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[null,"1.","Record Nr.",null,"UNISA996320200103316"]
[null,null,"Autore",null,"Kahne Joseph"]
[null,null,"Titolo",null,"The civic potential of video games / / Joseph Kahne, Ellen Middaugh, and Chris Evans"]
[null,null,"Pubbl/distr/stampa",null,"Cambridge, Mass., : MIT Press, ©2009"]
[null,null,"ISBN",null,"0-262-25897-8"]
[null,null,"Descrizione fisica",null,"1 online resource (xiii, 94 p. ) : ill. ;"]
[null,null,"Collana",null,"The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning"]
[null,null,"Disciplina",null,"794.8"]
[null,null,"Soggetti",null,"Video games - Social aspects - United States"]
[{"$nulls":4},"Video games and teenagers - United States"]
[{"$nulls":4},"Youth - Political activity - United States"]
[{"$nulls":4},"Youth - Social networks - United States"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","Bibliographic Level Mode of Issuance: Monograph"]
[null,null,null,"Nota di bibliografia","Includes bibliographical references."]
[null,null,"Nota di contenuto",null,"Intro -- Contents -- Series Foreword -- Acknowledgments -- About This Report -- The Civic Dimensions of Video Games -- Youth Civic and Political Engagement -- Potential Links between Video Games and Youth Civic and Political Development -- Research Questions -- Study Design -- Findings -- Discussion and Implications -- Next Steps for Parents, Educators, and Game Designers -- Research Agenda -- Conclusion -- Appendix A: Parent and Teen Survey on Gaming and Civic Engagement Methodology -- Appendix B: Regression Analysis -- Notes."]
[null,null,null,"Sommario/riassunto","This report focuses on the civic aspects of video game play among youth. According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically \"disengaged,\" meaning that they participated in fewer than two types of either electoral activities (defined as voting, campaigning, etc.) or civic activities (for example, volunteering). Kahne and his coauthors are interested in what role video games may or may not play in this disengagement.Until now, most research in the field has considered how video games relate to children's aggression and to academic learning. Digital media scholars suggest, however, that other social outcomes also deserve attention. For example, as games become more social, some scholars argue that they can be important spheres in which to foster civic development. Others disagree, suggesting that games, along with other forms of Internet involvement, may in fact take "]
[{"$nulls":4},"time away from civic and political engagement.Drawing on data from the 2006 survey, the authors examine the relationship between video game play and civic development. They call for further research on teen gaming experiences so that we can understand and promote civic engagement through video games."]
[null,"2.","Record Nr.",null,"UNINA9910624359403321"]
[null,null,"Autore",null,"Hill Christopher S."]
[null,null,"Titolo",null,"Perceptual experience / / Christopher S. Hill [[electronic resource]]"]
[null,null,"Pubbl/distr/stampa",null,"Oxford : , : Oxford University Press, , 2022"]
[null,null,"ISBN",null,"0-19-195986-3"]
[{"$nulls":4},"0-19-269362-X"]
[null,null,"Edizione",null,"[First edition.]"]
[null,null,"Descrizione fisica",null,"1 online resource (289 pages)"]
[null,null,"Collana",null,"Oxford scholarship online"]
[null,null,"Disciplina",null,"121.34"]
[null,null,"Soggetti",null,"Perception (Philosophy)"]
[{"$nulls":4},"Appearance (Philosophy)"]
[{"$nulls":4},"Phenomenology"]
[{"$nulls":4},"Experience"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,null,"Note generali","This edition originally published: 2022."]
[{"$nulls":4},"\"This is an open access publication, available online and distributed under the terms of a Creative Commons Attribution - Non Commercial - No Derivatives 4.0 International licence (CC BY-NC-ND 4.0)\"--Title page verso."]
[null,null,null,"Nota di bibliografia","Includes bibliographical references and index."]
