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[null,"1.","Record Nr.",null,"UNINA9910624329803321"]
[null,null,"Autore",null,"Fizek Sonia"]
[null,null,"Titolo",null,"Playing at a distance : borderlands of video game aesthetic / / Sonia Fizek"]
[null,null,"Pubbl/distr/stampa",null,"Cambridge, Massachusett : , : The MIT Press, , [2022]"]
[null,null,"ISBN",null,"0-262-37218-5"]
[{"$nulls":4},"0-262-37219-3"]
[null,null,"Edizione",null,"[1st ed.]"]
[null,null,"Descrizione fisica",null,"1 online resource (187 pages)"]
[null,null,"Collana",null,"The MIT Press"]
[null,null,"Disciplina",null,"794.8/3"]
[null,null,"Soggetti",null,"Video games - Design"]
[{"$nulls":4},"Aesthetics"]
[null,null,"Lingua di pubblicazione",null,"Inglese"]
[null,null,"Formato",null,"Materiale a stampa"]
[null,null,null,"Livello bibliografico","Monografia"]
[null,null,"Nota di contenuto",null,"Intro -- Cover -- Title Page -- Copyright Page -- Contents -- Acknowledgments -- Prelude: Play at a Distance -- 1 Beyond Interactivity -- 2 Interpassive Play -- 3 Ambient Play -- 4 Automated Play -- 5 Intra-active Play -- 6 Spectated Play -- Postlude: Distance at Play -- Notes -- Bibliography -- Index."]
[null,null,null,"Sommario/riassunto","\"This book goes beyond dualisms and surpasses the pivotal paradigm of (inter)activity, searching for other forms of playful aesthetic expression and perception facilitated within the digital realm\"--"]