2,15,3],[15,4,15,5],[16,2,16,3],[17,2,17,3],[18,2,18,3],[19,2,19,3],[20,2,20,3],[21,2,21,3],[22,2,22,3],[24,2,24,3],[24,4,24,5],[25,2,25,3],[25,4,25,5],[26,2,26,3],[27,2,27,3],[29,2,29,3],[30,2,30,3],[31,2,31,3],[32,2,32,3],[33,2,33,3],[46,2,46,3],[47,2,47,3],[50,2,50,3]],"flags":["formulas_cached_only"]}
[null,"1.","Record Nr.",null,"UNISALENTO991003628979707536"]
[null,null,"Autore",null,"Monelli, Paolo"]
[null,null,"Titolo",null,"Mussolini piccolo borghese / Paolo Monelli"]
[null,null,"Pubbl/distr/stampa",null,"Milano : Garzanti, 1970"]
[null,null,"Edizione",null,"[2. ed.]"]
[null,null,"Descrizione fisica",null,"381 p. ; 19 cm"]
[null,null,"Collana",null,"I rossi e i blu"]
[null,null,"Disciplina",null,"945.0915"]
[null,null,"Soggetti",null,"Mussolini, Benito Biografia"]
[{"$nulls":4},"Mussolini, Benito Biografia"]
[null,null,"Lingua di pubblicazione",null,"Italiano"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,"2.","Record Nr.",null,"UNISALENTO991002666429707536"]
[null,null,"Autore",null,"Citroni, Mario"]
[null,null,"Titolo",null,"Disegno storico della letteratura latina / Mario Citroni...[et al.] ; a cura di Emanuele Narducci"]
[null,null,"Pubbl/distr/stampa",null,"Roma ; Bari : Laterza, 1997"]
[null,null,"ISBN",null,"8842103950"]
[null,null,"Descrizione fisica",null,"XXVIII, 371 p. ; 24 cm."]
[null,null,"Collana",null,"Collezione scolastica / Laterza"]
[null,null,"Soggetti",null,"Letteratura latina - Storia"]
[null,null,"Lingua di pubblicazione",null,"Italiano"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,"3.","Record Nr.",null,"UNINA9910632473903321"]
[null,null,"Titolo",null,"Games and Learning Alliance : 11th International Conference, GALA 2022, Tampere, Finland, November 30 – December 2, 2022, Proceedings / / edited by Kristian Kiili, Koskinen Antti, Francesca de Rosa, Muhterem Dindar, Michael Kickmeier-Rust, Francesco Bellotti"]
[null,null,"Pubbl/distr/stampa",null,"Cham : , : Springer International Publishing : , : Imprint : Springer, , 2022"]
[null,null,"ISBN",null,"9783031221248"]
[{"$nulls":4},"3031221249"]
[null,null,"Edizione",null,"[1st ed. 2022.]"]
[null,null,"Descrizione fisica",null,"1 online resource (345 pages)"]
[null,null,"Collana",null,"Lecture Notes in Computer Science, , 1611-3349 ; ; 13647"]
[null,null,"Disciplina",null,"359"]
[null,null,"Soggetti",null,"Microcomputers"]
[{"$nulls":4},"User interfaces (Computer systems)"]
[{"$nulls":4},"Human-computer interaction"]
[{"$nulls":4},"Application software"]
[{"$nulls":4},"Computer vision"]
[{"$nulls":4},"Artificial intelligence"]
[{"$nulls":4},"Education - Data processing"]
[{"$nulls":4},"Personal Computing"]
[{"$nulls":4},"User Interfaces and Human Computer Interaction"]
[{"$nulls":4},"Computer and Information Systems Applications"]
[{"$nulls":4},"Computer Vision"]
[{"$nulls":4},"Artificial Intelligence"]
[{"$nulls":4},"Computers and Education"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Turtle Heroes: Designing a Serious Game for a VR interactive Tunnel -- Comparison with Self vs Comparison with Others: The Influence of Learning Analytics Dashboard Design on Learner Dashboard Use -- Game Design for a Museum Visit: Insights into The Co-Design of AL-2049, A Game About Food Systems -- Supporting Knowledge Sharing for The Co-Design of Digital Learning Games -- A Serious Game for Using Socio-Economic and Trust Based Decision-Making Scenarios for Elicitation of Emotional Responses -- FLIGBY: The Serious Game Harnessing Flow Experience for Leadership -- 10 Commandments of "]
[{"$nulls":4},"The Serious Game Padawan: Lessons Learned After 4 Years of Professional Training -- Microcosmos 3.0 Perception of Teachers in Outdoor Hybrid Playing Based on Mobile Learning for Natural Sciences -- An Autoethnographic Perspective on Teaching Soft Skills Using Multiplayer Online Games -- Evaluating the Expectations and Motivational Drivers in An Undergraduate Geology Classroom Using the Magma Pop Serious Game -- A Serious Game to Improve Phishing Awareness -- More Than Meets the Eye – An Anti-Phishing Learning Game with a Focus on Phishing Emails -- Promoting Adaptive Number Knowledge Through Deliberate Practice in The Number Navigation Game -- Effects of a Game-Based Fraction Estimation Task on Math Anxiety -- Motivation and Emotions in a Health Literacy Game: Insights from Co-Occurrence Network Analysis -- Swarming as a Bird/Fish: Investigating the Effect of First-Person Perspective Simulation on Players’ Connectedness with Nature -- Design Of a Novel Serious Game for The Detection and Measurement of Obsessive-Compulsive Disorder -- The Role of Games in Overcoming the Barriers to Paediatric Speech Therapy Training -- Ludic Didactics for an Inspired, Motivating and Playful Education -- Out of the Maze: Investigating the Effects of Fluid Intelligence and Numeracy on Planning Skills Using Video Games -- A Virtual Ship Evacuation Serious Game: Assessment of Data and Passenger Training -- High-level Decision-Making Non-Player Vehicles -- Influence of a Mixed Reality Game on Students’ Personal Epistemology. An Empirical Study -- Experts’ Evaluation of a Proposed Taxonomy for Immersive Learning Systems -- A Design Space of Educational Authoring Tools for Augmented Reality -- The Effectiveness of Adaptive Digital Games for Learning: Calling for a Broader View on Assessment -- Gamification in Work Teams: A Q study on How Team Members Experience Gamification."]
[null,null,null,"Sommario/riassunto","This book constitutes the refereed proceedings of the 11th International Conference on Games and Learning Alliance, GALA 2022, held in Tampere, Finland, in November/December 2022. The 27 full papers and 9 short papers were carefully reviewed and selected from 61 submissions. The papers cover a broad spectrum of topics: Serious Games and Game Design; Serious Games for Instruction; Serious Game for Digital Literacy and Numeracy; Novel Approaches and Application Domains; Taxonomies and Evaluation Frameworks."]