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[null,"1.","Record Nr.",null,"UNINA9910624368403321"]
[null,null,"Autore",null,"Cárdenas-Valverde Juan"]
[null,null,"Titolo",null,"Material educativo multimedia y aprendizaje del costumbrismo peruano"]
[null,null,"Pubbl/distr/stampa",null,"Puno, : Instituto Universitario de Innovación Ciencia y Tecnología Inudi Perú, 2022"]
[null,null,"Descrizione fisica",null,"1 electronic resource (100 p.)"]
[null,null,"Soggetti",null,"Study & learning skills: general"]
[null,null,"Lingua di pubblicazione",null,"Spagnolo"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Sommario/riassunto","The objective of the research was to determine the effects produced by the multimedia educational material elaborated in Hypertext Markup Language for the learning of El Costumbrismo Peruano in the students of the fourth grade of secondary school of the Educational Institution \"Jorge Basadre\" of Chupaca (Peru). Specific: To establish the advantages and disadvantages that Hypertext Markup Language has in the elaboration of multimedia educational material for the learning of El Costumbrismo Peruano in the students of the fourth grade of secondary school of the Educational Institution \"Jorge Basadre\" of Chupaca. The research hypothesis was: The multimedia educational material elaborated in Hypertext Markup Language has significant effects for the learning of El Costumbrismo Peruano in fourth grade secondary school students of the Educational Institution \"Jorge Basadre\" of Chupaca. The research was of an applied type, due to the fact that the multimedia educational material was elaborated in the Hypertext Markup Language, demonstrating the practical form it has. The methods used in the investigation were: The scientific method; as a general method and the experimental and computerized methods; as specific methods. The research design used was the quasi-experimental with two research groups. The techniques used were: Observation and recording. Descriptive statistics were used in data processing and analysis techniques: arithmetic mean, median, mode and coefficient of variation; as well as inferential statistics for the validation and verification of the hypothesis. The main conclusion is: The application of the multimedia educational material elaborated in "]
[{"$nulls":4},"Hypertext Markup Language has significant effects on the learning of El Costumbrismo Peruano in students of the fourth grade of secondary school of the Educational Institution \"Jorge Basadre\" of Chupaca."]
[{"$nulls":4},"La investigación tuvo por objetivo determinar los efectos que produce el material educativo multimedia elaborado en Hypertext Markup Languaje para el aprendizaje de El Costumbrismo Peruano en los alumnos del cuarto grado de secundaria de la Institución Educativa “Jorge Basadre” de Chupaca (Perú). Específico: Establecer las ventajas y desventajas que tiene el Hypertext Markup Languaje en la elaboración de material educativo multimedia para el aprendizaje de El Costumbrismo Peruano en los alumnos del cuarto grado de secundaria de la Institución Educativa “Jorge Basadre” de Chupaca. La hipótesis de investigación fue: El material educativo multimedia elaborado en Hypertext Markup Languaje tiene efectos significativos para el aprendizaje de El Costumbrismo Peruano en los alumnos del cuarto grado de secundaria de la Institución Educativa “Jorge Basadre” de Chupaca. La investigación fue de tipo aplicada, debido a que se elaboró el material educativo multimedia en el Hypertext Markup Languaje demostrando la forma práctica que tiene. Los métodos utilizados en la investigación fueron: El método científico; como método general y los métodos experimental y computarizado; como métodos específicos. El diseño de investigación utilizado fue el cuasi experimental con dos grupos de investigación. Las técnicas utilizadas fueron: La observación y el fichaje. En las técnicas de procesamiento y análisis de datos se utilizó la estadística descriptiva: la media aritmética, mediana, moda y coeficiente de variación; así como la estadística inferencial para la validación y comprobación de la hipótesis. La conclusión principal es: La aplicación del material educativo multimedia elaborado en Hypertext Markup Languaje tiene efectos significativos en el aprendizaje de El Costumbrismo Peruano en alumnos del cuarto grado de secundaria de la Institución Educativa “Jorge Basadre” de Chupaca."]