[null,null,"Nota di contenuto",null,"Cover -- Perceptual Experience -- Copyright -- Dedication -- Contents -- Preface -- Acknowledgments -- List of Figures -- Epigraph -- 1: Representationalism -- I. Introduction -- II. Goals -- III. Fixing Ideas about Perception and Experience -- IV. Teleosemantics Plus Representational Pluralism -- V. Selectionist Teleosemantics, Learning, and Cummins Teleosemantics -- VI. Two Objections to the Foregoing Picture -- VII. Conclusion -- 2: Appearance and Reality I -- I. Introduction -- II. Introspective Grounds for Perceptual Relativity -- III. Experimental Grounds for Relativity -- IV. Appearance Properties -- V. Thouless Sizes -- VI. More on Thouless Properties -- VII. Objective Properties -- VIII. Conclusion -- 3: Appearance and Reality II -- I. Introduction -- II. Alternative Accounts of Visual Appearances -- III. Aspects of Perceptual Relativity Due to Peripheral Sense Organs -- IV. Aspects of Perceptual Relativity Due to Attention -- V. Thouless Properties and Causal Theories of Representation -- VI. Generalizing from Vision to Other Perceptual Modalities -- VII. Appearance and Reality in Audition -- VIII. Appearance and Reality in Touch -- IX. Appearance and Reality in Olfaction -- X. Conclusion -- 4: Perceptual Awareness of Particulars -- I. Introduction -- II. Particularism vs "]
[{"$nulls":4},"Existentialism -- III. An Argument for Existentialism -- IV. Arguments for Particularism -- V. Awareness of Particulars -- VI. The Nature of Objects of Perceptual Awareness -- VII. A Dual Systems Account of Object Awareness -- VIII. A Unified Account of Object Awareness -- IX. Awareness of Objects Qua Members of Kinds -- X. Conclusion -- 5: Perceptual Phenomenology -- I. Introduction -- II. Dualism -- III. Phenomenal Representationalism -- IV. Reasons for Representationalist Accounts of Awareness -- V. An Objection to Phenomenal Representationalism -- VI. Conclusion."]
[{"$nulls":4},"APPENDIX I: The Phenomenology of Conscious Thought -- APPENDIX II: The Phenomenology of Moods and Emotions -- 6: A Quasi-Perceptualist Account of Pain Experience -- I. Introduction -- II. Fixing Ideas -- III. The Damage Detection System and Its Relation to Pain -- IV. Six Concerns about This Theory of Pain -- V. Hurting -- VI. Awareness of Pain and Perceptual Awareness -- VII. Conclusion -- 7: Perceptual Consciousness -- I. Introduction -- II. The Autonomy Thesis -- III. A Metaphysical Argument for the Autonomy Thesis -- IV. A Fourth Argument for Autonomy -- V. The Categorical Base Hypothesis -- VI. Phenomenal Consciousness -- VII. Proposals about P-Consciousness -- VIII. The Second-OrderTheory of P-Consciousness -- IX. The Adverbial Theory of P-Consciousness -- X. The Categorical Base Theory of P-Consciousness -- XI. Conclusion -- 8: Percepts and Concepts -- I. Introduction -- II. A Theory of Propositional Attitudes -- III. Percepts are Metaphysically Independent of Concepts -- IV. More Differences Separating Percepts from Concepts and Propositional Attitudes -- V. Classes of Worlds as the Semantic Values of Perceptual States -- VI. Conclusion -- 9: The Epistemic Role of Perception -- I. Introduction -- II. Experiential Judgments and Experiential Of-ness -- III. A Brief for Process Reliabilism -- IV. Skepticism -- V. Answers to Objections -- VI. Reliabilism and the Epistemic Role of Perceptual Experience -- VII. Internalist Accounts of Justification and Rationality -- VIII. A Puzzle and Its Solution -- IX. Conclusion -- References -- Index."]
[null,null,null,"Sommario/riassunto","Christopher S. Hill offers an original philosophical account of perceptual experience: its intrinsic nature, its engagement with the world, its relations to mental states of other kinds, and its role in epistemic norms. He argues that it constitutively involves representations of worldly items, which can be explained in broadly biological terms."]