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[null,"1.","Record Nr.",null,"UNINA9910781462103321"]
[null,null,"Autore",null,"Labrecque Joseph"]
[null,null,"Titolo",null,"Flash development for Android cookbook [[electronic resource] ] : over 90 recipes to build exciting Android applications with Flash, Flex, and AIR / / Joseph Labrecque ; [foreword by Scott Janousek]"]
[null,null,"Pubbl/distr/stampa",null,"Birmingham, U.K., : Packt Pub., 2011"]
[null,null,"ISBN",null,"1-283-34972-8"]
[{"$nulls":4},"9786613349729"]
[{"$nulls":4},"1-84969-143-6"]
[null,null,"Descrizione fisica",null,"1 online resource (372 p.)"]
[null,null,"Disciplina",null,"005.252"]
[{"$nulls":4},"005.265"]
[{"$nulls":4},"005.268"]
[null,null,"Soggetti",null,"Application software - Development"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","\"Quick answers to common problems\"--Cover."]
[{"$nulls":4},"Includes index."]
[null,null,"Nota di contenuto",null,"Cover; Copyright; Credits; Foreword; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Ready to Work with Android: Development Environment and Project Setup; Introduction; Using Flash Professional CS5.5 to develop Android applications; Targeting AIR for Android with Flash Professional CS5.5; Using Flash Builder 4.5 to develop Android applications; Enabling Flash Builder 4 or Flex Builder to access Flex Mobile SDKs; Using Flash Builder 4 and below to develop Android applications; Enabling Powerflasher FDT 4.1 to access Flex Mobile SDKs"]
[{"$nulls":4},"Using Powerflasher FDT 4.1 and below to develop Android applicationsConverting a standard Flex project to a Flex Mobile project; Configuring the AIR SDK to package AIR for Android applications on Windows; Configuring the AIR SDK to package AIR for Android applications on Linux or Mac OS; Chapter 2: Interaction Experience: Multitouch, Gestures, and Other Input; Introduction; Detecting supported device input types; Detecting whether or not a device supports multitouch; Verifying specific gesture support for common interactions; Using gestures to zoom a display object"]
[{"$nulls":4},"Using gestures to pan a display objectUsing gestures to swipe a display object; Using gestures to rotate a display object; Accessing raw "]
[{"$nulls":4},"touchpoint data; Creating a custom gesture based upon touchPoint data; Emulating the Android long-press interaction; Invoking the virtual keyboard programmatically; Responding to Android soft-key interactions; Responding to trackball and D-Pad events; Chapter 3: Movement through Space: Accelerometer and Geolocation Sensors; Introduction; Detecting whether or not an Android device supports the accelerometer; Detecting Android device movement in 3D space"]
[{"$nulls":4},"Adjusting the accelerometer sensor update intervalUpdating display object position through accelerometer events; Switching between portrait and landscape based upon device tilt; Detecting whether or not a device supports a geolocation sensor; Retrieving device geolocation sensor data; Adjusting the geolocation sensor update interval; Retrieving map data through geolocation coordinates; Chapter 4: Visual and Audio Input: Camera and Microphone Access; Introduction; Detecting camera and microphone support; Using the traditional camera API to save a captured image"]
[{"$nulls":4},"Using the Mobile CameraUI API to save a captured photographUsing the Mobile CameraUI API to save a captured video; Using the device microphone to monitor audio sample data; Recording Microphone Audio Sample Data; Chapter 5: Rich Media Presentation: Working with Images, Video, and Audio; Introduction; Loading photographs from the device cameraRoll; Applying Pixel Bender Shader effects to loaded images; Playing video files from the local file system or over HTTP; Playing remote video streams over RTMP; Playing audio files from the local file system or over HTTP"]
[{"$nulls":4},"Generating an audio spectrum visualizer"]
[null,null,null,"Sommario/riassunto","Over 90 recipes to build exciting Android applications with Flash, Flex, and AIR"]
[null,"2.","Record Nr.",null,"UNINA9910626187103321"]
[null,null,"Titolo",null,"IEEE transactions on consumer electronics"]
[null,null,"Pubbl/distr/stampa",null,"New York, : Institute of Electrical and Electronics Engineers"]
[null,null,"ISSN",null,"1558-4127"]
[null,null,"Disciplina",null,"621"]
[null,null,"Soggetti",null,"Household electronics"]
[{"$nulls":4},"Radio - Receivers and reception"]
[{"$nulls":4},"Television - Receivers and reception"]
[{"$nulls":4},"Electronic apparatus and appliances"]
[{"$nulls":4},"Household electronics - Periodicals"]
[{"$nulls":4},"Radio - Receivers and reception - Periodicals"]
[{"$nulls":4},"Television - Receivers and reception - Periodicals"]
[{"$nulls":4},"Appareils électroniques domestiques - Périodiques"]
[{"$nulls":4},"Radio - Récepteurs et réception - Périodiques"]
[{"$nulls":4},"Télévision - Récepteurs et réception - Périodiques"]
[{"$nulls":4},"Appareils électroniques - Périodiques"]
[{"$nulls":4},"Appareils électroniques domestiques"]
[{"$nulls":4},"Radio - Récepteurs et réception"]
[{"$nulls":4},"Télévision - Récepteurs et réception"]
[{"$nulls":4},"Periodicals."]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Periodico"]
[null,null,null,"Note generali","Refereed/Peer-reviewed"]